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2010-10-02Reapplying the parts of the prior revert that were not derived from theMelanie1-1/+1
original patch
2010-10-02Revert "Forward-port 0.6 fix"Melanie1-13/+1
This reverts commit 90b51dc7d67507e27c4baa529e979de19dce8de1.
2010-09-30Forward-port 0.6 fixMelanie1-1/+13
2010-09-25Fix a minor economy issueMelanie1-1/+4
2010-09-16Changed SceneObjectGroup to store parts with the fast and thread-safe ↵John Hurliman1-6/+1
MapAndArray collection
2010-09-12Formatting cleanup.Jeff Ames1-7/+7
2010-09-04Move code that allows llGiveInvetory() to move item into appropriate system ↵Justin Clark-Casey (justincc)1-1/+1
folder up from connectors into Scene.Inventory.cs This fixes the problem for all architectures (hg as well as local and grid) and means we don't have to dupe code between connectors. Not ideal in that it becomes non-modular, but methods in Scene.Inventory.cs should eventually be modularized anyway.
2010-08-26Improve consistency of locking for SOG.m_parts in order to avoid race ↵Justin Clark-Casey (justincc)1-1/+4
conditions in linking and unlinking
2010-08-13minor: remove mono compiler warningsJustin Clark-Casey (justincc)1-1/+1
2010-08-13refactor: move Scene.PerformObjectBuy into BuySellModuleJustin Clark-Casey (justincc)1-2/+167
2010-08-13Establish new Objects/BuySellModuleJustin Clark-Casey (justincc)1-0/+98
Move Scene.ObjectSaleInfo() to this