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2019-08-22When the generate map command is given, generate the map.onefang1-1/+12
The month check seems a bit dodgy, but I'll let it ride for now.
2019-06-04Warnings--onefang1-2/+2
2019-05-19Merge Warp3DCachedImageModule from Christopher Latza.onefang1-45/+180
Plus some of my own tweaks. Minus some of his.
2019-05-19Dump OpenSim 0.9.0.1 into it's own branch.onefang2-149/+102
2016-11-22Actually tell us what the problem object is with sculpties in map generation.David Walter Seikel1-4/+15
2016-11-22Various random white space clean ups.David Walter Seikel1-1/+1
2016-11-03Initial update to OpenSim 0.8.2.1 source code.David Walter Seikel2-266/+430
2012-11-12Another 10 modules' directives moved from .addin.xmlDiva Canto1-0/+2
2012-11-12Remove any mention of IRegionModule from region names and comments to aidMelanie1-1/+1
grepping for remaining uses
2012-09-07Add warning chevrons around the GC.Collect added to Warp3DImageModule in ↵Justin Clark-Casey (justincc)1-0/+4
commit 5eb2526 Manually calling GC.Collect() really shouldnt' be necessary and is generally regarded as a bad idea. A GC should occur anyway pretty shortly afterwards. However, can leave this in development code for now to see if it does actually make a significant difference rather than simply doing a GC a little earlier.
2012-09-060006270: Warp3D leaks memory on mono based systemsBlueWall1-1/+4
Thanks Hiro Lecker for a patch to reduce memory useage with Warp3D map module
2012-07-14When generating a Warp3D texture, set the detailTexture[i] variable on ↵Justin Clark-Casey (justincc)1-7/+14
resize from the JPEG2000 original rather than only saving it to disk. This appears to be the cause of the warp 3d exception seen when starting a new region for the first time. Subsequent starts were okay because resized saved bitmap was correctly retrieved from disk. Should fix http://opensimulator.org/mantis/view.php?id=5204 and http://opensimulator.org/mantis/view.php?id=5272
2012-06-06minor: Change log messages on Warp3DImageModule to show they are from this ↵Justin Clark-Casey (justincc)1-7/+9
module
2012-06-06Rename MapImageModule for Warp3D to Warp3DImageModule to match its class ↵Justin Clark-Casey (justincc)1-0/+0
name and make it easier to distinguish between map image modules.
2012-06-06Actively dispose of Bitmaps in Warp3D image module and world map module once ↵Justin Clark-Casey (justincc)2-212/+244
we've finished with them. This might help with memory leakage issues though I suspect it won't.
2012-04-23Changed the Map-related messages from Info to Debug. They're debug messages.Diva Canto1-2/+2
2011-06-13match water color for warp3d map tiler and adjust lightingMichael Cerquoni aka Nebadon Izumi1-5/+7
2011-01-21remove some mono compiler warningsJustin Clark-Casey (justincc)1-3/+1
2010-10-30* AbsolutePosition.Get{} returns incorrect result for child prim so switch ↵Teravus Ovares (Dan Olivares)1-1/+1
to using prim.GetWorldPosition() in the warp renderer.
2010-10-06Add and plumb the usetex URL parameter to worldview. Required but not yetMelanie1-9/+11
functional
2010-10-06Convert the map image modules to new style modulesMelanie1-6/+20
2010-10-05Revert an accidental default value changeMelanie1-1/+1
2010-10-05Patch to allow other cam angles. Not complete. Thanks, Antont.Melanie1-4/+14
2010-10-04Avoid throwing errors when adding existing meshes to the render sceneLatif Khalifa1-0/+6
2010-10-03Adapt to core changesMelanie1-1/+1
2010-10-03Addign the new / renamed files for previous commitMelanie4-0/+1405