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2009-08-01* Tweak the caps manager so that the NPCAvatar works again.Teravus Ovares1-1/+4
2009-07-25* Updates libOMV to version 0.7.0Teravus Ovares2-8/+8
* Uses mantis #3811 as a base (thanks jhuliman) with changes. * E-mail regarding interface changes sent to the opensim-dev list * Archive: https://lists.berlios.de/pipermail/opensim-dev/2009-July/007219.html
2009-06-18* Corrected CAPS namespacesArthur Valadares1-2/+2
* "luke, use the sed"
2009-06-01Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames3-3/+3
LICENSE.txt.
2009-05-24Allow the perms module to inspect and modify the list of objects to returnMelanie Thielker1-4/+4
for more fine-grained control
2009-05-24Add a new permissions check for bulk object returns.Melanie Thielker1-0/+3
2009-05-12Correctly reset the group ownership flag when a parcel is reclaimed.Melanie Thielker1-0/+1
2009-05-12Hook up deed permissions checking to the land moduleMelanie Thielker1-1/+3
2009-05-10Add some asset cache plumbing. Change the generic cache from UUID to stringMelanie Thielker1-1/+3
keys to allow caching the new crop of URI identified objects.
2009-05-04Intermediate commit. WILL NOT COMPILE!Melanie Thielker1-0/+1
2009-04-19Thank you kindly, MCortez, for a patch that:Charles Krinke2-1/+34
This hooks up the LandManagementModule to handle the DeedParcelToGroup packet. Now people can start testing land assigned to and owned by groups. Also fixes a viewer crash issue when searching for and then joining a group with an agent that is not already being tracked by groups server.
2009-04-16Correctly flag group owned prims in the land prim listMelanie Thielker1-1/+4
2009-04-16Fix build break and change some groups interfacesMelanie Thielker1-1/+1
2009-04-06* Implements World.Parcels[] array for MRM scripting.Adam Frisby1-0/+9
2009-03-05* refactor: move media and music url setting from scene into LandObjectJustin Clarke Casey1-1/+20
2009-03-05* simplify media and music url setting since we never get back a null land ↵Justin Clarke Casey1-7/+2
object
2009-03-05* Replace some string to byte conversions for object/item name/description ↵Justin Clarke Casey1-1/+1
fields with the LLUtil function that prevents the max string size from being breached
2009-02-14Thank you, patnad, for a patch that removes the "Subdivision of" textMelanie Thielker1-1/+1
when dividing land. Fixes Mantis #3154
2009-02-13* refactor: Move export map function to world map module from sceneJustin Clarke Casey1-0/+1
2009-02-12large scale fix for svn props after "the great refactor"Sean Dague3-30/+30
2009-02-12* optimized usings.lbsa713-34/+33
2009-02-10this is step 2 of 2 of the OpenSim.Region.Environment refactor.Dr Scofield3-0/+2465
NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator