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2009-02-17- remove the Metadata property from AssetBase and return all previousMike Mazur1-5/+5
properties as before - prefix private variables with m_ in AssetBase.cs - related to Mantis #3122, as mentioned in https://lists.berlios.de/pipermail/opensim-dev/2009-February/005088.html - all services will likely need to be upgraded after this commit
2009-02-16* refactor: remove AssetCache field hanging off SceneJustin Clarke Casey1-1/+1
* This is always available at Scene.CommsManager.AssetCache
2009-02-13* refactor: Move LazySaveGeneratedMapTile from scene to WorldMapModuleJustin Clarke Casey1-1/+61
2009-02-13* refactor: Move export map function to world map module from sceneJustin Clarke Casey1-2/+91
2009-02-12large scale fix for svn props after "the great refactor"Sean Dague1-23/+23
2009-02-12* optimized usings.lbsa711-32/+28
2009-02-10this is step 2 of 2 of the OpenSim.Region.Environment refactor.Dr Scofield1-1/+1
NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator
2009-02-06This changeset is the step 1 of 2 in refactoringDr Scofield1-3/+3
OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!
2009-01-06* prune and regrade log messages relating to client login and logoutJustin Clarke Casey1-9/+6
2009-01-06* refactor: call AddHttpHandler() directly via CommsManagerJustin Clarke Casey1-1/+1
2009-01-06* refactor: call AddLLSDHandler directly via CommsManagerJustin Clarke Casey1-1/+2
2008-12-17* minor: Comment out high volume 'Getting MapItems' messagesJustin Clarke Casey1-15/+15
* make worldmap module log tags consistent
2008-11-19Reapply r7369 r7367 r7366 r7370 r7381. This brings it back up to the newMelanie Thielker1-56/+56
libOMV.
2008-11-19Reverting the texture sending patch and the new libOMV. This makes thisMelanie Thielker1-56/+56
release a direct descendant of the stable 7364, with all the features and none of the issues. This omits the following patch chain: r7383 r7382 r7381 r7377 r7375 r7373 r7372 r7370 r7369 r7368 r7367 r7366
2008-11-17* Update libOMV to r2359. This is necessary for the progressive texture patchJustin Clarke Casey1-56/+56
* Update libopenjpeg as well for this patch. * Appears to be okay on a very short sniff test * Source code will be placed in opensim-libs shortly
2008-11-06Thanks Diva for a patch that makes WorldMapModule friendly to subclassing.Jeff Ames1-43/+32
2008-11-04* Practise some defensive programming - gracefully terminate the thread if ↵Justin Clarke Casey1-20/+28
there is a problm in the world map module rather than bringing down the whole server.
2008-11-04* Improve the previous fix by pushing the exception catching down into OGS1 ↵Justin Clarke Casey1-10/+1
grid services
2008-11-04* Temporary fix to stop a problem in getting neighbour info in the world map ↵Justin Clarke Casey1-1/+11
module from crashing the entire server
2008-10-19* Add root agent list/check for mapitem requests.Teravus Ovares1-9/+52
2008-10-09Clean up webmap-generation a bit:Homer Horwitz1-17/+3
- Remove some duplicated code - Avoid unnecessary allocation of variables/values if only used once anyway.
2008-10-08* Re-enables map item requests.Teravus Ovares1-51/+261
* Puts remote requests in a single worker thread * Worker thread only starts when there are agents to serve * When there are no agents to serve, it shuts down * A good example of how to deal with threads in non-shared modules so they don't end up consuming threads per regions
2008-10-08warning squashingDr Scofield1-3/+3
2008-10-07* Disabling mapitem requests for surrounding regions as it's probably using ↵Teravus Ovares1-6/+6
up a lot of threads right now when regions are inaccessable
2008-10-06* Made Mapitems more failure friendlyTeravus Ovares1-10/+86
2008-10-06MapItems/Green DotsTeravus Ovares1-19/+63
* Fixes 1 too large count in region you're in (Region no longer reports the green dot about yourself to you) * For all local requests, the region will check itself instead of going to it's web service. (optimization)
2008-10-06* Green dots on the mainmap for avatar.Teravus Ovares1-0/+168
* Initial implementation * You'll only be able to seen green dots on regions on the map that have been updated.
2008-10-04Added immediate TP failure message for TPs to regions that aren't there,Homer Horwitz1-2/+36
instead of the 130s timeout somewhere. Additionally, mark the map-tile as offline. This partly fixes the TP problems of Mantis 2332; the rest is a viewer problem (just relogin).
2008-09-24Correct a capitalization errorMelanie Thielker1-1/+1
2008-09-24Add WorldMapModule = "name" to OpenSim.ini. Default is "WorldMap".Melanie Thielker1-0/+9
2008-09-06* This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares1-24/+25
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
2008-08-18Formatting cleanup.Jeff Ames1-22/+13
2008-06-25added the flag param to IClientAPI.SendMapBlockMW1-3/+3
2008-06-25first part of Requestmapblocks fixes: Adds uint flags param to the ↵MW1-1/+2
OnRequestMapBlocks event (and handler), as when a client sends a map block request it also sends what layer it wants it for 0,1,2. It will always send two requests, one of them being for layer 2 (the overlay layer) and the other one either 0 or 1 depending on the tab that is selected in the client worldmap window. We should also be sending what layer the reply is for in IClientAPI.SendMapBlock (current always set to 0). That will come in next part (most likely at the weekend).
2008-06-25Added support for terrain map to be serialised to xml(as base64 binary). ↵MW1-2/+2
useful for places that the terrain map is needed in a serialised form. Also could add console commands to save and load from files, which should be faster than .raw files (these load/save commands are not included/implemented) Add util functions to compress and uncompress strings. Fixed a couple of modules so they use SceneCommunicationService rather than directly call functions on the CommsManager.
2008-06-17* Increase WEBMAP tile jpeg quality.Teravus Ovares1-1/+29
* I'm not sure if this method works on Linux.. but I guess I'll find out :P
2008-06-16* Enables binary data in BaseHttpServer with 'image' in content type.Teravus Ovares1-1/+80
* Enables regular jpeg map images to be served directly from the region. * EX: http://192.168.1.127:9000/index.php?method=regionImagecc4583cd269b41bfa525dd198e19a5c5 * This is actually HTTP server address + port + index.php?method=regionImage<REGIONUUID, no dashes> * The Webmap image location gets printed on the console when the simulator starts up. * JPEG data is cached so we only create the webjpeg once.
2008-06-13Update svn properties, clean up formatting, refactor out duplicate ↵Jeff Ames1-3/+3
hard-coded port numbers.
2008-06-12* Split the World Map code into a module.Teravus Ovares1-0/+239
* Implemented a hack so regions beyond the 10,000m range will show the map without having to click on the map before they'll start to show. The hack shows regions around the one you're in, but it won't show the one you're in.. you still need to click on the map to get that (not sure why yet). Additionally, the map still only shows pictures for regions that are hosted on the same instance (no change).