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path: root/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs (follow)
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* Massive tab and trailing space cleanupMelanie Thielker2017-01-051-11/+11
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* minor change on warp3d libUbitUmarov2016-08-241-3/+1
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* replace warp3D.dll by a newer modified version. (only minor testing done :(UbitUmarov2016-08-231-104/+54
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* Merge of ubitworkvarnew with opensim/master as of 20150905.Robert Adams2015-09-081-1/+1
|\ | | | | | | | | | | | | | | This integrates the OpenSim refactoring to make physics, etc into modules. AVN physics hasn't been moved to new location. Does not compile yet. Merge branch 'osmaster' into mbworknew1
| * More namespace and dll name changes. Still no functional changes.Diva Canto2015-08-301-1/+1
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| * Renamed the namespaces tooDiva Canto2015-08-301-1/+1
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* | seems to compile ( tests comented out)UbitUmarov2015-09-021-34/+0
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* | bad merge?UbitUmarov2015-09-011-7/+57
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| * more fixes on mapUbitUmarov2015-08-231-3/+7
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| * fixes on warp3DUbitUmarov2015-08-191-24/+44
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| * Merge branch 'master' into careminsterMelanie2013-02-261-12/+8
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| * \ Merge branch 'master' into careminsterMelanie2012-11-131-0/+2
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| * \ \ Merge branch 'master' into careminsterMelanie2012-11-121-1/+1
| |\ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/Application/OpenSimBase.cs OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs OpenSim/Region/Framework/ModuleLoader.cs OpenSim/Region/Framework/Scenes/SceneManager.cs
| * \ \ \ Merge branch 'master' into careminsterMelanie2012-09-071-0/+7
| |\ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs OpenSim/Framework/Servers/VersionInfo.cs
| * | | | | Merge branch 'master' into careminsterMelanie2012-06-061-9/+23
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/Framework/Scenes/SimStatsReporter.cs
* | | | | | Warp3DImageModule. Reduce workload by not calling to render the root prim ↵AliciaRaven2015-06-191-1/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | twice. When loading prims to draw the map, the Warp3D system first calls to load the root prim, followed by all the prims in the SOG. The initial call to load the root prim is not required because it is also in the parts list. The result of this was that all root prims were being loaded twice. Signed-off-by: Diva Canto <diva@metaverseink.com>
* | | | | | Eliminated many warningsOren Hurvitz2014-04-231-0/+3
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* | | | | | Maybe slightly reduce warp3d memory leakage by disposing of decoded bitmap ↵Justin Clark-Casey (justincc)2014-02-281-8/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | in Warp3DImageModule.GetTexture() However, this still appears to be leaking massively, at least for me. Possible cause is warp3D using GDI objects internally and not disposing of them.
* | | | | | If texture decode fails in Warp3D map maker, log uuid of asset that failed ↵Justin Clark-Casey (justincc)2014-02-201-1/+14
| | | | | | | | | | | | | | | | | | | | | | | | to decode along with exception
* | | | | | varregion: remove debugging splat file saving that fills up theRobert Adams2014-01-191-4/+0
| | | | | | | | | | | | | | | | | | | | | | | | maptile dir and causes errors.
* | | | | | varregion: Update Warp3D to properly handle varregions.Robert Adams2014-01-191-53/+188
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This includes additions to Warp3D: Optional rendering of mesh and scupltie prims (INI parameter. Off by default) Texturing of large prims (INI parameter. On by default) Better garbage collection
* | | | | | varregion: many more updates removing the constant RegionSize and replacingRobert Adams2013-12-261-1/+3
| |_|_|_|/ |/| | | | | | | | | | | | | | with a passed region size. This time in the map code and grid services code.
* | | | | Move map related settings from [Startup] to a new [Map] section in OpenSim.iniJustin Clark-Casey (justincc)2013-02-251-12/+8
| |_|_|/ |/| | | | | | | | | | | | | | | | | | | | | | | Existing map settings in [Startup] will continue to work, and if present will override anything in [Map] However, the proper place for such settings would now be [Map] This is to reduce the use of [Startup] as a bag for non-generic settings which should really go in sections, in common with other settings. This commit also extends Diva's previous work to allow a default setting to be given when looking at multiple sections for settings.
* | | | Another 10 modules' directives moved from .addin.xmlDiva Canto2012-11-121-0/+2
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* | | Remove any mention of IRegionModule from region names and comments to aidMelanie2012-11-121-1/+1
| |/ |/| | | | | grepping for remaining uses
* | Add warning chevrons around the GC.Collect added to Warp3DImageModule in ↵Justin Clark-Casey (justincc)2012-09-071-0/+4
| | | | | | | | | | | | | | | | commit 5eb2526 Manually calling GC.Collect() really shouldnt' be necessary and is generally regarded as a bad idea. A GC should occur anyway pretty shortly afterwards. However, can leave this in development code for now to see if it does actually make a significant difference rather than simply doing a GC a little earlier.
* | 0006270: Warp3D leaks memory on mono based systemsBlueWall2012-09-061-1/+4
|/ | | | Thanks Hiro Lecker for a patch to reduce memory useage with Warp3D map module
* minor: Change log messages on Warp3DImageModule to show they are from this ↵Justin Clark-Casey (justincc)2012-06-061-7/+9
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* Rename MapImageModule for Warp3D to Warp3DImageModule to match its class ↵Justin Clark-Casey (justincc)2012-06-061-0/+674
name and make it easier to distinguish between map image modules.