Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Initial update to OpenSim 0.8.2.1 source code. | David Walter Seikel | 2016-11-03 | 1 | -15/+6 |
| | |||||
* | refactor: rename SOG/SOP.GetProperties() to SendPropertiesToClient() to ↵ | Justin Clark-Casey (justincc) | 2011-09-15 | 1 | -2/+2 |
| | | | | | | reflect what it actually does This also makes it consistent with some other methods that send data to the client. | ||||
* | Remove pointless cluttering SOP.ParentGroup != null checks. | Justin Clark-Casey (justincc) | 2011-09-01 | 1 | -4/+1 |
| | | | | | The only times when ParentGroup might be null is during regression tests (which might not be a valid thing) and when scene objects are being constructed from the database. At all other times it's not possible for a SOP not to have a SOG parent. | ||||
* | Fix direct item give permissions | Melanie | 2011-01-12 | 1 | -1/+1 |
| | |||||
* | Added creator info across the board -- TaskInventoryItems and InventoryItems ↵ | Diva Canto | 2010-11-21 | 1 | -0/+1 |
| | | | | | | themselves. Tested. Seems to be working, main tests pass. Nothing done for IARs or HG transfers yet -- this only works for OARs for the time being. New migration in inventory table in order to make CreatorID varchar(255). | ||||
* | Reapplying the parts of the prior revert that were not derived from the | Melanie | 2010-10-02 | 1 | -1/+1 |
| | | | | original patch | ||||
* | Revert "Forward-port 0.6 fix" | Melanie | 2010-10-02 | 1 | -13/+1 |
| | | | | This reverts commit 90b51dc7d67507e27c4baa529e979de19dce8de1. | ||||
* | Forward-port 0.6 fix | Melanie | 2010-09-30 | 1 | -1/+13 |
| | |||||
* | Fix a minor economy issue | Melanie | 2010-09-25 | 1 | -1/+4 |
| | |||||
* | Changed SceneObjectGroup to store parts with the fast and thread-safe ↵ | John Hurliman | 2010-09-16 | 1 | -6/+1 |
| | | | | MapAndArray collection | ||||
* | Formatting cleanup. | Jeff Ames | 2010-09-12 | 1 | -7/+7 |
| | |||||
* | Move code that allows llGiveInvetory() to move item into appropriate system ↵ | Justin Clark-Casey (justincc) | 2010-09-04 | 1 | -1/+1 |
| | | | | | | | folder up from connectors into Scene.Inventory.cs This fixes the problem for all architectures (hg as well as local and grid) and means we don't have to dupe code between connectors. Not ideal in that it becomes non-modular, but methods in Scene.Inventory.cs should eventually be modularized anyway. | ||||
* | Improve consistency of locking for SOG.m_parts in order to avoid race ↵ | Justin Clark-Casey (justincc) | 2010-08-26 | 1 | -1/+4 |
| | | | | conditions in linking and unlinking | ||||
* | minor: remove mono compiler warnings | Justin Clark-Casey (justincc) | 2010-08-13 | 1 | -1/+1 |
| | |||||
* | refactor: move Scene.PerformObjectBuy into BuySellModule | Justin Clark-Casey (justincc) | 2010-08-13 | 1 | -2/+167 |
| | |||||
* | Establish new Objects/BuySellModule | Justin Clark-Casey (justincc) | 2010-08-13 | 1 | -0/+98 |
Move Scene.ObjectSaleInfo() to this |