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path: root/OpenSim/Region/CoreModules/World/Media/Moap/MoapModule.cs (follow)
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* have a stab at sending the correct number of media entries to shapesJustin Clark-Casey (justincc)2010-07-261-2/+14
| | | | | | actually, this is probably wrong anyway if there's a default texture it's going to be easier just to gather the object media updates and retain those in-memory now but what the hell
* do a whole load of crappy hacking to get cubes to display google.comJustin Clark-Casey (justincc)2010-07-261-6/+89
| | | | | | currently, for smoe reason the page only appears when you click a face. also, actually navigating anywhere always snaps you back to the google search box, for some unknown reason you can still change the url and normal navigation will work again
* Register ObjectMedia and ObjectMediaNavigate capabilities from moap module.Justin Clark-Casey (justincc)2010-07-261-5/+53
| | | | | Not sure if these are correct, but just supplying these to the viewer is enough to allow it to put media textures on prims (previously the icons were greyed out). This is not yet persisted even in-memory, so no other avatars will see it yet.
* add stub media-on-a-prim (shared media) moduleJustin Clark-Casey (justincc)2010-07-261-0/+56