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My fork of OpenSim for IG and MG, called SledjChisl.
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2011-04-06
Signal prim count taint if the AbsolutePosition of a scene object changes.
Justin Clark-Casey (justincc)
1
-4
/
+26
2011-04-06
Improve previous ILandObject method doc.
Justin Clark-Casey (justincc)
3
-49
/
+87
2011-04-06
Add method doc to some land bitmap methods in ILandObject.
Justin Clark-Casey (justincc)
2
-18
/
+48
2011-04-05
properly refresh object owner list when refresh button is hit on land parcel ...
Justin Clark-Casey (justincc)
2
-9
/
+14
2011-04-05
remove now unused individual LandData prim counts.
Justin Clark-Casey (justincc)
3
-105
/
+27
2011-04-05
If an object is selected, then don't include it in owner/group/others prim co...
Justin Clark-Casey (justincc)
1
-13
/
+18
2011-04-02
If land is not group owned (group ID is always UUID.Zero) then don't check if...
Justin Clark-Casey (justincc)
1
-2
/
+0
2011-04-02
add test for removing group owned objects
Justin Clark-Casey (justincc)
1
-0
/
+32
2011-04-02
add test for adding group object, factor out initial zero counts test
Justin Clark-Casey (justincc)
1
-7
/
+45
2011-04-02
add remove others object prim count test
Justin Clark-Casey (justincc)
1
-0
/
+23
2011-04-02
refactor: rename m_dummyUserId to m_otherUserId
Justin Clark-Casey (justincc)
1
-9
/
+9
2011-04-02
If the land has no group ownership (it is UUID.Zero) then don't put prims in ...
Justin Clark-Casey (justincc)
2
-2
/
+23
2011-03-31
If the prim count gets an object with invalid bounds, don't try to count it.
Justin Clark-Casey (justincc)
2
-3
/
+8
2011-03-31
Put in temporary logging message to find out if scene objects are requesting ...
Justin Clark-Casey (justincc)
1
-4
/
+5
2011-03-30
When a new parcel is created, make sure the prim counts are updated.
Justin Clark-Casey (justincc)
1
-2
/
+2
2011-03-30
(re)implement selected prim count.
Justin Clark-Casey (justincc)
2
-3
/
+46
2011-03-29
disable prim count debug logging temporarily
Justin Clark-Casey (justincc)
1
-33
/
+35
2011-03-26
move total parcel prim calculations into IPrimCounts instead of doing this in...
Justin Clark-Casey (justincc)
2
-1
/
+46
2011-03-26
When an object is duplicated, add the dupe to the uuid/local id indexes as we...
Justin Clark-Casey (justincc)
1
-0
/
+23
2011-03-26
Add test for PCM taint. This currently fails due to unexpected behaviour of ...
Justin Clark-Casey (justincc)
2
-16
/
+87
2011-03-25
Start using IPrimCounts populated by PrimCountModule instead of LandData coun...
Justin Clark-Casey (justincc)
2
-2
/
+2
2011-03-25
Add ILandObject.IPrimCounts for the new prim count module.
Justin Clark-Casey (justincc)
4
-31
/
+47
2011-03-23
factor out common test setup code in PCM tests
Justin Clark-Casey (justincc)
1
-57
/
+53
2011-03-23
extend TestAddOwnerObject() to add a second object
Justin Clark-Casey (justincc)
1
-4
/
+14
2011-03-23
Add PrimCountModuleTests.TestRemoveOwnerObject().
Justin Clark-Casey (justincc)
1
-1
/
+38
2011-03-23
refactor: simplify part of AddSceneObject() test setup by moving sog construc...
Justin Clark-Casey (justincc)
1
-10
/
+1
2011-03-23
use a 3 part object for the pcm test rather than a 1 part, for improved test ...
Justin Clark-Casey (justincc)
1
-10
/
+14
2011-03-23
user a non UUID.Zero user in pcm test to avoid any special treatment of UUID....
Justin Clark-Casey (justincc)
1
-4
/
+5
2011-03-23
Extend simple PCM add object test to check all counts
Justin Clark-Casey (justincc)
1
-0
/
+11
2011-03-23
Add method doc to the Get*() methods on PrimCountModule
Justin Clark-Casey (justincc)
1
-0
/
+27
2011-03-23
remove a rogue Console.WriteLine() from the last commit.
Justin Clark-Casey (justincc)
1
-1
/
+0
2011-03-23
Add generic EventManager.OnObjectAddedToScene and get PrimCountModule to list...
Justin Clark-Casey (justincc)
3
-2
/
+14
2011-03-22
Add an initial confidence-building TestAddObject() for prim counts.
Justin Clark-Casey (justincc)
3
-19
/
+108
2011-01-29
Flash out the prim count module
Melanie
1
-0
/
+174
2011-01-29
Create the structure of classes and interfaces to replace the cruft that
Melanie
1
-0
/
+120
2011-01-28
Adding the prim count module skeleton
Melanie
1
-0
/
+112
2011-01-28
Thank you, Goetz, for a patch to fix prim count display in cut regions.
Melanie
2
-9
/
+23
2011-01-27
Put confirmation on "land clear" command to avoid nasty accidents
Justin Clark-Casey (justincc)
1
-2
/
+14
2011-01-27
When an oar is loaded, do not create a default parcel before loading the parc...
Justin Clark-Casey (justincc)
2
-10
/
+17
2011-01-27
Show local IDs in "land show" output.
Justin Clark-Casey (justincc)
1
-5
/
+6
2011-01-27
Add "land clear" command
Justin Clark-Casey (justincc)
1
-3
/
+13
2011-01-27
Fix OAR parcel loading so that old parcels are replaced by the new instead of...
Justin Clark-Casey (justincc)
2
-0
/
+25
2011-01-27
remove unused CreateBaseLand()
Justin Clark-Casey (justincc)
1
-9
/
+0
2011-01-26
Implement command "land show". This shows all the parcels on the currently s...
Justin Clark-Casey (justincc)
3
-18
/
+121
2011-01-23
Fixes mantis #5343
Diva Canto
1
-0
/
+1
2011-01-03
Fix scoping for prim region crossings
Melanie
1
-1
/
+1
2011-01-03
Implement Scope ID lookup on GetLandData. Stacked regions were not handled
Melanie
1
-34
/
+34
2010-12-13
Fix a small bug in ban list handling
Melanie
1
-0
/
+2
2010-12-13
Revamp the viewer -> banlist packet processing so fix a number of bugs.
Melanie
2
-67
/
+167
2010-11-09
Fix parcel bans to work only on the avatars they're supposed to work on inste...
Melanie
1
-14
/
+15
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