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* Dump OpenSim 0.9.0.1 into it's own branch.onefang2019-05-192-81/+131
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* Initial update to OpenSim 0.8.2.1 source code.David Walter Seikel2016-11-032-22/+31
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* minor: Fix full scene part console report to show proper Light* names rather ↵0.7.5-rc2Justin Clark-Casey (justincc)2013-01-261-5/+5
| | | | than all wrongly FlexiDrag
* Show many more primitive properties on console command "show part name/id/pos"Justin Clark-Casey (justincc)2012-11-281-3/+57
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* Make "show object part" command correctly display script status.Justin Clark-Casey (justincc)2012-10-311-1/+7
| | | | | Uses new IEntityInventory.TryGetScriptInstanceRunning() Makes it clearer that TaskInventoryItem.ScriptRunning cannot be used as it is temporary and not updated.
* Allow "show object", "show part", "dump object" and "delete object" to ↵Justin Clark-Casey (justincc)2012-10-241-42/+61
| | | | | | accept a local ID as well as a UUID. This means that the sub-commands are now id rather than uuid, e.g. show object id
* Get "save oar" and "save iar" to tell you in a more friendly manner if the ↵Justin Clark-Casey (justincc)2012-10-241-4/+1
| | | | | | filename to save already exists, rather than exception throwing. Also changes ConsoleUtil.CheckFileExists to CheckFileDoesNotExist() since this is more meaningful in the context, even though it does result in double negatives.
* Add "dump object uuid" console command. This allows any object in the scene ↵Justin Clark-Casey (justincc)2012-10-241-0/+53
| | | | to be serialized and dumped to XML for debug purposes.
* minor: Move co-ordinate related help to object commands to common ↵Justin Clark-Casey (justincc)2012-10-241-33/+3
| | | | ConsoleUtil.CoordHelp
* Make "show part" console commands print out information about each item the ↵Justin Clark-Casey (justincc)2012-10-191-20/+93
| | | | part contains
* minor: Convert ad-hoc list building in ObjectCommandsModule to use ↵Justin Clark-Casey (justincc)2012-10-181-21/+24
| | | | ConsoleDisplayList
* Add local and UUID to information output of "show object" and "show part" ↵Justin Clark-Casey (justincc)2012-10-181-0/+4
| | | | region console commands
* Add --full option to "show object name/uuid/pos" to show info on all parts ↵Justin Clark-Casey (justincc)2012-10-181-20/+60
| | | | of an object, not just whole object summary information.
* Add number of inventory items to information displayed via "show part" ↵Justin Clark-Casey (justincc)2012-10-181-0/+1
| | | | console command
* Assign endVector before control leaves ↵Justin Clark-Casey (justincc)2012-10-111-0/+2
| | | | | | ObjectCommandsModule.TryParseVectorRange() in order to fix mono 2.4.3 compile failure. This doesn't fail the compile on mono 2.10.8.
* Add "delete object pos <start-coord> to <end-coord>" console command.Justin Clark-Casey (justincc)2012-10-101-24/+85
| | | | | This allows one to delete objects within a certain volume. See help on console for more details.
* Fix bug in implementation of "show part pos" that would not filter probably.Justin Clark-Casey (justincc)2012-10-051-40/+25
| | | | Also refactors more of ObjectCommandsModule to remove duplicate code
* Add "show part pos" console command to match "show object pos"Justin Clark-Casey (justincc)2012-10-051-0/+72
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* refactor: eliminate some now duplicate code in ObjectCommandsModuleJustin Clark-Casey (justincc)2012-10-051-34/+25
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* Add "show object pos <start-coord> to <end-coord>" command to simulator console.Justin Clark-Casey (justincc)2012-10-051-0/+67
| | | | | | This allows you to display details of all objects in a given bounding box. Values parts of the co-ord can be left out as appropriate (e.g. to get all objects between the ground and z=30. See "help show object pos" for more details.
* Print number of objects found with "show object name" and "show part name" ↵Justin Clark-Casey (justincc)2012-10-051-12/+4
| | | | simulator console commands
* Rename OpenSim.Framework.Statistics to OpenSim.Framework.Monitoring.Justin Clark-Casey (justincc)2012-07-251-1/+1
| | | | This better reflects the long-term purpose of that project and matches Monitoring modules.
* Fix output for help on some object region console commandsJustin Clark-Casey (justincc)2012-06-261-3/+6
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* Allow use of regular expressions in "show object name", "show part name" and ↵Justin Clark-Casey (justincc)2012-05-151-101/+208
| | | | | | "delete object name" console commands if --regex switch is used. Deleteing objects by name, creator uuid or owner uuid now requires confirmation to avoid accidental deletion.
* Put scene object related console commands into new "Objects" help category ↵Justin Clark-Casey (justincc)2012-04-281-9/+13
| | | | rather than "Regions"
* Add flags information (phantom, physics, etc.) to "show object" and "show ↵Justin Clark-Casey (justincc)2012-04-271-0/+2
| | | | part" console commands
* On "show part" command, show link number.Justin Clark-Casey (justincc)2012-04-181-1/+1
| | | | | This replaces the Parts count which was rather pointless for a prim (it was either 1 if a child or the number of parts if the root). This information is still avaliable on the "show object" command.
* Change "help" to display categories/module list then "help ↵Justin Clark-Casey (justincc)2012-03-081-9/+9
| | | | | | | | | | | <category/module>" to display commands in a category. This is to deal with the hundred lines of command splurge when one previously typed "help" Modelled somewhat on the mysql console One can still type help <command> to get per command help at any point. Categories capitalized to avoid conflict with the all-lowercase commands (except for commander system, as of yet). Does not affect command parsing or any other aspects of the console apart from the help system. Backwards compatible with existing modules.
* Add "show part uuid" and "show part name" console commands.Justin Clark-Casey (justincc)2012-01-311-7/+97
| | | | | | These commands will display part/prim details for a given uuid or name The "show object uuid" and "show object name" commands will now only display details for objects (i.e. not child parts in a linkset). This is for consistency with the "delete object" commands which only delete objects, not parts.
* Implement "show object name <name>" console command to show details of an ↵Justin Clark-Casey (justincc)2012-01-311-8/+49
| | | | object with the given name
* Get rid of the "no objects found" feedback for now - this doesn't work well ↵Justin Clark-Casey (justincc)2012-01-311-11/+13
| | | | if a command is executed over multiple scenes.
* Implement "show object uuid <uuid>" console command.Justin Clark-Casey (justincc)2012-01-311-5/+56
| | | | This will show details about a part with the given uuid if it's found.
* Add more user feedback if an object isn't found for which delete was requested.Justin Clark-Casey (justincc)2012-01-311-0/+15
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* Add the name of a deleted object to the console outputJustin Clark-Casey (justincc)2012-01-311-1/+1
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* If a particular region is selected in the console, only try to delete ↵Justin Clark-Casey (justincc)2012-01-311-16/+21
| | | | | | objects in that region, rather than in every region on the simulator The old wrong behaviour was in place before the command was extracted to a module.
* Move object delete commands into a commands region module, in preparation ↵Justin Clark-Casey (justincc)2012-01-311-0/+206
| | | | for adding similar show commands.
* refactor: rename SOG/SOP.GetProperties() to SendPropertiesToClient() to ↵Justin Clark-Casey (justincc)2011-09-151-2/+2
| | | | | | reflect what it actually does This also makes it consistent with some other methods that send data to the client.
* Remove pointless cluttering SOP.ParentGroup != null checks.Justin Clark-Casey (justincc)2011-09-011-4/+1
| | | | | The only times when ParentGroup might be null is during regression tests (which might not be a valid thing) and when scene objects are being constructed from the database. At all other times it's not possible for a SOP not to have a SOG parent.
* Fix direct item give permissionsMelanie2011-01-121-1/+1
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* Added creator info across the board -- TaskInventoryItems and InventoryItems ↵Diva Canto2010-11-211-0/+1
| | | | | | themselves. Tested. Seems to be working, main tests pass. Nothing done for IARs or HG transfers yet -- this only works for OARs for the time being. New migration in inventory table in order to make CreatorID varchar(255).
* Reapplying the parts of the prior revert that were not derived from theMelanie2010-10-021-1/+1
| | | | original patch
* Revert "Forward-port 0.6 fix"Melanie2010-10-021-13/+1
| | | | This reverts commit 90b51dc7d67507e27c4baa529e979de19dce8de1.
* Forward-port 0.6 fixMelanie2010-09-301-1/+13
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* Fix a minor economy issueMelanie2010-09-251-1/+4
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* Changed SceneObjectGroup to store parts with the fast and thread-safe ↵John Hurliman2010-09-161-6/+1
| | | | MapAndArray collection
* Formatting cleanup.Jeff Ames2010-09-121-7/+7
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* Move code that allows llGiveInvetory() to move item into appropriate system ↵Justin Clark-Casey (justincc)2010-09-041-1/+1
| | | | | | | folder up from connectors into Scene.Inventory.cs This fixes the problem for all architectures (hg as well as local and grid) and means we don't have to dupe code between connectors. Not ideal in that it becomes non-modular, but methods in Scene.Inventory.cs should eventually be modularized anyway.
* Improve consistency of locking for SOG.m_parts in order to avoid race ↵Justin Clark-Casey (justincc)2010-08-261-1/+4
| | | | conditions in linking and unlinking
* minor: remove mono compiler warningsJustin Clark-Casey (justincc)2010-08-131-1/+1
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* refactor: move Scene.PerformObjectBuy into BuySellModuleJustin Clark-Casey (justincc)2010-08-131-2/+167
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