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2009-02-12* optimized usings.lbsa711-2/+2
2009-02-10this is step 2 of 2 of the OpenSim.Region.Environment refactor.Dr Scofield1-1/+1
NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator
2009-02-06This changeset is the step 1 of 2 in refactoringDr Scofield1-1/+1
OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!
2008-05-03* Cleaned up code in Terrain, Tree and Map modules.Adam Frisby1-2/+1
* Fixed a bug with Terragen loader where it would do bad things on a non 256x256 sized terrain. Now loads the array correctly. * Moved MapImageModule.cs to Modules/World/WorldMap * Changed Location.RegionHandle to use Helpers.GetUlong instead of doing it ourselves.
2008-05-01Update svn properties. Minor formatting cleanup.Jeff Ames1-70/+70
2008-04-30* Commiting a bunch of missed files.Adam Frisby1-59/+71
2008-04-21* Optimised using statements and namespace references across entire project ↵Adam Frisby1-2/+0
(this took a while to run).
2008-03-18Formatting cleanup.Jeff Ames1-26/+25
2008-02-06Consolidated LoadAnims and AvatarAnimations constructor.Jeff Ames1-24/+7
Fixes locking issues with Animations in ScenePresence (bug #324)
2008-02-05Converted logging to use log4net.Jeff Ames1-3/+5
Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done.
2008-01-21Another attempt to squash the animation bug. Wish I could get this to fail ↵Brian McBee1-1/+1
at will.
2007-12-27* Optimized usingslbsa711-9/+8
* shortened references * Removed redundant 'this' * Normalized EOF
2007-12-21* Fix for Mantis: 0000224Teravus Ovares1-1/+7
2007-12-18* Added Incomplete Handling of the RegionInfoRequest packet Teravus Ovares1-3/+6
* Added Incomplete Handling of the EstateCovenantRequest packet * Added Incomplete Handling of the EstateOwnerMessageRequest.ChangeEstateCovenantid method * Fixed a race condition with avatar animations
2007-12-12remove another partial class, and map another class back to a real fileSean Dague1-26/+25
2007-12-10saved OpenSim source code from the giant rampaging unterminated copyright ↵Jeff Ames1-2/+2
notice of doom
2007-12-06removed obsolete Verbose() functionJeff Ames1-2/+2
2007-12-04keeping opensim safe for children -- made some namespace references less ↵Jeff Ames1-2/+2
explicit
2007-10-31fixed filenames in log messagesJeff Ames1-1/+1
2007-10-30* Optimized usingslbsa711-1/+1
* Shortened type references * Removed redundant 'this' qualifier
2007-09-21* Yeah, I placed Close() in the wrong file. So sue me.lbsa711-9/+0
2007-09-21* Continued work on Region layerlbsa711-9/+17
* Added Close() to ScenePresence to remove and destroy PhysicsActor
2007-09-19* Modernized ScriptManager to new interface-based module calls.lbsa711-4/+1
* 'remove redundant this qualifier' ftw
2007-09-10mass update of urls in source code to new websiteSean Dague1-1/+1
2007-07-16changed to native line ending encodingSean Dague1-74/+74
2007-07-03* Optimized usings (the 'LL ate my scripts' commit)lbsa711-4/+2
* added some licensing info
2007-06-27*Moved all the classes into their own file from LLSDHelpers.csmingchen1-0/+0
*Some folder renaming to follow project Name *Updated prebuild.xml
2007-06-27*Some more restructuring/fixing -- should compile, but high chance I forgot ↵mingchen1-2/+2
to add/remove something