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2019-06-04Warnings--onefang1-1/+1
2019-06-01A little tweaking of log levels.onefang1-2/+2
2019-05-19Dump OpenSim 0.9.0.1 into it's own branch.onefang3-76/+52
2016-11-03Initial update to OpenSim 0.8.2.1 source code.David Walter Seikel1-16/+22
2012-11-23minor: remove some mono compiler warningsJustin Clark-Casey (justincc)1-1/+1
2012-11-12Moved the WindModule and its own plugins out of .addin.xmlDiva Canto3-0/+5
2012-11-09Converted the WindModule to the new region module interface (38 to go). Also ↵Diva Canto1-86/+96
added both the WindModule and the SunModule to the Plugin manifest.
2012-03-08Change "help" to display categories/module list then "help ↵Justin Clark-Casey (justincc)1-6/+13
<category/module>" to display commands in a category. This is to deal with the hundred lines of command splurge when one previously typed "help" Modelled somewhat on the mysql console One can still type help <command> to get per command help at any point. Categories capitalized to avoid conflict with the all-lowercase commands (except for commander system, as of yet). Does not affect command parsing or any other aspects of the console apart from the help system. Backwards compatible with existing modules.
2011-11-03Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls toDan Lake1-2/+2
the 3 iteration functions so more of them are using the correct iteration for the action they are performing. The 3 iterators that seem to fit all actions within OpenSim at this time are: ForEachAvatar: Perform an action on all avatars (root presences) ForEachClient: Perform an action on all clients (root or child clients) ForEachRootClient: Perform an action on all clients that have an avatar There are still a dozen places or so calling the old ForEachScenePresence that will take a little more refactoring to eliminate.
2011-10-27Added new ForEachRootScenePresence to Scene since almost every delegate ↵Dan Lake1-3/+2
passed to ForEachScenePresence checks for !IsChildAgent first. It consolidates child and root handling for coming refactors.
2010-09-12Formatting cleanup.Jeff Ames1-1/+1
2010-03-19Cleaned up access to scenepresences in scenegraph. GetScenePresences and ↵Dan Lake1-7/+5
GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>).
2010-01-29Revert "Updates all IRegionModules to the new style region modules."Melanie1-28/+17
This reverts commit ec3c31e61e5e540f822891110df9bc978655bbaf.
2010-01-23Updates all IRegionModules to the new style region modules.Revolution1-17/+28
Signed-off-by: Melanie <melanie@t-data.com>
2009-10-01Formatting cleanup.Jeff Ames1-1/+1
2009-10-01Formatting cleanup.Jeff Ames3-3/+3
2009-06-01Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames1-1/+1
LICENSE.txt.
2009-05-02Thank you kindly, Thomax, for a patch that solves:Charles Krinke1-1/+1
ConfigurableWind module doesn't show any effect as time = DateTime.Now.TimeOfDay.Seconds / 86400; calculates 0.
2009-04-16trying to fix exception in Random.Next() probably caused through sharing ofDr Scofield1-1/+1
WindModule plugins --- manifesting itself through: 2009-04-16 15:32:02,764 [Heartbeat for region sea 3] [Scene]: Failed with exception System.IndexOutOfRangeException: Array index is out of range. at System.Random.Sample () [0x0003e] in /usr/local/src/mono/build/mono-2.0.1/mcs/class/corlib/System/Random.cs:91 at System.Random.NextDouble () [0x00000] in /usr/local/src/mono/build/mono-2.0.1/mcs/class/corlib/System/Random.cs:142 at OpenSim.Region.CoreModules.World.Wind.Plugins.SimpleRandomWind.WindUpdate (UInt32 frame) [0x00019] in /tmp/opensim-deploy-oTyFP12501/opensim-deploy/OpenSim/Region/CoreModules/World/Wind/Plugins/SimpleRandomWind.cs:92
2009-04-09* minor: remove some mono compiler warningsJustin Clarke Casey1-1/+1
2009-04-07* minor: remove some mono compiler warningsJustin Clarke Casey1-1/+1
2009-04-07* Apply http://opensimulator.org/mantis/view.php?id=3418Justin Clarke Casey1-6/+10
* Prevents occasional wind module related exceptions on region server shutdown * Thanks Intimidated!
2009-04-05- Move IWindModule to OpenSim.Region.Framework.InterfacesHomer Horwitz3-83/+3
- Fix a dependency problem. Hopefully fixes Mantis #3395
2009-04-04Add copyright headers, formatting cleanup.Jeff Ames4-14/+87
2009-04-01Update svn properties.Jeff Ames3-406/+406
2009-03-31Turning the wind module off by default.diva1-1/+1
2009-03-31Thank you kindly, MCortez for a patch that:Charles Krinke4-100/+716
With some support from HomerH, this patch adds support for Wind Model plugins via the mono.Addin framework. * Adds console & OSSL access to Wind Parameters * Adds plug-in support for custom wind models * Provides two example Wind Model plug-ins Documentation for the wind module is temporarily located at http://code.google.com/p/flotsam/wiki/CoreWindModule [^] -- will move this documentation to http://opensimulator.org [^] after the patch has been committed.
2009-03-15Fixes Mantis#3301. Thank you kindly, MaimedLeech for a patch that:Charles Krinke1-22/+44
patch allows wind to be enabled/disabled, and wind strength set, from ini file
2009-03-09* Tweak llMoveToTarget per mantis 3265Teravus Ovares1-2/+2
* Add some comments to the Wind Module * Add the BinBVH decoder/encoder as a scene object (to encode/decode animations programmatically). * Add m_sitState for upcoming code to improve sit results.
2009-03-05Fixes Mantis #3255. Thank you kindly, MCortez, for a patch that:Charles Krinke1-2/+28
Changes to IWindModule interface: Change from assuming a single array of 256 Vector2 values to a lookup function that takes region x, y, z and returns a Vector3 * Changed llWind() to use new lookup method of IWindModule * Moved logic for determining the wind at a given point in the data array from llWind() to the Wind Module itself.
2009-02-12large scale fix for svn props after "the great refactor"Sean Dague1-8/+8
2009-02-12* optimized usings.lbsa711-9/+9
2009-02-10this is step 2 of 2 of the OpenSim.Region.Environment refactor.Dr Scofield1-0/+207
NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator