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* implement serverside checks for media texture navigation in order to stop ↵Justin Clark-Casey (justincc)2010-07-261-6/+14
| | | | naughty clients
* implement prim media control permissions serverside in order to stop bad clientsJustin Clark-Casey (justincc)2010-07-261-21/+66
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* discard an object media update message if it tries to set more media ↵Justin Clark-Casey (justincc)2010-07-261-0/+8
| | | | textures than the prim has faces
* Fire CHANGED_MEDIA event if a media texture is set or clearedJustin Clark-Casey (justincc)2010-07-261-0/+5
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* implement llClearPrimMedia()Justin Clark-Casey (justincc)2010-07-261-0/+5
| | | | untested
* fix issue with GetMediaEntry if the face requested wasn't set to a media textureJustin Clark-Casey (justincc)2010-07-261-1/+2
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* fix problem persisting when only one face had a media textureJustin Clark-Casey (justincc)2010-07-261-0/+7
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* factor out common code for updating the media urlJustin Clark-Casey (justincc)2010-07-261-41/+27
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* factor out common face parameter checking codeJustin Clark-Casey (justincc)2010-07-261-35/+21
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* implement llSetPrimMediaParams()Justin Clark-Casey (justincc)2010-07-261-8/+46
| | | | Untested
* Implement llGetPrimMediaParams()Justin Clark-Casey (justincc)2010-07-261-2/+17
| | | | | Exposes method to get media entry via IMoapModule As yet untested.
* handle ObjectMediaNavigateMessageJustin Clark-Casey (justincc)2010-07-261-14/+55
| | | | | | | Other avatars can now see the webpages that you're navigating to. The requirement for an initial prim click before the texture displayed has gone away. Flash (e.g. YouTube) appears to work fine. Still not persisting any media data so this all disappears on server restart
* send a full object update out to avatars when a media texture is initially setJustin Clark-Casey (justincc)2010-07-261-6/+2
| | | | | this allows other avatars to see it, but still only after they've clicked on the face still not handling navigation yet
* start storing a mediaurl on the scene object partJustin Clark-Casey (justincc)2010-07-261-6/+24
| | | | not yet persisted or sent in the update
* replace hand parsing of incoming object media messages with parsing code in ↵Justin Clark-Casey (justincc)2010-07-261-60/+31
| | | | libopenmetaverse
* start storing incoming MediaEntry on a new Media field on PrimitiveBaseShapeJustin Clark-Casey (justincc)2010-07-261-3/+60
| | | | | This allows the media texture to persist in memory - logging in and out will redisplay it (after a click) though navigation will be lost Next need to implement media uri on prim and delegate more incoming llsd parsing to libomv
* have a stab at sending the correct number of media entries to shapesJustin Clark-Casey (justincc)2010-07-261-2/+14
| | | | | | actually, this is probably wrong anyway if there's a default texture it's going to be easier just to gather the object media updates and retain those in-memory now but what the hell
* do a whole load of crappy hacking to get cubes to display google.comJustin Clark-Casey (justincc)2010-07-261-6/+89
| | | | | | currently, for smoe reason the page only appears when you click a face. also, actually navigating anywhere always snaps you back to the google search box, for some unknown reason you can still change the url and normal navigation will work again
* Register ObjectMedia and ObjectMediaNavigate capabilities from moap module.Justin Clark-Casey (justincc)2010-07-261-5/+53
| | | | | Not sure if these are correct, but just supplying these to the viewer is enough to allow it to put media textures on prims (previously the icons were greyed out). This is not yet persisted even in-memory, so no other avatars will see it yet.
* add stub media-on-a-prim (shared media) moduleJustin Clark-Casey (justincc)2010-07-261-0/+56