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path: root/OpenSim/Region/CoreModules/World/Warp3DMap/MapImageModule.cs (follow)
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* Rename MapImageModule for Warp3D to Warp3DImageModule to match its class ↵Justin Clark-Casey (justincc)2012-06-061-674/+0
| | | | name and make it easier to distinguish between map image modules.
* Actively dispose of Bitmaps in Warp3D image module and world map module once ↵Justin Clark-Casey (justincc)2012-06-061-30/+46
| | | | | | we've finished with them. This might help with memory leakage issues though I suspect it won't.
* Changed the Map-related messages from Info to Debug. They're debug messages.Diva Canto2012-04-231-2/+2
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* match water color for warp3d map tiler and adjust lightingMichael Cerquoni aka Nebadon Izumi2011-06-131-5/+7
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* * AbsolutePosition.Get{} returns incorrect result for child prim so switch ↵Teravus Ovares (Dan Olivares)2010-10-301-1/+1
| | | | to using prim.GetWorldPosition() in the warp renderer.
* Add and plumb the usetex URL parameter to worldview. Required but not yetMelanie2010-10-061-9/+11
| | | | functional
* Convert the map image modules to new style modulesMelanie2010-10-061-6/+20
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* Revert an accidental default value changeMelanie2010-10-051-1/+1
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* Patch to allow other cam angles. Not complete. Thanks, Antont.Melanie2010-10-051-4/+14
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* Avoid throwing errors when adding existing meshes to the render sceneLatif Khalifa2010-10-041-0/+6
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* Adapt to core changesMelanie2010-10-031-1/+1
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* Addign the new / renamed files for previous commitMelanie2010-10-031-0/+624