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path: root/OpenSim/Region/CoreModules/World/Warp3DMap/MapImageModule.cs (unfollow)
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2012-06-06Rename MapImageModule for Warp3D to Warp3DImageModule to match its class ↵Justin Clark-Casey (justincc)1-674/+0
name and make it easier to distinguish between map image modules.
2012-06-06Actively dispose of Bitmaps in Warp3D image module and world map module once ↵Justin Clark-Casey (justincc)1-30/+46
we've finished with them. This might help with memory leakage issues though I suspect it won't.
2012-04-23Changed the Map-related messages from Info to Debug. They're debug messages.Diva Canto1-2/+2
2011-06-13match water color for warp3d map tiler and adjust lightingMichael Cerquoni aka Nebadon Izumi1-5/+7
2010-10-30* AbsolutePosition.Get{} returns incorrect result for child prim so switch ↵Teravus Ovares (Dan Olivares)1-1/+1
to using prim.GetWorldPosition() in the warp renderer.
2010-10-06Add and plumb the usetex URL parameter to worldview. Required but not yetMelanie1-9/+11
functional
2010-10-06Convert the map image modules to new style modulesMelanie1-6/+20
2010-10-05Revert an accidental default value changeMelanie1-1/+1
2010-10-05Patch to allow other cam angles. Not complete. Thanks, Antont.Melanie1-4/+14
2010-10-04Avoid throwing errors when adding existing meshes to the render sceneLatif Khalifa1-0/+6
2010-10-03Adapt to core changesMelanie1-1/+1
2010-10-03Addign the new / renamed files for previous commitMelanie1-0/+624