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2019-05-19Dump OpenSim 0.9.0.1 into it's own branch.onefang1-5/+5
2009-06-01Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames1-1/+1
LICENSE.txt.
2009-02-12large scale fix for svn props after "the great refactor"Sean Dague1-2/+2
2009-02-12* optimized usings.lbsa711-2/+2
2009-02-10this is step 2 of 2 of the OpenSim.Region.Environment refactor.Dr Scofield1-1/+1
NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator
2009-02-06This changeset is the step 1 of 2 in refactoringDr Scofield1-1/+1
OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!
2008-07-21Mantis#1544. Thank you kindly, Jonc, for a patch that:Charles Krinke1-2/+8
Terrain revert using the PaintBrushes appears to work OK, however when using 'apply to selection' the RevertArea FloodEffect calculates the revert height incorrectly unless the strength passed in from the viewer is 1.0 Attaching a patch to correctly reset the selected area to the heights in the revertmap.
2008-05-03* Cleaned up code in Terrain, Tree and Map modules.Adam Frisby1-1/+2
* Fixed a bug with Terragen loader where it would do bad things on a non 256x256 sized terrain. Now loads the array correctly. * Moved MapImageModule.cs to Modules/World/WorldMap * Changed Location.RegionHandle to use Helpers.GetUlong instead of doing it ourselves.
2008-05-01Update svn properties. Minor formatting cleanup.Jeff Ames1-59/+59
2008-04-30* Commiting a bunch of missed files.Adam Frisby1-63/+59
2008-04-21* Optimised using statements and namespace references across entire project ↵Adam Frisby1-1/+0
(this took a while to run).
2008-04-02attempt to fix up all refernces to new directory structureSean Dague1-2/+2
2008-04-02whole lot more movingSean Dague1-0/+0
2008-04-02* Reworked Data Framework so that MSSQL workslbsa711-0/+13
* Introduced uint as field type * Removed what should be superfluous Guid handling * Introduced stub MySQLDataReader if we need to fix the Guid handling anyway
2008-03-31Update svn properties.Jeff Ames1-51/+51
2008-03-30* Added competely untested MSSQLMapperlbsa711-51/+51
* Added the new mapper to the mapper factory * Made choice of mapper configurable * This means, in hteory, that we can persist avatar appearance on MSSQL as well
2008-03-25Moved Avatar appearance Factory to its own project so that the reference to ↵MW1-0/+1
MySQLDatabaseMapper could be removed from Region.Environment. Added a using OpenSim.Framework.Data statement to MySQLDatabaseMapper , to try to fix the build problem that has been reported on the mailing list.
2008-03-25* Refactored out circular reference in Region.Environment <-> ↵lbsa711-5/+4
Framework.Data.Base We REALLY need to get the db layer sorted soon...
2008-03-18Formatting cleanup.Jeff Ames1-26/+25
2008-03-03* Doh, forgot one license headerlbsa711-2/+1
2008-02-05Added copyright statements.Jeff Ames1-2/+28
2008-02-04First part of avatar persistence, currently only really works in standalone ↵MW1-4/+5
mode (with accounts_authenticate set to true), it also only currently has a mysql database connector. (sqlite one will follow soon). It also uses the tribalmedia database system, so this needs checking to see if the old problems with mono have been fixed. To use, see the appearance section in opensim.ini.example, set "persist = true", then add the correct connection string for your database.(see mysql-AvatarAppearance.sql in share folder for a example of the table mysql table structure). This could possible be used in a very small grid, but would mean each region server would need to connect to the same mysql database. But the work to move the code to one of the grid servers shouldn't be too much.
2008-01-21* Following on from sdague's r3144, commenting out other parts of TribalMediaJustin Clarke Casey1-0/+2
* This should resolve the current build problem
2008-01-21comment out use of the TribalMedia data mapper layerSean Dague1-1/+1
for now. It doesn't build on new mono at the moment, and isn't currently used. Please make sure this functions on mono 1.2.6 prior to adding it back in for the main tree.
2008-01-16* added missing using clauselbsa711-0/+1
2008-01-16* More work on getting the database framework to actually worklbsa711-1/+1
2008-01-14Set svn:eol-style.Jeff Ames1-24/+24
2008-01-14* Added specialization of DatabaseMapper, DataReader and ObjectFieldMapper ↵lbsa711-0/+24
to support LLVector3, LLQuaternion and LLUUID * Added PrimitiveBaseShapeTableMapper to show how it's done NOTE: Nothing actually works yet - this code should be considered more of educational value until it's all wired together