Commit message (Collapse) | Author | Age | Files | Lines | |
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* | transposing LoopSoundMaster to Sound Module | SignpostMarv | 2012-10-29 | 1 | -0/+36 |
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* | transposing preload sound onto sound module | SignpostMarv | 2012-10-29 | 1 | -0/+20 |
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* | transposing stop sound into sound module | SignpostMarv | 2012-10-29 | 1 | -0/+45 |
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* | TryGetScenePresence in TriggerSound is probably meant to be using the ↵ | SignpostMarv | 2012-10-29 | 1 | -1/+1 |
| | | | | ownerID, not the objectID | ||||
* | swapping GetSceneObjectPart for TryGetSceneObjectPart in PlayAttachedSound ↵ | SignpostMarv | 2012-10-29 | 1 | -4/+4 |
| | | | | to imply why we're doing an early return. | ||||
* | stripping whitespace from ISoundModule, formatting SoundModuleNonShared.cs | SignpostMarv | 2012-10-29 | 1 | -3/+5 |
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* | refactoring thisSpGain in PlayAttachedSound as it was previously using two ↵ | SignpostMarv | 2012-10-29 | 1 | -8/+4 |
| | | | | typecasts in the assignment and had the assignment on a separate line to the declaration | ||||
* | Factoring out an if-else block in PlayAttachedSound as it was using the ↵ | SignpostMarv | 2012-10-29 | 1 | -6/+6 |
| | | | | previously hard-coded max distance value. | ||||
* | making the max distance for sounds to be heard from their origin a ↵ | SignpostMarv | 2012-10-29 | 1 | -3/+9 |
| | | | | configurable option exposed via a public field on ISoundModule (with private setter in the implementation) | ||||
* | Converting the ISoundModule implementation from an IRegionModule to an ↵ | SignpostMarv | 2012-10-29 | 1 | -0/+179 |
INonSharedRegionModule |