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2010-10-29for now, comment out some older or redundant log debug lines to make ↵Justin Clark-Casey (justincc)1-1/+1
diagnostics easier
2010-10-22Revert "Merge remote branch 'otakup0pe/mantis5110'"Justin Clark-Casey (justincc)1-2/+2
This reverts commit 21187f459ea2ae590dda4249fa15ebf116d04fe0, reversing changes made to 8f34e46d7449be1c29419a232a8f7f1e5918f03c.
2010-10-22Revert "* refactor refactor refactor ServerURI 4 lyfe"Justin Clark-Casey (justincc)1-1/+1
This reverts commit 55974df14b6d64c1e1f9e386a3eacce3ba86dc98.
2010-10-22Revert "* additional serveruri cleanup"Justin Clark-Casey (justincc)1-1/+1
This reverts commit 19119d7705f8381a3c207d0e64a23243215a12b9.
2010-10-20* additional serveruri cleanupJonathan Freedman1-1/+1
2010-10-20* refactor refactor refactor ServerURI 4 lyfeJonathan Freedman1-1/+1
2010-10-03* additional serveruri cleanupJonathan Freedman1-1/+1
2010-10-03Initial port of the Warp3D map tile rendererMelanie1-1/+1
2010-10-02* refactor refactor refactor ServerURI 4 lyfeJonathan Freedman1-1/+1
2010-09-12Formatting cleanup.Jeff Ames1-1/+1
2010-08-13refactor: move more map tile generation code from scene to IWorldMapModuleJustin Clark-Casey (justincc)1-2/+15
2010-07-02Fixes mantis #4782Diva Canto1-1/+1
2010-06-11Remove the lastmap stuff from the map module, also remove a bunch of commentsMelanie1-27/+1
that no longer reflect actual conditions
2010-05-28minor: remove mono compiler warningJustin Clark-Casey (justincc)1-1/+1
2010-05-09* Fixed spamming the assets table with map tiles. The tile image ID is now ↵Diva Canto1-17/+14
stored in regionsettings. Upon generation of a new tile image, the old one is deleted. Tested for SQLite and MySql standalone. * Fixed small bug with map search where the local sim regions weren't found.
2010-03-19Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, ↵Dan Lake1-2/+2
Scene and SceneGraph. This was the only change in this patch to keep it isolated from other recent changes to the same set of files.
2010-03-19Cleaned up access to scenepresences in scenegraph. GetScenePresences and ↵Dan Lake1-66/+21
GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>).
2010-02-22Changed asset CreatorID to a stringJohn Hurliman1-1/+1
2010-02-22* Adds CreatorID to asset metadata. This is just the plumbing to support ↵John Hurliman1-1/+2
CreatorID, it doesn't modify database backends or OAR files to support storing/loading it
2009-11-05Changing the AssetBase constructors to avoid initializing assets with an ↵John Hurliman1-6/+4
unknown asset type, and log an error if it ever does happen
2009-10-22* Send out m_bodyRot everywhere instead of m_rotation. Still have no clue ↵John Hurliman1-15/+16
which is right * Fix WorldMapModule.process() to not trip the watchdog timer
2009-10-22Implemented a Watchdog class. Do not manually create Thread objects anymore, ↵John Hurliman1-7/+6
use Watchdog.StartThread(). While your thread is running call Watchdog.UpdateThread(). When it is shutting down call Watchdog.RemoveThread(). Most of the threads in OpenSim have been updated
2009-10-21* Changed the misc. methods calling ThreadPool.UnsafeQueueUserWorkItem() to ↵John Hurliman1-1/+1
Util.FireAndForget() * Changed Util.FireAndForget() to use any of five different methods set with async_call_method in the [Startup] section of OpenSim.ini. Look at the example config for possible values
2009-10-19* Removed OpenSim.Data.NHibernateJohn Hurliman1-1/+1
* Replaced calls to ThreadPool.QueueUserWorkItem() with ThreadPool.UnsafeQueueUserWorkItem() since OpenSim does not use Code Access Security sandboxing
2009-10-06Fixing a few compile errors in the previous commitJohn Hurliman1-2/+0
2009-09-26Fixed the order of params to GetRegionRange.Diva Canto1-6/+10
2009-09-26First pass at the heart surgery for grid services. Compiles and runs ↵Diva Canto1-26/+68
minimally. A few bugs to catch now.
2009-08-10Replace the Replaceable modules nameMelanie1-1/+1
2009-07-17* If the world map module encounters an error, not all of the objects will ↵Teravus Ovares1-4/+12
be created and will therefore be null in the finally clause. Therefore, only dispose of objects that are not null in the finally clause. * fixes mantis #3848
2009-07-10Committing the interface change and the addition to the modules to getMelanie Thielker1-0/+5
the ball rolling on replacable modules. No user functionality yet
2009-07-10Remove all references to HttpServer from CommsManager (all incarnations)Melanie Thielker1-4/+4
Change all uses of the HttpServer properties to use the new singleton
2009-06-19When a shared module hooks OnClientClosed, it has no way of findingMelanie Thielker1-1/+1
out which client connection has closed. So, in multi-region sims, things can get messy fast. This introduces a second parameters, which is a Scene object ref. Minor adjustments to custom modules may be required due to this change.
2009-06-18* Corrected CAPS namespacesArthur Valadares1-2/+2
* "luke, use the sed"
2009-06-01Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames1-1/+1
LICENSE.txt.
2009-05-17Thank you kindly, Jonc, for a patch that solvesCharles Krinke1-1/+1
the issue of a console command 'export-map file.jpg' having the map flipped when exported.
2009-05-15Heart surgery on asset service code bits. Affects OpenSim.ini configuration ↵diva1-4/+4
-- please see the example. Affects region servers only. This may break a lot of things, but it needs to go in. It was tested in standalone and the UCI grid, but it needs a lot more testing. Known problems: * HG asset transfers are borked for now * missing texture is missing * 3 unit tests commented out for now
2009-05-04Intermediate commit. WILL NOT COMPILE!Melanie Thielker1-0/+1
2009-04-26HGWorldMap got a bit out of sync during the introduction of the new module ↵diva1-4/+8
system. Should work now. Fixes mantis #3533.
2009-04-24- Moved WorldMapModule and HGWorldMapModule to the new region-module systemHomer Horwitz1-59/+91
- Cleaned up some whitespace
2009-02-17- remove the Metadata property from AssetBase and return all previousMike Mazur1-5/+5
properties as before - prefix private variables with m_ in AssetBase.cs - related to Mantis #3122, as mentioned in https://lists.berlios.de/pipermail/opensim-dev/2009-February/005088.html - all services will likely need to be upgraded after this commit
2009-02-16* refactor: remove AssetCache field hanging off SceneJustin Clarke Casey1-1/+1
* This is always available at Scene.CommsManager.AssetCache
2009-02-13* refactor: Move LazySaveGeneratedMapTile from scene to WorldMapModuleJustin Clarke Casey1-1/+61
2009-02-13* refactor: Move export map function to world map module from sceneJustin Clarke Casey1-2/+91
2009-02-12large scale fix for svn props after "the great refactor"Sean Dague1-23/+23
2009-02-12* optimized usings.lbsa711-32/+28
2009-02-10this is step 2 of 2 of the OpenSim.Region.Environment refactor.Dr Scofield1-1/+1
NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator
2009-02-06This changeset is the step 1 of 2 in refactoringDr Scofield1-3/+3
OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!
2009-01-06* prune and regrade log messages relating to client login and logoutJustin Clarke Casey1-9/+6
2009-01-06* refactor: call AddHttpHandler() directly via CommsManagerJustin Clarke Casey1-1/+1
2009-01-06* refactor: call AddLLSDHandler directly via CommsManagerJustin Clarke Casey1-1/+2