Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Maybe slightly reduce warp3d memory leakage by disposing of decoded bitmap ↵ | Justin Clark-Casey (justincc) | 2014-02-28 | 1 | -8/+6 |
| | | | | | | in Warp3DImageModule.GetTexture() However, this still appears to be leaking massively, at least for me. Possible cause is warp3D using GDI objects internally and not disposing of them. | ||||
* | If texture decode fails in Warp3D map maker, log uuid of asset that failed ↵ | Justin Clark-Casey (justincc) | 2014-02-20 | 1 | -1/+14 |
| | | | | to decode along with exception | ||||
* | varregion: remove debugging splat file saving that fills up the | Robert Adams | 2014-01-19 | 1 | -4/+0 |
| | | | | maptile dir and causes errors. | ||||
* | varregion: Update Warp3D to properly handle varregions. | Robert Adams | 2014-01-19 | 2 | -260/+417 |
| | | | | | | | This includes additions to Warp3D: Optional rendering of mesh and scupltie prims (INI parameter. Off by default) Texturing of large prims (INI parameter. On by default) Better garbage collection | ||||
* | varregion: many more updates removing the constant RegionSize and replacing | Robert Adams | 2013-12-26 | 1 | -1/+3 |
| | | | | with a passed region size. This time in the map code and grid services code. | ||||
* | Move map related settings from [Startup] to a new [Map] section in OpenSim.ini | Justin Clark-Casey (justincc) | 2013-02-25 | 1 | -12/+8 |
| | | | | | | | Existing map settings in [Startup] will continue to work, and if present will override anything in [Map] However, the proper place for such settings would now be [Map] This is to reduce the use of [Startup] as a bag for non-generic settings which should really go in sections, in common with other settings. This commit also extends Diva's previous work to allow a default setting to be given when looking at multiple sections for settings. | ||||
* | Another 10 modules' directives moved from .addin.xml | Diva Canto | 2012-11-12 | 1 | -0/+2 |
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* | Remove any mention of IRegionModule from region names and comments to aid | Melanie | 2012-11-12 | 1 | -1/+1 |
| | | | | grepping for remaining uses | ||||
* | Add warning chevrons around the GC.Collect added to Warp3DImageModule in ↵ | Justin Clark-Casey (justincc) | 2012-09-07 | 1 | -0/+4 |
| | | | | | | | | commit 5eb2526 Manually calling GC.Collect() really shouldnt' be necessary and is generally regarded as a bad idea. A GC should occur anyway pretty shortly afterwards. However, can leave this in development code for now to see if it does actually make a significant difference rather than simply doing a GC a little earlier. | ||||
* | 0006270: Warp3D leaks memory on mono based systems | BlueWall | 2012-09-06 | 1 | -1/+4 |
| | | | | Thanks Hiro Lecker for a patch to reduce memory useage with Warp3D map module | ||||
* | When generating a Warp3D texture, set the detailTexture[i] variable on ↵ | Justin Clark-Casey (justincc) | 2012-07-14 | 1 | -7/+14 |
| | | | | | | | | resize from the JPEG2000 original rather than only saving it to disk. This appears to be the cause of the warp 3d exception seen when starting a new region for the first time. Subsequent starts were okay because resized saved bitmap was correctly retrieved from disk. Should fix http://opensimulator.org/mantis/view.php?id=5204 and http://opensimulator.org/mantis/view.php?id=5272 | ||||
* | minor: Change log messages on Warp3DImageModule to show they are from this ↵ | Justin Clark-Casey (justincc) | 2012-06-06 | 1 | -7/+9 |
| | | | | module | ||||
* | Rename MapImageModule for Warp3D to Warp3DImageModule to match its class ↵ | Justin Clark-Casey (justincc) | 2012-06-06 | 1 | -0/+0 |
| | | | | name and make it easier to distinguish between map image modules. | ||||
* | Actively dispose of Bitmaps in Warp3D image module and world map module once ↵ | Justin Clark-Casey (justincc) | 2012-06-06 | 2 | -212/+244 |
| | | | | | | we've finished with them. This might help with memory leakage issues though I suspect it won't. | ||||
* | Changed the Map-related messages from Info to Debug. They're debug messages. | Diva Canto | 2012-04-23 | 1 | -2/+2 |
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* | match water color for warp3d map tiler and adjust lighting | Michael Cerquoni aka Nebadon Izumi | 2011-06-13 | 1 | -5/+7 |
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* | remove some mono compiler warnings | Justin Clark-Casey (justincc) | 2011-01-21 | 1 | -3/+1 |
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* | * AbsolutePosition.Get{} returns incorrect result for child prim so switch ↵ | Teravus Ovares (Dan Olivares) | 2010-10-30 | 1 | -1/+1 |
| | | | | to using prim.GetWorldPosition() in the warp renderer. | ||||
* | Add and plumb the usetex URL parameter to worldview. Required but not yet | Melanie | 2010-10-06 | 1 | -9/+11 |
| | | | | functional | ||||
* | Convert the map image modules to new style modules | Melanie | 2010-10-06 | 1 | -6/+20 |
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* | Revert an accidental default value change | Melanie | 2010-10-05 | 1 | -1/+1 |
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* | Patch to allow other cam angles. Not complete. Thanks, Antont. | Melanie | 2010-10-05 | 1 | -4/+14 |
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* | Avoid throwing errors when adding existing meshes to the render scene | Latif Khalifa | 2010-10-04 | 1 | -0/+6 |
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* | Adapt to core changes | Melanie | 2010-10-03 | 1 | -1/+1 |
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* | Addign the new / renamed files for previous commit | Melanie | 2010-10-03 | 4 | -0/+1405 |