Commit message (Collapse) | Author | Files | Lines | ||
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2010-09-25 | Fix a minor economy issue | Melanie | 1 | -1/+4 | |
2010-09-16 | Changed SceneObjectGroup to store parts with the fast and thread-safe ↵ | John Hurliman | 1 | -6/+1 | |
MapAndArray collection | |||||
2010-09-12 | Formatting cleanup. | Jeff Ames | 1 | -7/+7 | |
2010-09-04 | Move code that allows llGiveInvetory() to move item into appropriate system ↵ | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
folder up from connectors into Scene.Inventory.cs This fixes the problem for all architectures (hg as well as local and grid) and means we don't have to dupe code between connectors. Not ideal in that it becomes non-modular, but methods in Scene.Inventory.cs should eventually be modularized anyway. | |||||
2010-08-26 | Improve consistency of locking for SOG.m_parts in order to avoid race ↵ | Justin Clark-Casey (justincc) | 1 | -1/+4 | |
conditions in linking and unlinking | |||||
2010-08-13 | minor: remove mono compiler warnings | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
2010-08-13 | refactor: move Scene.PerformObjectBuy into BuySellModule | Justin Clark-Casey (justincc) | 1 | -2/+167 | |
2010-08-13 | Establish new Objects/BuySellModule | Justin Clark-Casey (justincc) | 1 | -0/+98 | |
Move Scene.ObjectSaleInfo() to this |