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My fork of OpenSim for IG and MG, called SledjChisl.
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CoreModules
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SoundModule.cs
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2012-11-23
minor: remove some mono compiler warnings
Justin Clark-Casey (justincc)
1
-2
/
+2
2012-10-29
refactoring to use assembly:classname style of configuration
SignpostMarv
1
-1
/
+4
2012-10-29
Renaming module back to SoundModule as the hypothetical plan was to make anot...
SignpostMarv
1
-3
/
+3
2012-10-29
SianaGearz notes stop sound flag is 1 << 5, so using that for ISoundModule.St...
SignpostMarv
1
-6
/
+3
2012-10-29
tweaking configuration logic so that the INonSharedRegionModule will load by ...
SignpostMarv
1
-4
/
+9
2012-10-29
Refactoring llTriggerSoundLimited with a new method on ISoundModule, as the L...
SignpostMarv
1
-0
/
+30
2012-10-29
shuffling code around so that the interface for ISoundModule.SendSound() spec...
SignpostMarv
1
-21
/
+4
2012-10-29
moving SendSound from SceneObjectPart to ISoundModule
SignpostMarv
1
-0
/
+73
2012-10-29
Formatting SoundModuleNonShared.LoopSound, consistent indentation
SignpostMarv
1
-1
/
+1
2012-10-29
deduplicating code into a single LoopSound method
SignpostMarv
1
-2
/
+11
2012-10-29
refactoring StopSound into a private static method to skip repeating m_scene....
SignpostMarv
1
-1
/
+6
2012-10-29
Removing a locked iteration over SceneObjectGroup.LoopSoundSlavePrims as the ...
SignpostMarv
1
-15
/
+0
2012-10-29
adjusting parameter order of PreloadSound to be more logical
SignpostMarv
1
-1
/
+1
2012-10-29
transposing LoopSoundMaster to Sound Module
SignpostMarv
1
-0
/
+36
2012-10-29
transposing preload sound onto sound module
SignpostMarv
1
-0
/
+20
2012-10-29
transposing stop sound into sound module
SignpostMarv
1
-0
/
+45
2012-10-29
TryGetScenePresence in TriggerSound is probably meant to be using the ownerID...
SignpostMarv
1
-1
/
+1
2012-10-29
swapping GetSceneObjectPart for TryGetSceneObjectPart in PlayAttachedSound to...
SignpostMarv
1
-4
/
+4
2012-10-29
stripping whitespace from ISoundModule, formatting SoundModuleNonShared.cs
SignpostMarv
1
-3
/
+5
2012-10-29
refactoring thisSpGain in PlayAttachedSound as it was previously using two ty...
SignpostMarv
1
-8
/
+4
2012-10-29
Factoring out an if-else block in PlayAttachedSound as it was using the previ...
SignpostMarv
1
-6
/
+6
2012-10-29
making the max distance for sounds to be heard from their origin a configurab...
SignpostMarv
1
-3
/
+9
2012-10-29
Converting the ISoundModule implementation from an IRegionModule to an INonSh...
SignpostMarv
1
-20
/
+58
2012-08-21
Fix bug in SoundModule.PlayAttachedSound() where every sound update to an ava...
Justin Clark-Casey (justincc)
1
-3
/
+5
2012-07-31
Fix bug in SoundModule.TriggerSound() where every sound update to an avatar w...
Justin Clark-Casey (justincc)
1
-3
/
+6
2012-06-14
Add SOG.HasPrivateAttachmentPoint to tell if a SOG has a private attachment p...
Justin Clark-Casey (justincc)
1
-5
/
+2
2011-11-03
Rename ForEachAvatar back to ForEachScenePresence. The other changes
Dan Lake
1
-2
/
+2
2011-11-03
Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls to
Dan Lake
1
-2
/
+2
2011-10-27
Added new ForEachRootScenePresence to Scene since almost every delegate passe...
Dan Lake
1
-8
/
+2
2011-08-27
Eliminate duplicate AttachmentPoint properties by always using the one stored...
Justin Clark-Casey (justincc)
1
-2
/
+2
2011-01-21
remove some mono compiler warnings
Justin Clark-Casey (justincc)
1
-1
/
+1
2010-11-17
Fix gesture and viewer preview sounds not playing
Melanie
1
-7
/
+13
2010-11-10
Remove a debug spam
Melanie
1
-1
/
+0
2010-11-05
Fix playing sound from HUDs
Melanie
1
-2
/
+16
2010-11-05
Fix attached sounds from HUDs erroneously being delivered to other avatars
Melanie
1
-0
/
+19
2010-03-19
Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetA...
Dan Lake
1
-14
/
+20
2010-02-14
Revolution is on the roll again! :)
Revolution
1
-4
/
+10
2010-01-29
Revert "Updates all IRegionModules to the new style region modules."
Melanie
1
-26
/
+7
2010-01-23
Updates all IRegionModules to the new style region modules.
Revolution
1
-7
/
+26
2009-10-01
Formatting cleanup.
Jeff Ames
1
-1
/
+1
2009-10-01
Formatting cleanup.
Jeff Ames
1
-6
/
+6
2009-06-01
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE...
Jeff Ames
1
-1
/
+1
2009-02-12
large scale fix for svn props after "the great refactor"
Sean Dague
1
-7
/
+7
2009-02-12
* optimized usings.
lbsa71
1
-9
/
+7
2009-02-10
this is step 2 of 2 of the OpenSim.Region.Environment refactor.
Dr Scofield
1
-1
/
+1
2009-02-06
This changeset is the step 1 of 2 in refactoring
Dr Scofield
1
-2
/
+2
2008-12-23
* refactor: Replace part of SceneObjectPart with the identical sound playing ...
Justin Clarke Casey
1
-3
/
+20
2008-12-22
* Like most other modules, make the sound module register for its event direc...
Justin Clarke Casey
1
-0
/
+8
2008-12-19
* refactor: move sound trigger from scene into sepearate SoundModule
Justin Clarke Casey
1
-31
/
+32
2008-05-20
Add copyright notices.
Jeff Ames
1
-3
/
+28
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