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* Protect World Map module, RequestMapItemsAsync, from badly formed URLs.Diva Canto2011-01-171-1/+11
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* Make HG map search consistent with new syntax for link-region, i.e. ↵Diva Canto2011-01-071-1/+1
| | | | http://foo.org. Old syntax (foo.org) is still supported, but has surprising results when ppl search again, because internally the HG link names start with http.
* Map search: changed the flag sent to the client. It was 2 (???), now it's 0. ↵Diva Canto2011-01-061-3/+3
| | | | This makes HG map tiles work on map search -- a longstanding annoyance. My map search tests were all ok, but since I don't understand these flag values, this may break something related to map search.
* Fixes mantis #5279Diva Canto2010-12-251-1/+1
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* Made the map thread request the map items asynchronously, as the name ↵Diva Canto2010-12-141-9/+71
| | | | suggested -- but with a cap of 20 async requests max at any given time.
* Fixes mantis #5270 -- Map tiles for hyperlinks not showing in world map for ↵Diva Canto2010-12-142-3/+3
| | | | grided sims.
* Merge branch 'master' into mantis5110Jonathan Freedman2010-10-291-1/+1
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| * for now, comment out some older or redundant log debug lines to make ↵Justin Clark-Casey (justincc)2010-10-291-1/+1
| | | | | | | | diagnostics easier
| * Revert "Merge remote branch 'otakup0pe/mantis5110'"Justin Clark-Casey (justincc)2010-10-221-2/+2
|/ | | | | This reverts commit 21187f459ea2ae590dda4249fa15ebf116d04fe0, reversing changes made to 8f34e46d7449be1c29419a232a8f7f1e5918f03c.
* Merge branch 'master' of git://opensimulator.org/git/opensimJonathan Freedman2010-10-035-1290/+1
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| * Initial port of the Warp3D map tile rendererMelanie2010-10-035-1290/+1
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* | * additional serveruri cleanupJonathan Freedman2010-10-031-1/+1
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* | * refactor refactor refactor ServerURI 4 lyfeJonathan Freedman2010-10-021-1/+1
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* Changed SceneObjectGroup to store parts with the fast and thread-safe ↵John Hurliman2010-09-161-5/+1
| | | | MapAndArray collection
* Formatting cleanup.Jeff Ames2010-09-122-2/+2
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* First pass at cleaning up thread safety in EntityManager and SceneGraphJohn Hurliman2010-09-101-1/+1
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* Improve liveness by operating on list copies of SOG.Children where appropriateJustin Clark-Casey (justincc)2010-08-281-257/+258
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* Improve consistency of locking for SOG.m_parts in order to avoid race ↵Justin Clark-Casey (justincc)2010-08-261-254/+258
| | | | conditions in linking and unlinking
* minor: remove mono compiler warningsJustin Clark-Casey (justincc)2010-08-131-9/+9
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* refactor: move more map tile generation code from scene to IWorldMapModuleJustin Clark-Casey (justincc)2010-08-131-2/+15
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* Fixes mantis #4782Diva Canto2010-07-021-1/+1
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJohn Hurliman2010-06-111-27/+1
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| * Remove the lastmap stuff from the map module, also remove a bunch of commentsMelanie2010-06-111-27/+1
| | | | | | | | that no longer reflect actual conditions
* | * Added a new method to IMapImageGenerator for getting the map tile before ↵John Hurliman2010-06-113-28/+32
|/ | | | | | | it is JPEG2000 compressed * Aesthetically improved map tile water * SimianGrid connector now uploads a PNG tile to the AddMapTile API
* minor: remove mono compiler warningJustin Clark-Casey (justincc)2010-05-281-1/+1
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* * Fixed spamming the assets table with map tiles. The tile image ID is now ↵Diva Canto2010-05-091-17/+14
| | | | | | stored in regionsettings. Upon generation of a new tile image, the old one is deleted. Tested for SQLite and MySql standalone. * Fixed small bug with map search where the local sim regions weren't found.
* * Untested Suggestion from lkalif to changeTeravus Ovares (Dan Olivares)2010-05-021-1/+1
| | | | | | | remoteClient.SendMapBlock(blocks, 0); to remoteClient.SendMapBlock(blocks, 2); in OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs
* Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, ↵Dan Lake2010-03-191-2/+2
| | | | Scene and SceneGraph. This was the only change in this patch to keep it isolated from other recent changes to the same set of files.
* Cleaned up access to scenepresences in scenegraph. GetScenePresences and ↵Dan Lake2010-03-191-66/+21
| | | | GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>).
* Fixed several unhandled exceptions and performance issues with ↵John Hurliman2010-03-161-4/+3
| | | | PrimitiveBaseShape.Textures. This really should be moved from a property to a method if it is going to decode a byte[] into a TextureEntry each time
* Changed asset CreatorID to a stringJohn Hurliman2010-02-221-1/+1
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* * Adds CreatorID to asset metadata. This is just the plumbing to support ↵John Hurliman2010-02-221-1/+2
| | | | CreatorID, it doesn't modify database backends or OAR files to support storing/loading it
* * HGScene is no more.Diva Canto2010-01-301-1/+0
| | | | * Moved a few key inventory access methods from Scene.Inventory to an IInventoryAccessModule module
* Removed obsolete interface IHyperlink.Diva Canto2010-01-241-19/+0
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* * General cleanup of Teleports, Crossings and Child agents. They are now in ↵Diva Canto2010-01-151-6/+1
| | | | | | | the new AgentTransferModule, in line with what MW started implementing back in May -- ITeleportModule. This has been renamed IAgentTransferModule, to be more generic. * HGSceneCommunicationService has been deleted * SceneCommunicationService will likely be deleted soon too
* Make the HG map search recognize host names without ports.Diva Canto2009-12-141-1/+1
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* Changing the AssetBase constructors to avoid initializing assets with an ↵John Hurliman2009-11-051-6/+4
| | | | unknown asset type, and log an error if it ever does happen
* * Changed various modules to not initialize timers unless the module is ↵John Hurliman2009-10-231-17/+19
| | | | | | initialized. Ideally, the timers would not initialize unless the module was actually enabled, but Melanie's work on configuring module loading from a config file should make that unnecessary * Wrapped the Bitmap class used to generate the world map tile in a using statement to dispose of it after the JPEG2000 data is created
* * Send out m_bodyRot everywhere instead of m_rotation. Still have no clue ↵John Hurliman2009-10-221-15/+16
| | | | | | which is right * Fix WorldMapModule.process() to not trip the watchdog timer
* Implemented a Watchdog class. Do not manually create Thread objects anymore, ↵John Hurliman2009-10-221-7/+6
| | | | use Watchdog.StartThread(). While your thread is running call Watchdog.UpdateThread(). When it is shutting down call Watchdog.RemoveThread(). Most of the threads in OpenSim have been updated
* * Changed the misc. methods calling ThreadPool.UnsafeQueueUserWorkItem() to ↵John Hurliman2009-10-211-1/+1
| | | | | | Util.FireAndForget() * Changed Util.FireAndForget() to use any of five different methods set with async_call_method in the [Startup] section of OpenSim.ini. Look at the example config for possible values
* * Removed OpenSim.Data.NHibernateJohn Hurliman2009-10-191-1/+1
| | | | * Replaced calls to ThreadPool.QueueUserWorkItem() with ThreadPool.UnsafeQueueUserWorkItem() since OpenSim does not use Code Access Security sandboxing
* Fixing a few compile errors in the previous commitJohn Hurliman2009-10-061-2/+0
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* Moved all HG1 operations to HGGridConnector.cs and ↵Diva Canto2009-09-261-2/+2
| | | | | | HypergridServerConnector.cs/HypergridServiceConnector.cs, away from Region.Communications and HGNetworkServersInfo. Fixed small bugs with hyperlinked regions' map positions.
* Fixed the order of params to GetRegionRange.Diva Canto2009-09-261-6/+10
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* First pass at the heart surgery for grid services. Compiles and runs ↵Diva Canto2009-09-262-36/+84
| | | | minimally. A few bugs to catch now.
* Replace the Replaceable modules nameMelanie2009-08-101-1/+1
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* This is the second part of the 'not crash on regionsize changes'. This ↵Teravus Ovares (Dan Olivares)2009-08-073-6/+6
| | | | lets you configure region sizes to be smaller without crashing the region. I remind you that regions are still square, must be a multiple of 4, and the Linden client doesn't like anything other then 256. If you set it bigger or smaller, the terrain doesn't load in the client, the map has issues, and god forbid you connect it to a grid that expects 256m regions.
* * Remove hard coded 256 limitations from various places. There's no more ↵Teravus Ovares (Dan Olivares)2009-08-073-15/+17
| | | | 256m limitation within the OpenSimulator framework, however, the LLClient ClientView does not support regions larger then 256 meters so, if you try and make your region larger by setting Constants.RegionSize = 512; in OpenSim.Framework.Constants.cs, the terrain will not display on clients using the LLUDP protocol
* * If the world map module encounters an error, not all of the objects will ↵Teravus Ovares2009-07-171-4/+12
| | | | | | | be created and will therefore be null in the finally clause. Therefore, only dispose of objects that are not null in the finally clause. * fixes mantis #3848