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My fork of OpenSim for IG and MG, called SledjChisl.
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*
factor out common face parameter checking code
Justin Clark-Casey (justincc)
2010-07-26
1
-35
/
+21
*
implement llSetPrimMediaParams()
Justin Clark-Casey (justincc)
2010-07-26
1
-8
/
+46
*
Implement llGetPrimMediaParams()
Justin Clark-Casey (justincc)
2010-07-26
1
-2
/
+17
*
handle ObjectMediaNavigateMessage
Justin Clark-Casey (justincc)
2010-07-26
1
-14
/
+55
*
send a full object update out to avatars when a media texture is initially set
Justin Clark-Casey (justincc)
2010-07-26
1
-6
/
+2
*
start storing a mediaurl on the scene object part
Justin Clark-Casey (justincc)
2010-07-26
1
-6
/
+24
*
replace hand parsing of incoming object media messages with parsing code in l...
Justin Clark-Casey (justincc)
2010-07-26
1
-60
/
+31
*
start storing incoming MediaEntry on a new Media field on PrimitiveBaseShape
Justin Clark-Casey (justincc)
2010-07-26
1
-3
/
+60
*
have a stab at sending the correct number of media entries to shapes
Justin Clark-Casey (justincc)
2010-07-26
1
-2
/
+14
*
do a whole load of crappy hacking to get cubes to display google.com
Justin Clark-Casey (justincc)
2010-07-26
1
-6
/
+89
*
Register ObjectMedia and ObjectMediaNavigate capabilities from moap module.
Justin Clark-Casey (justincc)
2010-07-26
1
-5
/
+53
*
add stub media-on-a-prim (shared media) module
Justin Clark-Casey (justincc)
2010-07-26
1
-0
/
+56
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