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path: root/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs (follow)
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* Add "generate map" console command to allow manual regeneration and storage ↵Justin Clark-Casey (justincc)2014-01-241-0/+15
| | | | | | of maptiles Primarily for test purposes though could be useful if one prefers to manually update the map tile
* Removed the MapItems thread. Redirected the map items requests to the ↵Diva Canto2013-07-161-6/+43
| | | | services throttle thread. Didn't change anything in how that processor is implemented, for better or for worse.
* Make sure we dispose of WebResponse, StreamReader and Stream in various ↵Justin Clark-Casey (justincc)2013-02-271-16/+14
| | | | places where we were not already.
* Move map related settings from [Startup] to a new [Map] section in OpenSim.iniJustin Clark-Casey (justincc)2013-02-251-3/+6
| | | | | | | Existing map settings in [Startup] will continue to work, and if present will override anything in [Map] However, the proper place for such settings would now be [Map] This is to reduce the use of [Startup] as a bag for non-generic settings which should really go in sections, in common with other settings. This commit also extends Diva's previous work to allow a default setting to be given when looking at multiple sections for settings.
* Another 10 modules' directives moved from .addin.xmlDiva Canto2012-11-121-0/+2
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* Revert "Added request.Proxy=null everywhere, as discussed in ↵Diva Canto2012-09-301-1/+0
| | | | | | | | http://stackoverflow.com/questions/2519655/httpwebrequest-is-extremely-slow." But the patch is here, in case anyone wants to try it. This reverts commit 531edd51d82ecd6a842a2611c99e9919634491ef.
* Added request.Proxy=null everywhere, as discussed in ↵Diva Canto2012-09-301-0/+1
| | | | | | http://stackoverflow.com/questions/2519655/httpwebrequest-is-extremely-slow. Thanks R.Gunther (rigun@rigutech.nl) https://lists.berlios.de/pipermail/opensim-users/2012-September/010986.html
* Move Watchdog and MemoryWatchdog classes into OpenSim.Framework.Monitoring ↵Justin Clark-Casey (justincc)2012-07-251-0/+1
| | | | with other monitoring code from OpenSim.Framework
* minor: Make WORLD MAP category log lines consistentJustin Clark-Casey (justincc)2012-07-071-4/+4
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* Actively dispose of Bitmaps in Warp3D image module and world map module once ↵Justin Clark-Casey (justincc)2012-06-061-3/+4
| | | | | | we've finished with them. This might help with memory leakage issues though I suspect it won't.
* Implement optional name and description on http stream handlers so that we ↵Justin Clark-Casey (justincc)2012-05-031-8/+9
| | | | | | can relate a slow request to what the handler actually does and the agent it serves, if applicable. This is most useful for capabilities where the url is not self-describing.
* Change "help" to display categories/module list then "help ↵Justin Clark-Casey (justincc)2012-03-081-1/+1
| | | | | | | | | | | <category/module>" to display commands in a category. This is to deal with the hundred lines of command splurge when one previously typed "help" Modelled somewhat on the mysql console One can still type help <command> to get per command help at any point. Categories capitalized to avoid conflict with the all-lowercase commands (except for commander system, as of yet). Does not affect command parsing or any other aspects of the console apart from the help system. Backwards compatible with existing modules.
* Fixed two typos. White space cleanups.Kevin Cozens2012-02-281-16/+16
| | | | Signed-off-by: nebadon <michael@osgrid.org>
* Stop spurious scene loop startup timeout alarms for scenes with many prims.Justin Clark-Casey (justincc)2012-02-241-0/+1
| | | | | | | | On the first frame, all startup scene objects are added to the physics scene. This can cause a considerable delay, so we don't start raising the alarm on scene loop timeouts until the second frame. This commit also slightly changes the behaviour of timeout reporting. Previously, a report was made for the very first timed out thread, ignoring all others until the next watchdog check. Instead, we now report every timed out thread, though we still only do this once no matter how long the timeout.
* Quiet the map module loggingBlueWall2012-02-041-2/+2
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* Make parcel sale overlays work. No auction support.Melanie2012-01-311-4/+84
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* Use the requested sim's map, not our ownMelanie2012-01-301-2/+2
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* Patch in the rest of the maptile stuffMelanie2012-01-301-3/+7
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* Next step for world map overlaysMelanie2012-01-301-2/+3
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* Some plumbing for map overlaysMelanie2012-01-301-15/+20
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* Pickup map overlay tile from RegionSettings.ParcelImageIDBlueWall2012-01-301-1/+1
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* Adding our parcel's generated id to map packetsBlueWall2012-01-281-2/+2
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* Change references from sop to sog and add protection from null refBlueWall2012-01-261-11/+13
| | | | I had code made additions to the map module that was based on the earlier work that I did before Melanie made improvements. Updating the new code to incorporate the same changes.
* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2012-01-251-2/+51
|\ | | | | | | | | Conflicts: OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
| * Telehub map items displayedBlueWall2012-01-241-3/+51
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* | Change the WorldMapModule to use SOG rather than SOP for the telehub ansMelanie2012-01-251-13/+15
|/ | | | cover a potential nullref
* Put Telehubs on the mapBlueWall2012-01-241-0/+18
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* Implement IOSHttpRequest and IOSHttpResponse http interfaces and use instead ↵Justin Clark-Casey (justincc)2011-12-051-1/+1
| | | | | | | | of OSHttpRequest/OSHttpResponse. This is required for the substitution of different HTTP servers or the newer HttpServer.dll without having to commit to a particular implementation. This is also required to write regression tests that involve the HTTP layer. If you need to recompile, all you need to do is replace OSHttpRequest/OSHttpResponse references with IOSHttpRequest/IOSHttpResponse.
* Make tracked per scene thread names conform to the majorirty format.Justin Clark-Casey (justincc)2011-11-151-3/+6
| | | | This is <thread-name> (<region-name>)
* Rename ForEachAvatar back to ForEachScenePresence. The other changesDan Lake2011-11-031-2/+2
| | | | | | from previous commit which sort out which iterator is used are left intact. A discussion is needed as to what constitutes an avatar vs a ScenePresence.
* Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls toDan Lake2011-11-031-2/+2
| | | | | | | | | | | | | | the 3 iteration functions so more of them are using the correct iteration for the action they are performing. The 3 iterators that seem to fit all actions within OpenSim at this time are: ForEachAvatar: Perform an action on all avatars (root presences) ForEachClient: Perform an action on all clients (root or child clients) ForEachRootClient: Perform an action on all clients that have an avatar There are still a dozen places or so calling the old ForEachScenePresence that will take a little more refactoring to eliminate.
* Adding green dots to map response should be for root agents onlyDan Lake2011-10-311-1/+1
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* Added new ForEachRootScenePresence to Scene since almost every delegate ↵Dan Lake2011-10-271-2/+2
| | | | passed to ForEachScenePresence checks for !IsChildAgent first. It consolidates child and root handling for coming refactors.
* remove mono compiler warningsJustin Clark-Casey (justincc)2011-08-231-1/+0
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* WorldMap: Added map item for Land-for-Sale. Implemented backlist item ↵Snoopy Pfeffer2011-08-141-19/+187
| | | | timeouts (default 10 minutes; see also new config file setting BlacklistTimeout) and removing backlisted neigboring regions that have been restarted from the blacklist.
* If a map request to a server fails, always close the outbound connection.Justin Clark-Casey (justincc)2011-08-121-1/+5
| | | | This probably doesn't help with the current memory leak.
* Generate the initial maptile asynchronouslyOren Hurvitz2011-07-221-4/+6
| | | | Signed-off-by: Melanie <melanie@t-data.com>
* A few bug fixes on map V2. Zoom level weirdness still there.Diva Canto2011-06-121-6/+12
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* First pass at making the V2 map work. Standalones only for now. There are ↵Diva Canto2011-06-121-4/+4
| | | | some issues with the zoom level -- TBD.
* 3rd way of reseting the HG Map. This time, don't use the grid service; ↵Diva Canto2011-06-101-1/+3
| | | | instead keep track of which map blocks each client has seen in the region, and reset exactly those when the client closes.
* The map breakage is actually at 2048!Diva Canto2011-06-091-3/+3
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* Consistency fix on the last commit.Diva Canto2011-06-081-1/+1
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* Fixed a compilation problem. Also added a lengthy comment on the Map hack, ↵Diva Canto2011-06-081-35/+48
| | | | so that it never goes unnoticed again.
* Reverting the [HG]MapModule to its buggy behavior above 4096. Ppl seem to ↵Diva Canto2011-06-081-5/+15
| | | | | | | | prefer the color blue, and I have given up trying to make things work above 4096. Revert "Improved reuse on the WorldMap/WorldMapModule.cs" This reverts commit d473d9975e70366d0fd16276c9bafd5ec269dcd9.
* Improved reuse on the WorldMap/WorldMapModule.csDiva Canto2011-05-301-15/+5
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* Changed the Access flag on HGMap to 255 (does not exist) and clarified the ↵Diva Canto2011-05-091-1/+1
| | | | other value 254 too. Meanings taken from libomv.
* Fixes gray tiles around +/-4 when user clicks on an empty tile. Affects ↵Diva Canto2011-05-091-1/+1
| | | | regions above 4096 primarily.
* Fixes gray tiles on map search for viewers 1.Diva Canto2011-05-091-3/+4
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* Mantis #5368 -- exception on WorldMapDiva Canto2011-02-071-3/+4
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* Protect World Map module, RequestMapItemsAsync, from badly formed URLs.Diva Canto2011-01-171-1/+11
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