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2009-08-31* When the RegionCombinerModule is active add an extra set of borders with ↵Teravus Ovares (Dan Olivares)1-1/+56
Infinite distances around the whole AABB of the region
2009-08-31Remove typo version of ReplaceableInterface property from RegionCombinerModule.Jeff Ames1-2/+0
2009-08-30* When the RegionCombinerModule is off, make borders have an infinite aabb ↵Teravus Ovares (Dan Olivares)1-1/+21
perpendicular to the cardinal
2009-08-29Ok, merging the RegionCombinerModule with master.Teravus Ovares (Dan Olivares)1-4/+5
2009-08-29* Rename the RegionCombiner Module from PhysicsCombinerTeravus Ovares (Dan Olivares)1-4/+5
2009-08-29* Fixes looking up parcel permissions in virtual regions.Teravus Ovares (Dan Olivares)1-3/+183
2009-08-29* Only lock the Borders when they're being changed, otherwise one avatar's ↵Teravus Ovares (Dan Olivares)1-19/+54
movement could hinder another avatar's movement.
2009-08-28* Allow corner prim crossings. Previously this was only on a single ↵Teravus Ovares (Dan Olivares)1-11/+56
cardinal direction * Some leg work in getting avatar teleports into 'virtual regions' moved to the proper region.
2009-08-21* It turns out that Physics heightmap values were being stored in managed ↵Teravus Ovares (Dan Olivares)2-43/+69
memory in _heightmap and using multiple heightmaps caused them all to overwrite each other and the last one was the heightmap for all of the regions. This fixes that. It also reduces the terrain resolution to half.
2009-08-20* Adds PhysicsCombiner ModuleTeravus Ovares (Dan Olivares)1-0/+355
* May rename this later
2009-08-08* More tweaking of the various services to work with nonstandard region ↵Teravus Ovares (Dan Olivares)2-8/+21
sizes. * Now, what's available of the terrain will show and it'll be truncated if it's larger on Linden Clients. Parcel minimum is 64 (256/4) for the client to accept it.
2009-08-07This is the second part of the 'not crash on regionsize changes'. This ↵Teravus Ovares (Dan Olivares)2-14/+16
lets you configure region sizes to be smaller without crashing the region. I remind you that regions are still square, must be a multiple of 4, and the Linden client doesn't like anything other then 256. If you set it bigger or smaller, the terrain doesn't load in the client, the map has issues, and god forbid you connect it to a grid that expects 256m regions.
2009-08-01* Tweak the caps manager so that the NPCAvatar works again.Teravus Ovares1-1/+4
2009-07-25* Updates libOMV to version 0.7.0Teravus Ovares2-8/+8
* Uses mantis #3811 as a base (thanks jhuliman) with changes. * E-mail regarding interface changes sent to the opensim-dev list * Archive: https://lists.berlios.de/pipermail/opensim-dev/2009-July/007219.html
2009-06-18* Corrected CAPS namespacesArthur Valadares1-2/+2
* "luke, use the sed"
2009-06-01Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames3-3/+3
LICENSE.txt.
2009-05-24Allow the perms module to inspect and modify the list of objects to returnMelanie Thielker1-4/+4
for more fine-grained control
2009-05-24Add a new permissions check for bulk object returns.Melanie Thielker1-0/+3
2009-05-12Correctly reset the group ownership flag when a parcel is reclaimed.Melanie Thielker1-0/+1
2009-05-12Hook up deed permissions checking to the land moduleMelanie Thielker1-1/+3
2009-05-10Add some asset cache plumbing. Change the generic cache from UUID to stringMelanie Thielker1-1/+3
keys to allow caching the new crop of URI identified objects.
2009-05-04Intermediate commit. WILL NOT COMPILE!Melanie Thielker1-0/+1
2009-04-19Thank you kindly, MCortez, for a patch that:Charles Krinke2-1/+34
This hooks up the LandManagementModule to handle the DeedParcelToGroup packet. Now people can start testing land assigned to and owned by groups. Also fixes a viewer crash issue when searching for and then joining a group with an agent that is not already being tracked by groups server.
2009-04-16Correctly flag group owned prims in the land prim listMelanie Thielker1-1/+4
2009-04-16Fix build break and change some groups interfacesMelanie Thielker1-1/+1
2009-04-06* Implements World.Parcels[] array for MRM scripting.Adam Frisby1-0/+9
2009-03-05* refactor: move media and music url setting from scene into LandObjectJustin Clarke Casey1-1/+20
2009-03-05* simplify media and music url setting since we never get back a null land ↵Justin Clarke Casey1-7/+2
object
2009-03-05* Replace some string to byte conversions for object/item name/description ↵Justin Clarke Casey1-1/+1
fields with the LLUtil function that prevents the max string size from being breached
2009-02-14Thank you, patnad, for a patch that removes the "Subdivision of" textMelanie Thielker1-1/+1
when dividing land. Fixes Mantis #3154
2009-02-13* refactor: Move export map function to world map module from sceneJustin Clarke Casey1-0/+1
2009-02-12large scale fix for svn props after "the great refactor"Sean Dague3-30/+30
2009-02-12* optimized usings.lbsa713-34/+33
2009-02-10this is step 2 of 2 of the OpenSim.Region.Environment refactor.Dr Scofield3-0/+2465
NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator