Commit message (Collapse) | Author | Files | Lines | ||
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2010-09-10 | First pass at cleaning up thread safety in EntityManager and SceneGraph | John Hurliman | 2 | -3/+3 | |
2009-10-01 | Formatting cleanup. | Jeff Ames | 2 | -9/+9 | |
2009-09-01 | switching SerialiserModule to "new" region module scheme | dr scofield (aka dirk husemann) | 1 | -14/+46 | |
2009-08-11 | * Improves SceneSetupHelper to allow the tester to choose a real or mock, ↵ | Arthur Valadares | 1 | -1/+1 | |
inventory and asset, service modules. The boolean startServices was replaced with realServices string. If the string contains the word asset, it will start a real asset module, if it contains inventory, it starts a real inventory. Otherwise, it use mock (NullPlugin-like) objects, for tests that don't really need functionality. * SetupScene is now actually sharing the asset and inventory modules if the tester wishes to have multiple regions connected. To link regions, just start SetupScene with the same CommunicationManager for all scenes. SceneSetupHelper will hold a static reference to the modules and won't initialize them again, just run the scenes through the modules AddRegion, RegionLoaded and PostInitialize. * With the recent changes, both asset and inventory (and in the future, user) services should always be asked from the scene, not instantiated alone. The tests should reflect this new behavior and always start a scene. | |||||
2009-06-02 | * Add simple original xml serialization test | Justin Clarke Casey | 1 | -3/+73 | |
2009-06-01 | * Add simple original sog xml serialization test | Justin Clarke Casey | 2 | -17/+18 | |
2009-06-01 | * minor: change the name of one serialization method to match its counterpart | Justin Clarke Casey | 2 | -5/+129 | |
2009-06-01 | Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵ | Jeff Ames | 5 | -5/+5 | |
LICENSE.txt. | |||||
2009-05-29 | * refactor: Remove redundent prim id attribute on Scene.AddSceneObject() | Justin Clarke Casey | 1 | -1/+1 | |
2009-05-29 | * Add save xml2 serialization test | Justin Clarke Casey | 1 | -3/+70 | |
2009-05-29 | * minor: move common serialization test code into fixture setup | Justin Clarke Casey | 1 | -6/+17 | |
2009-05-29 | * Add xml2 load test | Justin Clarke Casey | 1 | -0/+143 | |
2009-05-14 | * refactor: move SceneXmlLoader into subpackage | Justin Clarke Casey | 1 | -0/+1 | |
2009-05-14 | * refactor: break some of xml2 serialization out of sog | Justin Clarke Casey | 1 | -1/+2 | |
2009-02-12 | large scale fix for svn props after "the great refactor" | Sean Dague | 4 | -22/+22 | |
2009-02-12 | * optimized usings. | lbsa71 | 4 | -22/+22 | |
2009-02-10 | this is step 2 of 2 of the OpenSim.Region.Environment refactor. | Dr Scofield | 4 | -0/+440 | |
NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator |