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* When a new parcel is created, make sure the prim counts are updated.Justin Clark-Casey (justincc)2011-03-301-2/+2
| | | | This is done by tainting the counts where appropriate
* (re)implement selected prim count.Justin Clark-Casey (justincc)2011-03-302-3/+46
| | | | This does not currently count objects that are sat upon (which the viewer ui implies should be included in this count)
* disable prim count debug logging temporarilyJustin Clark-Casey (justincc)2011-03-291-33/+35
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* move total parcel prim calculations into IPrimCounts instead of doing this ↵Justin Clark-Casey (justincc)2011-03-262-1/+46
| | | | | | in LLClientView need to move selected prim counts from LandData/LMM still
* When an object is duplicated, add the dupe to the uuid/local id indexes as ↵Justin Clark-Casey (justincc)2011-03-261-0/+23
| | | | | | | | | well as the basic entities list. Added a prim counts test to reinforce this - shift-copy was no incrementing prim count. This will sometime become a basic scene test. New code needs to be refactored so we just call SceneGraph.AddSceneObject(). This will happen in the near future. With this, basic owner prim counts on a single parcel appear to be working fine (with the same previous existing taint calls as used by the land management module). More work to do.
* Add test for PCM taint. This currently fails due to unexpected behaviour of ↵Justin Clark-Casey (justincc)2011-03-262-16/+87
| | | | | | SceneGraph.ForEachSOG(). This will be corrected soon. Also adds lots of temproarily debug logging
* Start using IPrimCounts populated by PrimCountModule instead of LandData ↵Justin Clark-Casey (justincc)2011-03-252-2/+2
| | | | | | | counts populated by LandManagementModule. In order to pass ILandObject into IClientAPI.SendLandProperties(), had to push ILandObject and IPrimCounts into OpenSim.Framework from OpenSim.Region.Framework.Interfaces, in order to avoid ci Counts are showing odd behaviour at the moment, this will be addressed shortly.
* Add ILandObject.IPrimCounts for the new prim count module.Justin Clark-Casey (justincc)2011-03-254-31/+47
| | | | Not functional yet, but tests now act against this object rather than interrogating the module directly
* factor out common test setup code in PCM testsJustin Clark-Casey (justincc)2011-03-231-57/+53
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* extend TestAddOwnerObject() to add a second objectJustin Clark-Casey (justincc)2011-03-231-4/+14
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* Add PrimCountModuleTests.TestRemoveOwnerObject().Justin Clark-Casey (justincc)2011-03-231-1/+38
| | | | Also adds SceneSetupHelpers methods to easily create sogs with different part UUIDs
* refactor: simplify part of AddSceneObject() test setup by moving sog ↵Justin Clark-Casey (justincc)2011-03-231-10/+1
| | | | construction into SceneSetupHelpers.CreateSceneObject()
* use a 3 part object for the pcm test rather than a 1 part, for improved test ↵Justin Clark-Casey (justincc)2011-03-231-10/+14
| | | | coverage
* user a non UUID.Zero user in pcm test to avoid any special treatment of ↵Justin Clark-Casey (justincc)2011-03-231-4/+5
| | | | UUID.Zero
* Extend simple PCM add object test to check all countsJustin Clark-Casey (justincc)2011-03-231-0/+11
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* Add method doc to the Get*() methods on PrimCountModuleJustin Clark-Casey (justincc)2011-03-231-0/+27
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* remove a rogue Console.WriteLine() from the last commit.Justin Clark-Casey (justincc)2011-03-231-1/+0
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* Add generic EventManager.OnObjectAddedToScene and get PrimCountModule to ↵Justin Clark-Casey (justincc)2011-03-233-2/+14
| | | | | | | listen for that rather than EventManager.OnParcelPrimCountAdd OnParcelPrimCountAdd had the wrong semantics for the PrimCountModule - it was invoked for every entity in the scene, not just new ones, which would screw up the untainted count. Extend automated test for this scenario.
* Add an initial confidence-building TestAddObject() for prim counts.Justin Clark-Casey (justincc)2011-03-223-19/+108
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* Flash out the prim count moduleMelanie2011-01-291-0/+174
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* Create the structure of classes and interfaces to replace the cruft thatMelanie2011-01-291-0/+120
| | | | is in the land management module today
* Adding the prim count module skeletonMelanie2011-01-281-0/+112
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* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2011-01-281-2/+14
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| * Put confirmation on "land clear" command to avoid nasty accidentsJustin Clark-Casey (justincc)2011-01-271-2/+14
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* | Thank you, Goetz, for a patch to fix prim count display in cut regions.Melanie2011-01-282-9/+23
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* When an oar is loaded, do not create a default parcel before loading the ↵Justin Clark-Casey (justincc)2011-01-272-10/+17
| | | | | | | | parcels from the OAR. The region spanning parcel shouldn't exist in this situation. If it does, when the land data is loaded it is repersisted with a local ID which comes after the ones loaded via the oar, which obliterates the oar loaded one. Resaving the data we just loaded from the database is somewhat odd in itself (though this makes sense from the way that OAR loading was already using the same event).
* Show local IDs in "land show" output.Justin Clark-Casey (justincc)2011-01-271-5/+6
| | | | Also properly insert region name in "land clear" command
* Add "land clear" commandJustin Clark-Casey (justincc)2011-01-271-3/+13
| | | | This clears all parcels from the currently selected region and replaces them with the single region spanning default parcel owned by the estate owner
* Fix OAR parcel loading so that old parcels are replaced by the new instead ↵Justin Clark-Casey (justincc)2011-01-272-0/+25
| | | | | | of merged. The --merge switch will still merge the old and new land parcelling.
* remove unused CreateBaseLand()Justin Clark-Casey (justincc)2011-01-271-9/+0
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* Implement command "land show". This shows all the parcels on the currently ↵Justin Clark-Casey (justincc)2011-01-263-18/+121
| | | | | | selected region/s This is useful for diagnostics. The command is "land show" rather than "show land" because it's implemented as a module specific subcommand.
* Fixes mantis #5343Diva Canto2011-01-231-0/+1
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* Fix scoping for prim region crossingsMelanie2011-01-031-1/+1
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* Implement Scope ID lookup on GetLandData. Stacked regions were not handledMelanie2011-01-031-34/+34
| | | | properly
* Fix a small bug in ban list handlingMelanie2010-12-131-0/+2
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* Revamp the viewer -> banlist packet processing so fix a number of bugs.Melanie2010-12-132-67/+167
| | | | | | | Remove the too coarse CanEditParcel method in favor of a CanEditParcelProperties method that takes a GroupPowers argument to specify what action is to be taken. Also, make the method to set parcel data much more granular. Permissions in a deeded setting should now work.
* Fix parcel bans to work only on the avatars they're supposed to work on ↵Melanie2010-11-091-14/+15
| | | | instead of pushing all avatars, even the ones that are allowed.
* Formatting cleanup.Jeff Ames2010-09-122-67/+62
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* First pass at cleaning up thread safety in EntityManager and SceneGraphJohn Hurliman2010-09-101-1/+2
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* Reflect the ParcelPropertiesUpdateRequest into Scene.EventManager, becauseMelanie Thielker2010-09-061-3/+11
| | | | modules need to see it (Search!) even if it comes in via CAPS
* Remove "Dwell" support from core and replace it with calls to methodsMelanie Thielker2010-09-051-13/+0
| | | | on IDwellModule
* Implements parcel media setting persistence and packet / CAPS handlingJonathan Freedman2010-08-302-2/+70
| | | | | | properly for the new media settings. Signed-off-by: Melanie <melanie@t-data.com>
* minor: remove mono compiler warningsJustin Clark-Casey (justincc)2010-08-131-6/+6
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* Correct display of landmark about info. Also correct region maturity ratingMelanie Thielker2010-08-071-1/+5
| | | | | in LM info. Maturity is NOT the parcel's setting, that is only for the image and text. Parcel maturity is governed by region maturity.
* Allow gods and estate managers/owners to be unaffected by parcel bansMelanie Thielker2010-07-291-0/+6
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* Remove getting the object capacity from the money module. It is now setMelanie Thielker2010-07-141-2/+2
| | | | directly from the Region Info (and the region ini file)
* Implements three new OSSL functions for parcel management: osParcelJoin ↵OpenSim Master2010-05-132-0/+26
| | | | joins parcels in an area, osParcelSubdivide splits parcels in an area, osParcelSetDetails sets parcel name, description, owner and group owner. Join and Subdivide methods in LandChannel are exposed.
* Also remove sale and search flags on god owner change.Melanie2010-05-071-0/+1
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* Remove land that is being abandoned from search. This is now consistent withMelanie2010-05-071-0/+1
| | | | sale and reclaim.
* Ensure the show in search flag is cleared on ownership change. Also, whenMelanie2010-05-062-1/+8
| | | | | land is reclaimed, reset it's for sale flags so it can't be bought again right away.