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path: root/OpenSim/Region/CoreModules/World/Objects/Commands/ObjectCommandsModule.cs (follow)
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* Add "show part uuid" and "show part name" console commands.Justin Clark-Casey (justincc)2012-01-311-7/+97
| | | | | | These commands will display part/prim details for a given uuid or name The "show object uuid" and "show object name" commands will now only display details for objects (i.e. not child parts in a linkset). This is for consistency with the "delete object" commands which only delete objects, not parts.
* Implement "show object name <name>" console command to show details of an ↵Justin Clark-Casey (justincc)2012-01-311-8/+49
| | | | object with the given name
* Get rid of the "no objects found" feedback for now - this doesn't work well ↵Justin Clark-Casey (justincc)2012-01-311-11/+13
| | | | if a command is executed over multiple scenes.
* Implement "show object uuid <uuid>" console command.Justin Clark-Casey (justincc)2012-01-311-5/+56
| | | | This will show details about a part with the given uuid if it's found.
* Add more user feedback if an object isn't found for which delete was requested.Justin Clark-Casey (justincc)2012-01-311-0/+15
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* Add the name of a deleted object to the console outputJustin Clark-Casey (justincc)2012-01-311-1/+1
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* If a particular region is selected in the console, only try to delete ↵Justin Clark-Casey (justincc)2012-01-311-16/+21
| | | | | | objects in that region, rather than in every region on the simulator The old wrong behaviour was in place before the command was extracted to a module.
* Move object delete commands into a commands region module, in preparation ↵Justin Clark-Casey (justincc)2012-01-311-0/+206
for adding similar show commands.