Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Warnings-- | onefang | 2019-06-04 | 1 | -2/+2 |
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* | Merge Warp3DCachedImageModule from Christopher Latza. | onefang | 2019-05-19 | 1 | -45/+180 |
| | | | | | Plus some of my own tweaks. Minus some of his. | ||||
* | Dump OpenSim 0.9.0.1 into it's own branch. | onefang | 2019-05-19 | 1 | -143/+96 |
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* | Actually tell us what the problem object is with sculpties in map generation. | David Walter Seikel | 2016-11-22 | 1 | -4/+15 |
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* | Various random white space clean ups. | David Walter Seikel | 2016-11-22 | 1 | -1/+1 |
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* | Initial update to OpenSim 0.8.2.1 source code. | David Walter Seikel | 2016-11-03 | 1 | -59/+201 |
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* | Another 10 modules' directives moved from .addin.xml | Diva Canto | 2012-11-12 | 1 | -0/+2 |
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* | Remove any mention of IRegionModule from region names and comments to aid | Melanie | 2012-11-12 | 1 | -1/+1 |
| | | | | grepping for remaining uses | ||||
* | Add warning chevrons around the GC.Collect added to Warp3DImageModule in ↵ | Justin Clark-Casey (justincc) | 2012-09-07 | 1 | -0/+4 |
| | | | | | | | | commit 5eb2526 Manually calling GC.Collect() really shouldnt' be necessary and is generally regarded as a bad idea. A GC should occur anyway pretty shortly afterwards. However, can leave this in development code for now to see if it does actually make a significant difference rather than simply doing a GC a little earlier. | ||||
* | 0006270: Warp3D leaks memory on mono based systems | BlueWall | 2012-09-06 | 1 | -1/+4 |
| | | | | Thanks Hiro Lecker for a patch to reduce memory useage with Warp3D map module | ||||
* | minor: Change log messages on Warp3DImageModule to show they are from this ↵ | Justin Clark-Casey (justincc) | 2012-06-06 | 1 | -7/+9 |
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* | Rename MapImageModule for Warp3D to Warp3DImageModule to match its class ↵ | Justin Clark-Casey (justincc) | 2012-06-06 | 1 | -0/+674 |
name and make it easier to distinguish between map image modules. |