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path: root/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs (unfollow)
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2010-03-19Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetA...Dan Lake1-14/+20
2010-02-14Revolution is on the roll again! :)Revolution1-4/+10
2010-01-29Revert "Updates all IRegionModules to the new style region modules."Melanie1-26/+7
2010-01-23Updates all IRegionModules to the new style region modules.Revolution1-7/+26
2009-10-01Formatting cleanup.Jeff Ames1-1/+1
2009-10-01Formatting cleanup.Jeff Ames1-6/+6
2009-06-01Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE...Jeff Ames1-1/+1
2009-02-12large scale fix for svn props after "the great refactor"Sean Dague1-7/+7
2009-02-12* optimized usings.lbsa711-9/+7
2009-02-10this is step 2 of 2 of the OpenSim.Region.Environment refactor.Dr Scofield1-1/+1
2009-02-06This changeset is the step 1 of 2 in refactoringDr Scofield1-2/+2
2008-12-23* refactor: Replace part of SceneObjectPart with the identical sound playing ...Justin Clarke Casey1-3/+20
2008-12-22* Like most other modules, make the sound module register for its event direc...Justin Clarke Casey1-0/+8
2008-12-19* refactor: move sound trigger from scene into sepearate SoundModuleJustin Clarke Casey1-31/+32
2008-05-20Add copyright notices.Jeff Ames1-3/+28
2008-05-11* Added NPCModule and NPCAvatar classes for NPCs. Primitive, but we can grow ...Adam Frisby1-2/+0
2008-05-09Update svn properties.Jeff Ames1-48/+48
2008-05-08* Some refactorings.Adam Frisby1-0/+48