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My fork of OpenSim for IG and MG, called SledjChisl.
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Region
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CoreModules
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World
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Sound
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SoundModule.cs
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2010-02-14
Revolution is on the roll again! :)
Revolution
1
-4
/
+10
2010-01-29
Revert "Updates all IRegionModules to the new style region modules."
Melanie
1
-26
/
+7
2010-01-23
Updates all IRegionModules to the new style region modules.
Revolution
1
-7
/
+26
2009-10-01
Formatting cleanup.
Jeff Ames
1
-1
/
+1
2009-10-01
Formatting cleanup.
Jeff Ames
1
-6
/
+6
2009-06-01
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE...
Jeff Ames
1
-1
/
+1
2009-02-12
large scale fix for svn props after "the great refactor"
Sean Dague
1
-7
/
+7
2009-02-12
* optimized usings.
lbsa71
1
-9
/
+7
2009-02-10
this is step 2 of 2 of the OpenSim.Region.Environment refactor.
Dr Scofield
1
-1
/
+1
2009-02-06
This changeset is the step 1 of 2 in refactoring
Dr Scofield
1
-2
/
+2
2008-12-23
* refactor: Replace part of SceneObjectPart with the identical sound playing ...
Justin Clarke Casey
1
-3
/
+20
2008-12-22
* Like most other modules, make the sound module register for its event direc...
Justin Clarke Casey
1
-0
/
+8
2008-12-19
* refactor: move sound trigger from scene into sepearate SoundModule
Justin Clarke Casey
1
-31
/
+32
2008-05-20
Add copyright notices.
Jeff Ames
1
-3
/
+28
2008-05-11
* Added NPCModule and NPCAvatar classes for NPCs. Primitive, but we can grow ...
Adam Frisby
1
-2
/
+0
2008-05-09
Update svn properties.
Jeff Ames
1
-48
/
+48
2008-05-08
* Some refactorings.
Adam Frisby
1
-0
/
+48