Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Made the map thread request the map items asynchronously, as the name ↵ | Diva Canto | 2010-12-14 | 1 | -9/+71 |
| | | | | suggested -- but with a cap of 20 async requests max at any given time. | ||||
* | Fixes mantis #5270 -- Map tiles for hyperlinks not showing in world map for ↵ | Diva Canto | 2010-12-14 | 2 | -3/+3 |
| | | | | grided sims. | ||||
* | Merge branch 'master' into mantis5110 | Jonathan Freedman | 2010-10-29 | 1 | -1/+1 |
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| * | for now, comment out some older or redundant log debug lines to make ↵ | Justin Clark-Casey (justincc) | 2010-10-29 | 1 | -1/+1 |
| | | | | | | | | diagnostics easier | ||||
| * | Revert "Merge remote branch 'otakup0pe/mantis5110'" | Justin Clark-Casey (justincc) | 2010-10-22 | 1 | -2/+2 |
|/ | | | | | This reverts commit 21187f459ea2ae590dda4249fa15ebf116d04fe0, reversing changes made to 8f34e46d7449be1c29419a232a8f7f1e5918f03c. | ||||
* | Merge branch 'master' of git://opensimulator.org/git/opensim | Jonathan Freedman | 2010-10-03 | 5 | -1290/+1 |
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| * | Initial port of the Warp3D map tile renderer | Melanie | 2010-10-03 | 5 | -1290/+1 |
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* | | * additional serveruri cleanup | Jonathan Freedman | 2010-10-03 | 1 | -1/+1 |
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* | | * refactor refactor refactor ServerURI 4 lyfe | Jonathan Freedman | 2010-10-02 | 1 | -1/+1 |
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* | Changed SceneObjectGroup to store parts with the fast and thread-safe ↵ | John Hurliman | 2010-09-16 | 1 | -5/+1 |
| | | | | MapAndArray collection | ||||
* | Formatting cleanup. | Jeff Ames | 2010-09-12 | 2 | -2/+2 |
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* | First pass at cleaning up thread safety in EntityManager and SceneGraph | John Hurliman | 2010-09-10 | 1 | -1/+1 |
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* | Improve liveness by operating on list copies of SOG.Children where appropriate | Justin Clark-Casey (justincc) | 2010-08-28 | 1 | -257/+258 |
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* | Improve consistency of locking for SOG.m_parts in order to avoid race ↵ | Justin Clark-Casey (justincc) | 2010-08-26 | 1 | -254/+258 |
| | | | | conditions in linking and unlinking | ||||
* | minor: remove mono compiler warnings | Justin Clark-Casey (justincc) | 2010-08-13 | 1 | -9/+9 |
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* | refactor: move more map tile generation code from scene to IWorldMapModule | Justin Clark-Casey (justincc) | 2010-08-13 | 1 | -2/+15 |
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* | Fixes mantis #4782 | Diva Canto | 2010-07-02 | 1 | -1/+1 |
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* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | John Hurliman | 2010-06-11 | 1 | -27/+1 |
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| * | Remove the lastmap stuff from the map module, also remove a bunch of comments | Melanie | 2010-06-11 | 1 | -27/+1 |
| | | | | | | | | that no longer reflect actual conditions | ||||
* | | * Added a new method to IMapImageGenerator for getting the map tile before ↵ | John Hurliman | 2010-06-11 | 3 | -28/+32 |
|/ | | | | | | | it is JPEG2000 compressed * Aesthetically improved map tile water * SimianGrid connector now uploads a PNG tile to the AddMapTile API | ||||
* | minor: remove mono compiler warning | Justin Clark-Casey (justincc) | 2010-05-28 | 1 | -1/+1 |
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* | * Fixed spamming the assets table with map tiles. The tile image ID is now ↵ | Diva Canto | 2010-05-09 | 1 | -17/+14 |
| | | | | | | stored in regionsettings. Upon generation of a new tile image, the old one is deleted. Tested for SQLite and MySql standalone. * Fixed small bug with map search where the local sim regions weren't found. | ||||
* | * Untested Suggestion from lkalif to change | Teravus Ovares (Dan Olivares) | 2010-05-02 | 1 | -1/+1 |
| | | | | | | | remoteClient.SendMapBlock(blocks, 0); to remoteClient.SendMapBlock(blocks, 2); in OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs | ||||
* | Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, ↵ | Dan Lake | 2010-03-19 | 1 | -2/+2 |
| | | | | Scene and SceneGraph. This was the only change in this patch to keep it isolated from other recent changes to the same set of files. | ||||
* | Cleaned up access to scenepresences in scenegraph. GetScenePresences and ↵ | Dan Lake | 2010-03-19 | 1 | -66/+21 |
| | | | | GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>). | ||||
* | Fixed several unhandled exceptions and performance issues with ↵ | John Hurliman | 2010-03-16 | 1 | -4/+3 |
| | | | | PrimitiveBaseShape.Textures. This really should be moved from a property to a method if it is going to decode a byte[] into a TextureEntry each time | ||||
* | Changed asset CreatorID to a string | John Hurliman | 2010-02-22 | 1 | -1/+1 |
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* | * Adds CreatorID to asset metadata. This is just the plumbing to support ↵ | John Hurliman | 2010-02-22 | 1 | -1/+2 |
| | | | | CreatorID, it doesn't modify database backends or OAR files to support storing/loading it | ||||
* | * HGScene is no more. | Diva Canto | 2010-01-30 | 1 | -1/+0 |
| | | | | * Moved a few key inventory access methods from Scene.Inventory to an IInventoryAccessModule module | ||||
* | Removed obsolete interface IHyperlink. | Diva Canto | 2010-01-24 | 1 | -19/+0 |
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* | * General cleanup of Teleports, Crossings and Child agents. They are now in ↵ | Diva Canto | 2010-01-15 | 1 | -6/+1 |
| | | | | | | | the new AgentTransferModule, in line with what MW started implementing back in May -- ITeleportModule. This has been renamed IAgentTransferModule, to be more generic. * HGSceneCommunicationService has been deleted * SceneCommunicationService will likely be deleted soon too | ||||
* | Make the HG map search recognize host names without ports. | Diva Canto | 2009-12-14 | 1 | -1/+1 |
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* | Changing the AssetBase constructors to avoid initializing assets with an ↵ | John Hurliman | 2009-11-05 | 1 | -6/+4 |
| | | | | unknown asset type, and log an error if it ever does happen | ||||
* | * Changed various modules to not initialize timers unless the module is ↵ | John Hurliman | 2009-10-23 | 1 | -17/+19 |
| | | | | | | initialized. Ideally, the timers would not initialize unless the module was actually enabled, but Melanie's work on configuring module loading from a config file should make that unnecessary * Wrapped the Bitmap class used to generate the world map tile in a using statement to dispose of it after the JPEG2000 data is created | ||||
* | * Send out m_bodyRot everywhere instead of m_rotation. Still have no clue ↵ | John Hurliman | 2009-10-22 | 1 | -15/+16 |
| | | | | | | which is right * Fix WorldMapModule.process() to not trip the watchdog timer | ||||
* | Implemented a Watchdog class. Do not manually create Thread objects anymore, ↵ | John Hurliman | 2009-10-22 | 1 | -7/+6 |
| | | | | use Watchdog.StartThread(). While your thread is running call Watchdog.UpdateThread(). When it is shutting down call Watchdog.RemoveThread(). Most of the threads in OpenSim have been updated | ||||
* | * Changed the misc. methods calling ThreadPool.UnsafeQueueUserWorkItem() to ↵ | John Hurliman | 2009-10-21 | 1 | -1/+1 |
| | | | | | | Util.FireAndForget() * Changed Util.FireAndForget() to use any of five different methods set with async_call_method in the [Startup] section of OpenSim.ini. Look at the example config for possible values | ||||
* | * Removed OpenSim.Data.NHibernate | John Hurliman | 2009-10-19 | 1 | -1/+1 |
| | | | | * Replaced calls to ThreadPool.QueueUserWorkItem() with ThreadPool.UnsafeQueueUserWorkItem() since OpenSim does not use Code Access Security sandboxing | ||||
* | Fixing a few compile errors in the previous commit | John Hurliman | 2009-10-06 | 1 | -2/+0 |
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* | Moved all HG1 operations to HGGridConnector.cs and ↵ | Diva Canto | 2009-09-26 | 1 | -2/+2 |
| | | | | | | HypergridServerConnector.cs/HypergridServiceConnector.cs, away from Region.Communications and HGNetworkServersInfo. Fixed small bugs with hyperlinked regions' map positions. | ||||
* | Fixed the order of params to GetRegionRange. | Diva Canto | 2009-09-26 | 1 | -6/+10 |
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* | First pass at the heart surgery for grid services. Compiles and runs ↵ | Diva Canto | 2009-09-26 | 2 | -36/+84 |
| | | | | minimally. A few bugs to catch now. | ||||
* | Replace the Replaceable modules name | Melanie | 2009-08-10 | 1 | -1/+1 |
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* | This is the second part of the 'not crash on regionsize changes'. This ↵ | Teravus Ovares (Dan Olivares) | 2009-08-07 | 3 | -6/+6 |
| | | | | lets you configure region sizes to be smaller without crashing the region. I remind you that regions are still square, must be a multiple of 4, and the Linden client doesn't like anything other then 256. If you set it bigger or smaller, the terrain doesn't load in the client, the map has issues, and god forbid you connect it to a grid that expects 256m regions. | ||||
* | * Remove hard coded 256 limitations from various places. There's no more ↵ | Teravus Ovares (Dan Olivares) | 2009-08-07 | 3 | -15/+17 |
| | | | | 256m limitation within the OpenSimulator framework, however, the LLClient ClientView does not support regions larger then 256 meters so, if you try and make your region larger by setting Constants.RegionSize = 512; in OpenSim.Framework.Constants.cs, the terrain will not display on clients using the LLUDP protocol | ||||
* | * If the world map module encounters an error, not all of the objects will ↵ | Teravus Ovares | 2009-07-17 | 1 | -4/+12 |
| | | | | | | | be created and will therefore be null in the finally clause. Therefore, only dispose of objects that are not null in the finally clause. * fixes mantis #3848 | ||||
* | Committing the interface change and the addition to the modules to get | Melanie Thielker | 2009-07-10 | 1 | -0/+5 |
| | | | | | | the ball rolling on replacable modules. No user functionality yet | ||||
* | Remove all references to HttpServer from CommsManager (all incarnations) | Melanie Thielker | 2009-07-10 | 1 | -4/+4 |
| | | | | | | Change all uses of the HttpServer properties to use the new singleton | ||||
* | When a shared module hooks OnClientClosed, it has no way of finding | Melanie Thielker | 2009-06-19 | 1 | -1/+1 |
| | | | | | | | | | out which client connection has closed. So, in multi-region sims, things can get messy fast. This introduces a second parameters, which is a Scene object ref. Minor adjustments to custom modules may be required due to this change. | ||||
* | * Corrected CAPS namespaces | Arthur Valadares | 2009-06-18 | 1 | -2/+2 |
| | | | | | * "luke, use the sed" |