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2019-05-19Dump OpenSim 0.9.0.1 into it's own branch.onefang1-5/+5
2012-11-12Another 10 modules' directives moved from .addin.xmlDiva Canto1-0/+2
2011-01-22stop extremely old region serialization commands from appearing in the consoleJustin Clark-Casey (justincc)1-27/+26
as far as I know these are unused and unsupported. Please re-enable if this is not the case. This does not effect save-xml[2]/load-xml[2]
2010-10-15Made OARs use the new serialization procedure. (TPs/crossings still on the ↵Diva Canto1-2/+2
old one) Added an options argument down the pipeline. For the time being it takes --old-guids as an option to produce <Guid> instead of <UUID>.
2010-09-26Consistency patch: use Path.Combine() instead of + and eliminate the needMelanie1-5/+5
for a trailing slash on exports/
2010-09-10First pass at cleaning up thread safety in EntityManager and SceneGraphJohn Hurliman1-2/+2
2009-10-01Formatting cleanup.Jeff Ames1-1/+1
2009-09-01switching SerialiserModule to "new" region module schemedr scofield (aka dirk husemann)1-14/+46
2009-06-01* Add simple original sog xml serialization testJustin Clarke Casey1-1/+1
2009-06-01* minor: change the name of one serialization method to match its counterpartJustin Clarke Casey1-1/+1
2009-06-01Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames1-1/+1
LICENSE.txt.
2009-05-14* refactor: move SceneXmlLoader into subpackageJustin Clarke Casey1-0/+1
2009-02-12large scale fix for svn props after "the great refactor"Sean Dague1-9/+9
2009-02-12* optimized usings.lbsa711-9/+9
2009-02-10this is step 2 of 2 of the OpenSim.Region.Environment refactor.Dr Scofield1-2/+2
NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator
2009-02-06This changeset is the step 1 of 2 in refactoringDr Scofield1-2/+2
OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!
2009-02-05* Make existing module commanders register as help topicsJustin Clarke Casey1-1/+1
* Typing help will now give a list of these topics at the top (as well as the rest of the current help stuff) * Typing help <topic> will give information about commands specific to that topic
2009-02-05* Use the commander name to register module commanders instead of providing ↵Justin Clarke Casey1-1/+1
the information twice
2008-12-19* refactor: move saved named prims to xml2 method out into the serialization ↵Justin Clarke Casey1-0/+5
module
2008-12-19* refactor: Rename IRegionSerialiser and move into interfaces namespaceJustin Clarke Casey1-2/+2
2008-09-06* This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares1-4/+4
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
2008-08-15From: Richard Alimi <ralimi@us.ibm.com>Dr Scofield1-2/+12
The following patch makes some enhancements to loading/saving the Xml2 format. - Add streamed version of functionality for saving prims to Xml2 format. The streamed version (optionally) allows for saving the prims whose positions appear within a particular bounding box. - Expose stream versions of LoadPrimsFromXml2 and SavePrimsToXml2 in the Scene class - Extend loading from Xml2 (the streamed version) to optionally start scripts for the loaded scene objects)
2008-07-25*Added CommandIntentions that is used to describe a console commands hazard. ↵mingchen1-2/+2
HAZARDOUS if it modifies the simulator, NON_HAZARDOUS if it does a command that doesn't modify the simulator but does a background command such as a forced backup, and STATISTICAL if it returns debug or more information. *This is useful for implementing a protection system from unwanted script execution or for application modules needing to know what a command does.
2008-07-18* refactor: break out sog loading code into two parts so that ↵Justin Clarke Casey1-2/+2
post-deserialization changes can be carried out before adding it to a scene
2008-07-07* Start scripts loaded from an archiveJustin Clarke Casey1-2/+2
2008-07-01Added "save-prims-xml2 <PrimName> <FileName>", as we were lacking a method ↵MW1-0/+5
to save a single primitive or small group of them. This command will save all prims in the current scene that name matches the "PrimName" parameter. The saved file is in standard xml2 format, so can be loaded using load-xml2
2008-06-27move along, nothing to see here. just a couple of lazy variables.Dr Scofield1-2/+4
2008-06-21* refactor: Making some of the serialization names consistent, both within ↵Justin Clarke Casey1-4/+4
their pairings and with the others * This does make some of the names less ideal than others - this should change in the future
2008-06-04Formatting cleanup, minor refactoring, svn properties.Jeff Ames1-9/+9
2008-05-30* Hook up archive loading to load in prim xml dataJustin Clarke Casey1-0/+5
* This now has equivalent functionality to load-xml2 - no asset data is restored yet
2008-05-30* Crudely migrate SceneXmlLoader into the Serializer moduleJustin Clarke Casey1-2/+33
2008-05-04* Updating some file locations.Adam Frisby1-1/+1
2008-05-01* Rolled back a few changes.Adam Frisby1-7/+7
2008-05-01* Spring cleaning on Region.Environment. Adam Frisby1-7/+7
* Converted a large number of read-only fields to be actually, readonly. * Reformatted code sections. * Removed redundant code.
2008-05-01* Cleaned namespaces of entire solution. OpenSim directories now correspond ↵Adam Frisby1-1/+0
with namespaces.
2008-05-01Update svn properties. Minor formatting cleanup.Jeff Ames1-168/+168
2008-04-30* Commiting a bunch of missed files.Adam Frisby1-0/+169