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* Improve previous ILandObject method doc.Justin Clark-Casey (justincc)2011-04-063-49/+87
* Add method doc to some land bitmap methods in ILandObject.Justin Clark-Casey (justincc)2011-04-062-18/+48
* properly refresh object owner list when refresh button is hit on land parcel ...Justin Clark-Casey (justincc)2011-04-052-9/+14
* remove now unused individual LandData prim counts.Justin Clark-Casey (justincc)2011-04-053-105/+27
* If an object is selected, then don't include it in owner/group/others prim co...Justin Clark-Casey (justincc)2011-04-051-13/+18
* If land is not group owned (group ID is always UUID.Zero) then don't check if...Justin Clark-Casey (justincc)2011-04-021-2/+0
* add test for removing group owned objectsJustin Clark-Casey (justincc)2011-04-021-0/+32
* add test for adding group object, factor out initial zero counts testJustin Clark-Casey (justincc)2011-04-021-7/+45
* add remove others object prim count testJustin Clark-Casey (justincc)2011-04-021-0/+23
* refactor: rename m_dummyUserId to m_otherUserIdJustin Clark-Casey (justincc)2011-04-021-9/+9
* If the land has no group ownership (it is UUID.Zero) then don't put prims in ...Justin Clark-Casey (justincc)2011-04-022-2/+23
* If the prim count gets an object with invalid bounds, don't try to count it.Justin Clark-Casey (justincc)2011-03-312-3/+8
* Put in temporary logging message to find out if scene objects are requesting ...Justin Clark-Casey (justincc)2011-03-311-4/+5
* When a new parcel is created, make sure the prim counts are updated.Justin Clark-Casey (justincc)2011-03-301-2/+2
* (re)implement selected prim count.Justin Clark-Casey (justincc)2011-03-302-3/+46
* disable prim count debug logging temporarilyJustin Clark-Casey (justincc)2011-03-291-33/+35
* move total parcel prim calculations into IPrimCounts instead of doing this in...Justin Clark-Casey (justincc)2011-03-262-1/+46
* When an object is duplicated, add the dupe to the uuid/local id indexes as we...Justin Clark-Casey (justincc)2011-03-261-0/+23
* Add test for PCM taint. This currently fails due to unexpected behaviour of ...Justin Clark-Casey (justincc)2011-03-262-16/+87
* Start using IPrimCounts populated by PrimCountModule instead of LandData coun...Justin Clark-Casey (justincc)2011-03-252-2/+2
* Add ILandObject.IPrimCounts for the new prim count module.Justin Clark-Casey (justincc)2011-03-254-31/+47
* factor out common test setup code in PCM testsJustin Clark-Casey (justincc)2011-03-231-57/+53
* extend TestAddOwnerObject() to add a second objectJustin Clark-Casey (justincc)2011-03-231-4/+14
* Add PrimCountModuleTests.TestRemoveOwnerObject().Justin Clark-Casey (justincc)2011-03-231-1/+38
* refactor: simplify part of AddSceneObject() test setup by moving sog construc...Justin Clark-Casey (justincc)2011-03-231-10/+1
* use a 3 part object for the pcm test rather than a 1 part, for improved test ...Justin Clark-Casey (justincc)2011-03-231-10/+14
* user a non UUID.Zero user in pcm test to avoid any special treatment of UUID....Justin Clark-Casey (justincc)2011-03-231-4/+5
* Extend simple PCM add object test to check all countsJustin Clark-Casey (justincc)2011-03-231-0/+11
* Add method doc to the Get*() methods on PrimCountModuleJustin Clark-Casey (justincc)2011-03-231-0/+27
* remove a rogue Console.WriteLine() from the last commit.Justin Clark-Casey (justincc)2011-03-231-1/+0
* Add generic EventManager.OnObjectAddedToScene and get PrimCountModule to list...Justin Clark-Casey (justincc)2011-03-233-2/+14
* Add an initial confidence-building TestAddObject() for prim counts.Justin Clark-Casey (justincc)2011-03-223-19/+108
* Flash out the prim count moduleMelanie2011-01-291-0/+174
* Create the structure of classes and interfaces to replace the cruft thatMelanie2011-01-291-0/+120
* Adding the prim count module skeletonMelanie2011-01-281-0/+112
* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2011-01-281-2/+14
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| * Put confirmation on "land clear" command to avoid nasty accidentsJustin Clark-Casey (justincc)2011-01-271-2/+14
* | Thank you, Goetz, for a patch to fix prim count display in cut regions.Melanie2011-01-282-9/+23
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* When an oar is loaded, do not create a default parcel before loading the parc...Justin Clark-Casey (justincc)2011-01-272-10/+17
* Show local IDs in "land show" output.Justin Clark-Casey (justincc)2011-01-271-5/+6
* Add "land clear" commandJustin Clark-Casey (justincc)2011-01-271-3/+13
* Fix OAR parcel loading so that old parcels are replaced by the new instead of...Justin Clark-Casey (justincc)2011-01-272-0/+25
* remove unused CreateBaseLand()Justin Clark-Casey (justincc)2011-01-271-9/+0
* Implement command "land show". This shows all the parcels on the currently s...Justin Clark-Casey (justincc)2011-01-263-18/+121
* Fixes mantis #5343Diva Canto2011-01-231-0/+1
* Fix scoping for prim region crossingsMelanie2011-01-031-1/+1
* Implement Scope ID lookup on GetLandData. Stacked regions were not handledMelanie2011-01-031-34/+34
* Fix a small bug in ban list handlingMelanie2010-12-131-0/+2
* Revamp the viewer -> banlist packet processing so fix a number of bugs.Melanie2010-12-132-67/+167
* Fix parcel bans to work only on the avatars they're supposed to work on inste...Melanie2010-11-091-14/+15