| Commit message (Collapse) | Author | Age | Files | Lines |
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back from buy object. This means that after the object is bought, it still appears as if for sale which can be confusing. This sets it back to touch, the default after sale.
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
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Conflicts:
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Region/Framework/Scenes/SceneBase.cs
OpenSim/Services/Interfaces/IGridService.cs
OpenSim/Services/LLLoginService/LLLoginResponse.cs
(conflicts were debug statements that are commented out in master branch)
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its main permissions
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with a passed region size. This time in the map code and grid services code.
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console commands
Thanks to Ai Austin for pointing this out.
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part" and other related console commands
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with our own and add export permissions as well as a new definition for "All" as meaning "all conventional permissions" rather than "all possible permissions"
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the 'to' text would be treat as the end vector rather than discarded.
Before this, the commands still work but the help text is wrong - one has to leave out the 'to' in stating the vectors
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than all wrongly FlexiDrag
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Uses new IEntityInventory.TryGetScriptInstanceRunning()
Makes it clearer that TaskInventoryItem.ScriptRunning cannot be used as it is temporary and not updated.
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accept a local ID as well as a UUID.
This means that the sub-commands are now id rather than uuid, e.g. show object id
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filename to save already exists, rather than exception throwing.
Also changes ConsoleUtil.CheckFileExists to CheckFileDoesNotExist() since this is more meaningful in the context, even though it does result in double negatives.
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to be serialized and dumped to XML for debug purposes.
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ConsoleUtil.CoordHelp
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part contains
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ConsoleDisplayList
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region console commands
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of an object, not just whole object summary information.
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console command
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ObjectCommandsModule.TryParseVectorRange() in order to fix mono 2.4.3 compile failure.
This doesn't fail the compile on mono 2.10.8.
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This allows one to delete objects within a certain volume.
See help on console for more details.
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Also refactors more of ObjectCommandsModule to remove duplicate code
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This allows you to display details of all objects in a given bounding box.
Values parts of the co-ord can be left out as appropriate (e.g. to get all objects between the ground and z=30.
See "help show object pos" for more details.
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simulator console commands
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This better reflects the long-term purpose of that project and matches Monitoring modules.
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"delete object name" console commands if --regex switch is used.
Deleteing objects by name, creator uuid or owner uuid now requires confirmation to avoid accidental deletion.
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rather than "Regions"
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part" console commands
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This replaces the Parts count which was rather pointless for a prim (it was either 1 if a child or the number of parts if the root).
This information is still avaliable on the "show object" command.
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<category/module>" to display commands in a category.
This is to deal with the hundred lines of command splurge when one previously typed "help"
Modelled somewhat on the mysql console
One can still type help <command> to get per command help at any point.
Categories capitalized to avoid conflict with the all-lowercase commands (except for commander system, as of yet).
Does not affect command parsing or any other aspects of the console apart from the help system.
Backwards compatible with existing modules.
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These commands will display part/prim details for a given uuid or name
The "show object uuid" and "show object name" commands will now only display details for objects (i.e. not child parts in a linkset).
This is for consistency with the "delete object" commands which only delete objects, not parts.
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object with the given name
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if a command is executed over multiple scenes.
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This will show details about a part with the given uuid if it's found.
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objects in that region, rather than in every region on the simulator
The old wrong behaviour was in place before the command was extracted to a module.
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for adding similar show commands.
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reflect what it actually does
This also makes it consistent with some other methods that send data to the client.
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The only times when ParentGroup might be null is during regression tests (which might not be a valid thing) and when scene objects are being constructed from the database.
At all other times it's not possible for a SOP not to have a SOG parent.
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themselves. Tested. Seems to be working, main tests pass. Nothing done for IARs or HG transfers yet -- this only works for OARs for the time being.
New migration in inventory table in order to make CreatorID varchar(255).
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original patch
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This reverts commit 90b51dc7d67507e27c4baa529e979de19dce8de1.
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