| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
| |
from Warn.
This is to stop this unnecessarily triggering log analysis code which reports warn and error level statements.
|
| |
|
|
|
|
|
|
|
|
| |
http://stackoverflow.com/questions/2519655/httpwebrequest-is-extremely-slow."
But the patch is here, in case anyone wants to try it.
This reverts commit 531edd51d82ecd6a842a2611c99e9919634491ef.
|
|
|
|
|
|
| |
http://stackoverflow.com/questions/2519655/httpwebrequest-is-extremely-slow.
Thanks R.Gunther (rigun@rigutech.nl) https://lists.berlios.de/pipermail/opensim-users/2012-September/010986.html
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
scene before physics simulation step rather than after
|
|
|
|
|
|
| |
<garmin.kawaguichi@magalaxie.com>
Signed-off-by: Melanie <melanie@t-data.com>
|
|
|
|
| |
unnecessary double argument "minimum Y tile"
|
|
|
|
| |
Thanks to Garmin Kawaguichi for the initially suggested text.
|
| |
|
|
|
|
| |
with c4b2d24
|
|
|
|
| |
owned by the same user.
|
|
|
|
| |
terrain. Default is still pinhead island. I much rather have a flat land in the beginning.
|
|
|
|
|
|
| |
after printing out the error, since this method is invoked by users.
Still throwing the exception on the stream method since this invoked programatically
|
|
|
|
| |
putting out a useful complaint message if we haven't for some reason
|
|
|
|
| |
remove OpenSim.Framework.UndoStack
|
|
|
|
| |
now, only saves to .png.
|
| |
|
| |
|
| |
|
| |
|
|
|
|
|
|
|
|
| |
Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events).
Direct flames and kudos to Revolution, please
Signed-off-by: Melanie <melanie@t-data.com>
|
|
|
|
|
|
|
|
| |
admin plugin
See http://opensimulator.org/mantis/view.php?id=4418
Thanks StrawberryFride
See
|
| |
|
|
|
|
|
|
| |
the ball rolling on replacable modules. No user functionality yet
|
|
|
|
| |
lowers Land
|
|
|
|
| |
LICENSE.txt.
|
|
|
|
| |
OpenSim.Region.Framework.Interfaces and added a TaintTerrain method
|
|
|
|
|
|
|
| |
region modules to use another region module's interfaces and events in
a scene context
|
|
|
|
|
|
| |
- Fixed some locking issues. Either lock, or don't (if you don't have to). Only locking access half of the time won't work reliably.
- Had to adapt test helpers that use the "old" IRegionModule. TerrainModule isn't one anymore.
|
|
|
|
|
| |
Fixes Mantis #3348
|
|
|
|
|
|
|
| |
* Reimplements "terrain rescale <min> <max>" command which rescales current terrain to be inbetween min and max
* Thanks jonc
|
| |
|
| |
|
|
NOTHING has been deleted or moved off to forge at this point. what
has happened is that OpenSim.Region.Environment.Modules has been split
in two:
- OpenSim.Region.CoreModules: all those modules that are either
directly or indirectly referenced from other OpenSim packages, or
that provide functionality that the OpenSim developer community
considers core functionality:
CoreModules/Agent/AssetTransaction
CoreModules/Agent/Capabilities
CoreModules/Agent/TextureDownload
CoreModules/Agent/TextureSender
CoreModules/Agent/TextureSender/Tests
CoreModules/Agent/Xfer
CoreModules/Avatar/AvatarFactory
CoreModules/Avatar/Chat/ChatModule
CoreModules/Avatar/Combat
CoreModules/Avatar/Currency/SampleMoney
CoreModules/Avatar/Dialog
CoreModules/Avatar/Friends
CoreModules/Avatar/Gestures
CoreModules/Avatar/Groups
CoreModules/Avatar/InstantMessage
CoreModules/Avatar/Inventory
CoreModules/Avatar/Inventory/Archiver
CoreModules/Avatar/Inventory/Transfer
CoreModules/Avatar/Lure
CoreModules/Avatar/ObjectCaps
CoreModules/Avatar/Profiles
CoreModules/Communications/Local
CoreModules/Communications/REST
CoreModules/Framework/EventQueue
CoreModules/Framework/InterfaceCommander
CoreModules/Hypergrid
CoreModules/InterGrid
CoreModules/Scripting/DynamicTexture
CoreModules/Scripting/EMailModules
CoreModules/Scripting/HttpRequest
CoreModules/Scripting/LoadImageURL
CoreModules/Scripting/VectorRender
CoreModules/Scripting/WorldComm
CoreModules/Scripting/XMLRPC
CoreModules/World/Archiver
CoreModules/World/Archiver/Tests
CoreModules/World/Estate
CoreModules/World/Land
CoreModules/World/Permissions
CoreModules/World/Serialiser
CoreModules/World/Sound
CoreModules/World/Sun
CoreModules/World/Terrain
CoreModules/World/Terrain/DefaultEffects
CoreModules/World/Terrain/DefaultEffects/bin
CoreModules/World/Terrain/DefaultEffects/bin/Debug
CoreModules/World/Terrain/Effects
CoreModules/World/Terrain/FileLoaders
CoreModules/World/Terrain/FloodBrushes
CoreModules/World/Terrain/PaintBrushes
CoreModules/World/Terrain/Tests
CoreModules/World/Vegetation
CoreModules/World/Wind
CoreModules/World/WorldMap
- OpenSim.Region.OptionalModules: all those modules that are not core
modules:
OptionalModules/Avatar/Chat/IRC-stuff
OptionalModules/Avatar/Concierge
OptionalModules/Avatar/Voice/AsterixVoice
OptionalModules/Avatar/Voice/SIPVoice
OptionalModules/ContentManagementSystem
OptionalModules/Grid/Interregion
OptionalModules/Python
OptionalModules/SvnSerialiser
OptionalModules/World/NPC
OptionalModules/World/TreePopulator
|