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2012-07-05porting console commands from raw2sculpt 3.2SignpostMarv1-0/+34
2012-05-10Add even for terrain tainting and synchronize terrain module with physics ↵Dan Lake1-0/+1
scene before physics simulation step rather than after
2012-04-03terrain save-tile extensions Signed-off-by: Garmin Kawaguichi ↵Garmin Kawaguichi1-3/+15
<garmin.kawaguichi@magalaxie.com> Signed-off-by: Melanie <melanie@t-data.com>
2012-03-27In TerrainModule.cs, the command terrain save-tile is modified to remove an ↵Garmin Kawaguichi1-2/+0
unnecessary double argument "minimum Y tile"
2012-03-24Hack example on to "terrain save-tile" extended help.Justin Clark-Casey (justincc)1-0/+6
Thanks to Garmin Kawaguichi for the initially suggested text.
2012-03-24Give feedback when "terrain save-tile" is not successfully invoked.Justin Clark-Casey (justincc)1-30/+37
2012-03-22Comment out a terrain save-tile debugging message that accidentally crept in ↵Justin Clark-Casey (justincc)1-6/+6
with c4b2d24
2012-03-22Add llGiveInventory() test from object to object where both objects are ↵Justin Clark-Casey (justincc)1-0/+6
owned by the same user.
2012-03-16Terrain: added [Terrain] section with an option to load an initial flat ↵Diva Canto1-1/+6
terrain. Default is still pinhead island. I much rather have a flat land in the beginning.
2011-11-17For TerrainModule.SaveToFile(), don't bother throwing the exception onwards ↵Justin Clark-Casey (justincc)1-1/+0
after printing out the error, since this method is invoked by users. Still throwing the exception on the stream method since this invoked programatically
2011-11-17Make "terrain save" more friendly by telling the user if we have saved and ↵Justin Clark-Casey (justincc)1-18/+32
putting out a useful complaint message if we haven't for some reason
2011-07-18use standard sdk stack in terrain model rather than OpenSim.Framework.UndoStack.Justin Clark-Casey (justincc)1-1/+1
remove OpenSim.Framework.UndoStack
2011-04-12Implemented terrain save-tile command. Does the opposite of load-tile. For ↵Diva Canto1-0/+54
now, only saves to .png.
2011-01-28Display supported file extensions/formats in "terrain load help" (Mantis #5349)Kevin Cozens1-2/+8
2010-09-12Formatting cleanup.Jeff Ames1-1/+1
2010-08-13refactor: move Scene.TerrainUnAcked() handling into TerrainModuleJustin Clark-Casey (justincc)1-1/+8
2010-07-30store terrain module trying to load plugins if plugin path does not existJustin Clark-Casey (justincc)1-2/+7
2010-02-14Revolution is on the roll again! :)Revolution1-0/+41
Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events). Direct flames and kudos to Revolution, please Signed-off-by: Melanie <melanie@t-data.com>
2009-12-04Allow terrain heightmaps to be loaded directly from URIs via the remote ↵Justin Clark-Casey (justincc)1-1/+31
admin plugin See http://opensimulator.org/mantis/view.php?id=4418 Thanks StrawberryFride See
2009-08-10Replace the Replaceable modules nameMelanie1-1/+1
2009-07-10Committing the interface change and the addition to the modules to getMelanie Thielker1-0/+5
the ball rolling on replacable modules. No user functionality yet
2009-06-18Thanks Michelle Argus for Mantis #0003742: Terrain editor - Flatten tool ↵Dahlia Trimble1-1/+4
lowers Land
2009-06-01Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames1-1/+1
LICENSE.txt.
2009-04-19Moved ITerrainModule and ITerainEffect to ↵Homer Horwitz1-1/+8
OpenSim.Region.Framework.Interfaces and added a TaintTerrain method
2009-04-14Add the RegionLoaded(Scene) API to the new region module interface to allowMelanie Thielker1-0/+4
region modules to use another region module's interfaces and events in a scene context
2009-04-13- Moved TerrainModule to the new region-module system.Homer Horwitz1-31/+39
- Fixed some locking issues. Either lock, or don't (if you don't have to). Only locking access half of the time won't work reliably. - Had to adapt test helpers that use the "old" IRegionModule. TerrainModule isn't one anymore.
2009-04-04Give a meaningful message if terrain save fails because of a file IO error.idb1-0/+5
Fixes Mantis #3348
2009-03-26* Apply http://opensimulator.org/mantis/view.php?id=865Justin Clarke Casey1-0/+67
* Reimplements "terrain rescale <min> <max>" command which rescales current terrain to be inbetween min and max * Thanks jonc
2009-02-12large scale fix for svn props after "the great refactor"Sean Dague1-15/+15
2009-02-12* optimized usings.lbsa711-15/+15
2009-02-10this is step 2 of 2 of the OpenSim.Region.Environment refactor.Dr Scofield1-5/+5
NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator
2009-02-06This changeset is the step 1 of 2 in refactoringDr Scofield1-2/+2
OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!
2009-02-05* Make existing module commanders register as help topicsJustin Clarke Casey1-1/+1
* Typing help will now give a list of these topics at the top (as well as the rest of the current help stuff) * Typing help <topic> will give information about commands specific to that topic
2009-02-05* Use the commander name to register module commanders instead of providing ↵Justin Clarke Casey1-1/+1
the information twice
2009-02-05* refactor: Split out module Command class into a separate fileJustin Clarke Casey1-1/+1
2009-02-05* refactor: Move module handling code up into SceneBase from Scene, reducing ↵Justin Clarke Casey1-0/+1
the large number of different things that Scene does
2009-02-04* Introduce a new "default" option for asset_database in the [STORAGE] sectionJustin Clarke Casey1-0/+1
* This option makes OpenSim use the usual db based asset service in standalone, and the grid based one in grid mode * The other options can (local, grid, etc) can still be used explicitly as before * Also change OpenSim.ini.example and the surrounding explanative text
2009-01-05* Fixes a small bug where load-oar fails due to whitespace in region name.Sean Dague1-3/+3
From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
2008-12-26Prevent exception in terrain module if just the word terrain is entered at ↵idb1-0/+5
the console. Fixes Mantis #2915
2008-12-11Update svn properties, minor formatting cleanup.Jeff Ames1-1/+1
2008-12-09* Apply terrain flip patch from http://opensimulator.org/mantis/view.php?id=2315Justin Clarke Casey1-0/+46
* This allows terrain to be flipped on the x or y axis with the command "terrain flip x" (or y) * See terrain help from the command prompt * This is in anticipation of change the way around in which terrain raw files are imported to match that of Second Life (to reduce user confusion and improve useability) * Thanks jonc!
2008-11-21Refactor: Scene.ExternalChecks -> Scene.Permissions. Also make allMelanie Thielker1-4/+4
the internals of the permissions module adapter sane
2008-11-11Allow gods to terraform without limits. Respect the Allow Others ToMelanie Thielker1-6/+7
Terraform flag in land.
2008-10-15Check for terrain size=256x256 on "terrain load <file>". This fixesHomer Horwitz1-0/+13
(the rest of) Mantis#1813.
2008-10-07* Apply http://opensimulator.org/mantis/view.php?id=1207Justin Clarke Casey1-25/+72
* Implmements llModifyLand() and a check for the "Allow others to terraform flag" * Thanks tglion!
2008-10-06Revert r6697 patch as the build fails.Charles Krinke1-72/+25
2008-10-06Mantis#1207. Thank you, TGlion for a patch that addresses:Charles Krinke1-25/+72
Implementation of llModifyLand() and There is a bug on permission-check of land-terraforming: x an y-coordinates are interchanged on function-call ExternalChecksCanTerraformLand. Correct: x is west, and y is north. 2) Missing check of "Other allow to terraform-flag" (Parcel.ParcelFlags.AllowTerraform)
2008-09-06* This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares1-3/+3
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
2008-08-18Formatting cleanup.Jeff Ames1-8/+8
2008-07-25*Added CommandIntentions that is used to describe a console commands hazard. ↵mingchen1-12/+12
HAZARDOUS if it modifies the simulator, NON_HAZARDOUS if it does a command that doesn't modify the simulator but does a background command such as a forced backup, and STATISTICAL if it returns debug or more information. *This is useful for implementing a protection system from unwanted script execution or for application modules needing to know what a command does.