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path: root/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs (follow)
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* Thank you, thomax, for a patch to provide finer-grained access control toMelanie Thielker2009-06-051-0/+69
| | | | | | | scripting. Fixes Mantis #2862
* Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames2009-06-011-1/+1
| | | | LICENSE.txt.
* Prevent group deeded objects from being returned by the group return optionMelanie Thielker2009-05-241-2/+22
| | | | | | unless the user has that permission through the group.
* Allow the perms module to inspect and modify the list of objects to returnMelanie Thielker2009-05-241-1/+1
| | | | | | for more fine-grained control
* Make group permissions control what a user can return.Melanie Thielker2009-05-241-0/+32
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* Add a new permissions check for bulk object returns.Melanie Thielker2009-05-241-0/+9
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* Add permission mechanisms for group deeding landMelanie Thielker2009-05-121-0/+18
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* Estate owners who are not administrators, even in god mode, should not beMelanie Thielker2009-04-301-1/+1
| | | | | | able to edit a real god's objects. Minor tweak.
* Fixed a bug in the permissions module, where if there were multiple admins, ↵MW2009-04-301-7/+21
| | | | the client permissions flags were sent incorrectly, which stopped one admin being able to edit another admin's objects. Even thought the comments in the code said that admins should be able to edit each other's objects.
* Make sure that, on "Anyone can copy" the person copying the objectMelanie Thielker2009-04-271-3/+3
| | | | | | | | | has transfer perms as well as copy perms. This may block some cases where the owner would normally be able to take copy. Fixes Mantis #3464
* Finally clean up the Scene.Permissions and permissions module.Melanie Thielker2009-04-011-42/+42
| | | | | | | | | Permissions now use proper events and not delegate lists, which makes for much easier reading and much less work adding new methods. I finally found a way to raise events with return values without it becoming late bound.
* * Make all coded defaults match settings in OpenSim.ini.exampleJustin Clarke Casey2009-03-111-1/+1
| | | | | | | * In most cases, the setting in OpenSim.ini.example is taken as the canonical one since this is the file virtually everyone ends up using * OpenSim will start up with a blank OpenSim.ini, in which case sqlite is the default database (as before)
* large scale fix for svn props after "the great refactor"Sean Dague2009-02-121-11/+11
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* Commented a couple of not very useful log messages that are cluttering the ↵diva2009-02-121-4/+4
| | | | log in sims that have objects belonging to foreign users.
* * optimized usings.lbsa712009-02-121-14/+11
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* Add proper handling for shared vs. unshared modules to the commandMelanie Thielker2009-02-101-3/+3
| | | | | | | | interface. Shared modules will now only get added once, so the command handler is called once per module, not once per scene. Removal of scenes has no adverse effects. Nonshared modules will be called for each scene.
* this is step 2 of 2 of the OpenSim.Region.Environment refactor.Dr Scofield2009-02-101-0/+1498
NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator