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2009-06-01Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames1-1/+1
LICENSE.txt.
2009-03-20Thank you, mcortez, for patch to add functionality to the sun module.Melanie Thielker1-26/+224
Fixes Mantis #3313
2009-03-13Thank you, mcortez, for a patch that fixes a number of long standingMelanie Thielker1-191/+233
issues with the sun module. Fixes Mantis #3295
2009-02-12large scale fix for svn props after "the great refactor"Sean Dague1-10/+10
2009-02-12* optimized usings.lbsa711-11/+13
2009-02-10this is step 2 of 2 of the OpenSim.Region.Environment refactor.Dr Scofield1-1/+1
NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator
2009-02-06This changeset is the step 1 of 2 in refactoringDr Scofield1-2/+2
OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!
2009-02-02Restore llGetSunPosition to its former self.idb1-1/+1
Fixes Mantis #2195
2009-01-06* prune and regrade log messages relating to client login and logoutJustin Clarke Casey1-11/+7
2008-12-30* Implement saving of region settings in OAR filesJustin Clarke Casey1-3/+2
* This means that you can now save terrain textures, water height, etc. * Estate settings are not supported * Older OAR files without these settings can still be loaded
2008-10-28Update Sun options in OpenSim.ini.example. Minor cleanup in SunModule.cs.Jeff Ames1-9/+5
2008-09-06* This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares1-12/+11
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
2008-08-18Formatting cleanup.Jeff Ames1-5/+5
2008-07-14Patch #9150Melanie Thielker1-3/+3
Patch 7 of the region patches. Finish off the region parts of the estate dialog. Full user functionality. Terrain textures, heights, water, avatar counts, prim bonus, debug settings and region toggles can now be set from the dialog on a per-region basis. Estate stuff defaults to sane values where there are no defaults, to estate_settings.xml otherwise. Sun still b0rked :(
2008-06-27last round of warning squashing. calling it a day now.Dr Scofield1-12/+12
2008-06-02* Fixes a bug saving the current sun phase to the estate_settings file.Teravus Ovares1-1/+3
2008-05-30* If you check fixed sun, in the estate tools 'terrain tab', the sun will ↵Teravus Ovares1-1/+8
fix in the location you set. (however the checkbox doesn't get re-populated properly yet, so it'll uncheck again even though the message got through to the server)
2008-05-30* You can set the sun phase via the estate tools now. It doesn't persist ↵Teravus Ovares1-15/+16
across reboots though.
2008-05-30* Fixed a dangling event hook that I added.Teravus Ovares1-6/+66
* Added a Non-finite avatar position reset. This will either handle the <0,0,0> avatar gracefully, or send the avatar to 127,127,127 if that also doesn't work. ( I've only been able to reproduce this error once on my development workstation )
2008-05-30Update svn properties. Formatting cleanup.Jeff Ames1-2/+2
2008-05-30* Added helper method to the Sun module to Get the Linden hour based on the ↵Teravus Ovares1-0/+16
math in the sun module. This populates the sun phase slider on the terrain tab in the estate tools according to the current sun phase. Display purposes only for now. Need to go the other way for setting the sun phase based on the linden hour in the estate tools.
2008-05-30* Updated sun module to only send sun updates to root agents. Because it ↵Teravus Ovares1-3/+54
was sending updates to both root and child agents, you'll still get sun jitter until this revision is adopted by every region nearby.
2008-05-16Formatting cleanup.Jeff Ames1-4/+4
2008-05-14Formatting cleanup.Jeff Ames1-38/+32
2008-05-12my last patch didn't actually get the sun to possition correctly, butSean Dague1-3/+5
now we are correctly using the timezone offset. If you set day_length to 24.0 you'll get a sun progression that roughly follows your real world day on your server.
2008-05-12move the sun based on localtime instead of utc. Now it won't set for me atSean Dague1-4/+10
3pm any more.
2008-05-12From: Alan M Webb <awebb@vnet.ibm.com>Justin Clarke Casey1-22/+53
This is a diagnostic patch in support of Mantis bug 1186. It affects only SubModule and will not affect normal usage.
2008-05-07From: Alan M Webb <awebb@vnet.ibm.com>Justin Clarke Casey1-47/+179
The attached patch moves the sun module incrementally nearer where it needs to be. Default behavior, i.e. no overriding configuration is to match Second Life's diurnal/nocturnal rhythm. All designated values are now sent to the client.There remain a couple of unanswered questions about how this SHOULD be implemented though.
2008-05-03* Cleaned up code in Terrain, Tree and Map modules.Adam Frisby1-59/+2
* Fixed a bug with Terragen loader where it would do bad things on a non 256x256 sized terrain. Now loads the array correctly. * Moved MapImageModule.cs to Modules/World/WorldMap * Changed Location.RegionHandle to use Helpers.GetUlong instead of doing it ourselves.
2008-05-01* Rolled back a few changes.Adam Frisby1-1/+1
2008-05-01* Spring cleaning on Region.Environment. Adam Frisby1-1/+1
* Converted a large number of read-only fields to be actually, readonly. * Reformatted code sections. * Removed redundant code.
2008-05-01* Cleaned namespaces of entire solution. OpenSim directories now correspond ↵Adam Frisby1-1/+1
with namespaces.
2008-05-01Update svn properties. Minor formatting cleanup.Jeff Ames1-198/+198
2008-04-30* Cruft removal step #1. Cleaning Modules directory.Adam Frisby1-8/+12
2008-04-30* Previous commit managed to miss some files despite me hitting 'Select all'.Adam Frisby1-0/+195
* Attached.