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2010-10-29for now, comment out some older or redundant log debug lines to make ↵Justin Clark-Casey (justincc)1-1/+1
diagnostics easier
2010-10-22Revert "Merge remote branch 'otakup0pe/mantis5110'"Justin Clark-Casey (justincc)1-2/+2
This reverts commit 21187f459ea2ae590dda4249fa15ebf116d04fe0, reversing changes made to 8f34e46d7449be1c29419a232a8f7f1e5918f03c.
2010-10-22Revert "* refactor refactor refactor ServerURI 4 lyfe"Justin Clark-Casey (justincc)1-1/+1
This reverts commit 55974df14b6d64c1e1f9e386a3eacce3ba86dc98.
2010-10-22Revert "* additional serveruri cleanup"Justin Clark-Casey (justincc)1-1/+1
This reverts commit 19119d7705f8381a3c207d0e64a23243215a12b9.
2010-10-20* additional serveruri cleanupJonathan Freedman1-1/+1
2010-10-20* refactor refactor refactor ServerURI 4 lyfeJonathan Freedman1-1/+1
2010-10-03* additional serveruri cleanupJonathan Freedman1-1/+1
2010-10-03Initial port of the Warp3D map tile rendererMelanie5-1290/+1
2010-10-02* refactor refactor refactor ServerURI 4 lyfeJonathan Freedman1-1/+1
2010-09-16Changed SceneObjectGroup to store parts with the fast and thread-safe ↵John Hurliman1-5/+1
MapAndArray collection
2010-09-12Formatting cleanup.Jeff Ames2-2/+2
2010-09-10First pass at cleaning up thread safety in EntityManager and SceneGraphJohn Hurliman1-1/+1
2010-08-28Improve liveness by operating on list copies of SOG.Children where appropriateJustin Clark-Casey (justincc)1-257/+258
2010-08-26Improve consistency of locking for SOG.m_parts in order to avoid race ↵Justin Clark-Casey (justincc)1-254/+258
conditions in linking and unlinking
2010-08-13minor: remove mono compiler warningsJustin Clark-Casey (justincc)1-9/+9
2010-08-13refactor: move more map tile generation code from scene to IWorldMapModuleJustin Clark-Casey (justincc)1-2/+15
2010-07-02Fixes mantis #4782Diva Canto1-1/+1
2010-06-11* Added a new method to IMapImageGenerator for getting the map tile before ↵John Hurliman3-28/+32
it is JPEG2000 compressed * Aesthetically improved map tile water * SimianGrid connector now uploads a PNG tile to the AddMapTile API
2010-06-11Remove the lastmap stuff from the map module, also remove a bunch of commentsMelanie1-27/+1
that no longer reflect actual conditions
2010-05-28minor: remove mono compiler warningJustin Clark-Casey (justincc)1-1/+1
2010-05-09* Fixed spamming the assets table with map tiles. The tile image ID is now ↵Diva Canto1-17/+14
stored in regionsettings. Upon generation of a new tile image, the old one is deleted. Tested for SQLite and MySql standalone. * Fixed small bug with map search where the local sim regions weren't found.
2010-05-02* Untested Suggestion from lkalif to changeTeravus Ovares (Dan Olivares)1-1/+1
remoteClient.SendMapBlock(blocks, 0); to remoteClient.SendMapBlock(blocks, 2); in OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs
2010-03-19Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, ↵Dan Lake1-2/+2
Scene and SceneGraph. This was the only change in this patch to keep it isolated from other recent changes to the same set of files.
2010-03-19Cleaned up access to scenepresences in scenegraph. GetScenePresences and ↵Dan Lake1-66/+21
GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>).
2010-03-16Fixed several unhandled exceptions and performance issues with ↵John Hurliman1-4/+3
PrimitiveBaseShape.Textures. This really should be moved from a property to a method if it is going to decode a byte[] into a TextureEntry each time
2010-02-22Changed asset CreatorID to a stringJohn Hurliman1-1/+1
2010-02-22* Adds CreatorID to asset metadata. This is just the plumbing to support ↵John Hurliman1-1/+2
CreatorID, it doesn't modify database backends or OAR files to support storing/loading it
2010-01-30* HGScene is no more.Diva Canto1-1/+0
* Moved a few key inventory access methods from Scene.Inventory to an IInventoryAccessModule module
2010-01-29Revert "Updates all IRegionModules to the new style region modules."Melanie2-47/+18
This reverts commit ec3c31e61e5e540f822891110df9bc978655bbaf.
2010-01-24Removed obsolete interface IHyperlink.Diva Canto1-19/+0
2010-01-23Updates all IRegionModules to the new style region modules.Revolution2-18/+47
Signed-off-by: Melanie <melanie@t-data.com>
2010-01-15* General cleanup of Teleports, Crossings and Child agents. They are now in ↵Diva Canto1-6/+1
the new AgentTransferModule, in line with what MW started implementing back in May -- ITeleportModule. This has been renamed IAgentTransferModule, to be more generic. * HGSceneCommunicationService has been deleted * SceneCommunicationService will likely be deleted soon too
2009-12-14Make the HG map search recognize host names without ports.Diva Canto1-1/+1
2009-11-05Changing the AssetBase constructors to avoid initializing assets with an ↵John Hurliman1-6/+4
unknown asset type, and log an error if it ever does happen
2009-10-23* Changed various modules to not initialize timers unless the module is ↵John Hurliman1-17/+19
initialized. Ideally, the timers would not initialize unless the module was actually enabled, but Melanie's work on configuring module loading from a config file should make that unnecessary * Wrapped the Bitmap class used to generate the world map tile in a using statement to dispose of it after the JPEG2000 data is created
2009-10-22* Send out m_bodyRot everywhere instead of m_rotation. Still have no clue ↵John Hurliman1-15/+16
which is right * Fix WorldMapModule.process() to not trip the watchdog timer
2009-10-22Implemented a Watchdog class. Do not manually create Thread objects anymore, ↵John Hurliman1-7/+6
use Watchdog.StartThread(). While your thread is running call Watchdog.UpdateThread(). When it is shutting down call Watchdog.RemoveThread(). Most of the threads in OpenSim have been updated
2009-10-21* Changed the misc. methods calling ThreadPool.UnsafeQueueUserWorkItem() to ↵John Hurliman1-1/+1
Util.FireAndForget() * Changed Util.FireAndForget() to use any of five different methods set with async_call_method in the [Startup] section of OpenSim.ini. Look at the example config for possible values
2009-10-19* Removed OpenSim.Data.NHibernateJohn Hurliman1-1/+1
* Replaced calls to ThreadPool.QueueUserWorkItem() with ThreadPool.UnsafeQueueUserWorkItem() since OpenSim does not use Code Access Security sandboxing
2009-10-06Fixing a few compile errors in the previous commitJohn Hurliman1-2/+0
2009-09-26Moved all HG1 operations to HGGridConnector.cs and ↵Diva Canto1-2/+2
HypergridServerConnector.cs/HypergridServiceConnector.cs, away from Region.Communications and HGNetworkServersInfo. Fixed small bugs with hyperlinked regions' map positions.
2009-09-26Fixed the order of params to GetRegionRange.Diva Canto1-6/+10
2009-09-26First pass at the heart surgery for grid services. Compiles and runs ↵Diva Canto2-36/+84
minimally. A few bugs to catch now.
2009-08-10Replace the Replaceable modules nameMelanie1-1/+1
2009-08-07This is the second part of the 'not crash on regionsize changes'. This ↵Teravus Ovares (Dan Olivares)3-6/+6
lets you configure region sizes to be smaller without crashing the region. I remind you that regions are still square, must be a multiple of 4, and the Linden client doesn't like anything other then 256. If you set it bigger or smaller, the terrain doesn't load in the client, the map has issues, and god forbid you connect it to a grid that expects 256m regions.
2009-08-07* Remove hard coded 256 limitations from various places. There's no more ↵Teravus Ovares (Dan Olivares)3-15/+17
256m limitation within the OpenSimulator framework, however, the LLClient ClientView does not support regions larger then 256 meters so, if you try and make your region larger by setting Constants.RegionSize = 512; in OpenSim.Framework.Constants.cs, the terrain will not display on clients using the LLUDP protocol
2009-07-17* If the world map module encounters an error, not all of the objects will ↵Teravus Ovares1-4/+12
be created and will therefore be null in the finally clause. Therefore, only dispose of objects that are not null in the finally clause. * fixes mantis #3848
2009-07-10Committing the interface change and the addition to the modules to getMelanie Thielker1-0/+5
the ball rolling on replacable modules. No user functionality yet
2009-07-10Remove all references to HttpServer from CommsManager (all incarnations)Melanie Thielker1-4/+4
Change all uses of the HttpServer properties to use the new singleton
2009-06-19When a shared module hooks OnClientClosed, it has no way of findingMelanie Thielker1-1/+1
out which client connection has closed. So, in multi-region sims, things can get messy fast. This introduces a second parameters, which is a Scene object ref. Minor adjustments to custom modules may be required due to this change.