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2011-04-06Signal prim count taint if the AbsolutePosition of a scene object changes.Justin Clark-Casey (justincc)1-4/+26
This updates prim counts correctly if an object is moved by something other than an avatar (e.g. scripts, region modules) Create TestMoveOwnerObject() regression test for this case.
2011-04-06Improve previous ILandObject method doc.Justin Clark-Casey (justincc)3-49/+87
For test code, take a part name prefix when creating objects, so that these can be more easily identified in the logs
2011-04-06Add method doc to some land bitmap methods in ILandObject.Justin Clark-Casey (justincc)2-18/+48
Also changes prim count tests to use the correct upper region bounds, though the method actually ignores the overage.
2011-04-05properly refresh object owner list when refresh button is hit on land parcel ↵Justin Clark-Casey (justincc)2-9/+14
object tab
2011-04-05remove now unused individual LandData prim counts.Justin Clark-Casey (justincc)3-105/+27
However, the calls to the land management module to record prims need to remain, since they were also being used to return owner object lists, etc. This is probably why prim counts were being done there in the first place.
2011-04-05If an object is selected, then don't include it in owner/group/others prim ↵Justin Clark-Casey (justincc)1-13/+18
counts. This fixes the total prim count that the viewer displays when prims are selected - it appears to ignore the total that we pass it and adds up the counts separately.
2011-04-02If land is not group owned (group ID is always UUID.Zero) then don't check ↵Justin Clark-Casey (justincc)1-2/+0
if a prim should be added to the group count
2011-04-02add test for removing group owned objectsJustin Clark-Casey (justincc)1-0/+32
2011-04-02add test for adding group object, factor out initial zero counts testJustin Clark-Casey (justincc)1-7/+45
2011-04-02add remove others object prim count testJustin Clark-Casey (justincc)1-0/+23
2011-04-02refactor: rename m_dummyUserId to m_otherUserIdJustin Clark-Casey (justincc)1-9/+9
2011-04-02If the land has no group ownership (it is UUID.Zero) then don't put prims in ↵Justin Clark-Casey (justincc)2-2/+23
the group count when they are also not group owned. Also adds simple test for others owned count when an object is added
2011-03-31If the prim count gets an object with invalid bounds, don't try to count it.Justin Clark-Casey (justincc)2-3/+8
This appears to be the more probable explanation for some failures seen. Either we're counting attachments which are temporarily out of bounds (shouldn't be due to the IsAttachment) check or we're counting scene objects which have out of bounds co-ordinates (seems more likely)
2011-03-31Put in temporary logging message to find out if scene objects are requesting ↵Justin Clark-Casey (justincc)1-4/+5
land objects for co-ordinates outside the region
2011-03-30When a new parcel is created, make sure the prim counts are updated.Justin Clark-Casey (justincc)1-2/+2
This is done by tainting the counts where appropriate
2011-03-30(re)implement selected prim count.Justin Clark-Casey (justincc)2-3/+46
This does not currently count objects that are sat upon (which the viewer ui implies should be included in this count)
2011-03-29disable prim count debug logging temporarilyJustin Clark-Casey (justincc)1-33/+35
2011-03-26move total parcel prim calculations into IPrimCounts instead of doing this ↵Justin Clark-Casey (justincc)2-1/+46
in LLClientView need to move selected prim counts from LandData/LMM still
2011-03-26When an object is duplicated, add the dupe to the uuid/local id indexes as ↵Justin Clark-Casey (justincc)1-0/+23
well as the basic entities list. Added a prim counts test to reinforce this - shift-copy was no incrementing prim count. This will sometime become a basic scene test. New code needs to be refactored so we just call SceneGraph.AddSceneObject(). This will happen in the near future. With this, basic owner prim counts on a single parcel appear to be working fine (with the same previous existing taint calls as used by the land management module). More work to do.
2011-03-26Add test for PCM taint. This currently fails due to unexpected behaviour of ↵Justin Clark-Casey (justincc)2-16/+87
SceneGraph.ForEachSOG(). This will be corrected soon. Also adds lots of temproarily debug logging
2011-03-25Start using IPrimCounts populated by PrimCountModule instead of LandData ↵Justin Clark-Casey (justincc)2-2/+2
counts populated by LandManagementModule. In order to pass ILandObject into IClientAPI.SendLandProperties(), had to push ILandObject and IPrimCounts into OpenSim.Framework from OpenSim.Region.Framework.Interfaces, in order to avoid ci Counts are showing odd behaviour at the moment, this will be addressed shortly.
2011-03-25Add ILandObject.IPrimCounts for the new prim count module.Justin Clark-Casey (justincc)4-31/+47
Not functional yet, but tests now act against this object rather than interrogating the module directly
2011-03-23factor out common test setup code in PCM testsJustin Clark-Casey (justincc)1-57/+53
2011-03-23extend TestAddOwnerObject() to add a second objectJustin Clark-Casey (justincc)1-4/+14
2011-03-23Add PrimCountModuleTests.TestRemoveOwnerObject().Justin Clark-Casey (justincc)1-1/+38
Also adds SceneSetupHelpers methods to easily create sogs with different part UUIDs
2011-03-23refactor: simplify part of AddSceneObject() test setup by moving sog ↵Justin Clark-Casey (justincc)1-10/+1
construction into SceneSetupHelpers.CreateSceneObject()
2011-03-23use a 3 part object for the pcm test rather than a 1 part, for improved test ↵Justin Clark-Casey (justincc)1-10/+14
coverage
2011-03-23user a non UUID.Zero user in pcm test to avoid any special treatment of ↵Justin Clark-Casey (justincc)1-4/+5
UUID.Zero
2011-03-23Extend simple PCM add object test to check all countsJustin Clark-Casey (justincc)1-0/+11
2011-03-23Add method doc to the Get*() methods on PrimCountModuleJustin Clark-Casey (justincc)1-0/+27
2011-03-23remove a rogue Console.WriteLine() from the last commit.Justin Clark-Casey (justincc)1-1/+0
2011-03-23Add generic EventManager.OnObjectAddedToScene and get PrimCountModule to ↵Justin Clark-Casey (justincc)3-2/+14
listen for that rather than EventManager.OnParcelPrimCountAdd OnParcelPrimCountAdd had the wrong semantics for the PrimCountModule - it was invoked for every entity in the scene, not just new ones, which would screw up the untainted count. Extend automated test for this scenario.
2011-03-22Add an initial confidence-building TestAddObject() for prim counts.Justin Clark-Casey (justincc)3-19/+108
2011-01-29Flash out the prim count moduleMelanie1-0/+174
2011-01-29Create the structure of classes and interfaces to replace the cruft thatMelanie1-0/+120
is in the land management module today
2011-01-28Adding the prim count module skeletonMelanie1-0/+112
2011-01-28Thank you, Goetz, for a patch to fix prim count display in cut regions.Melanie2-9/+23
2011-01-27Put confirmation on "land clear" command to avoid nasty accidentsJustin Clark-Casey (justincc)1-2/+14
2011-01-27When an oar is loaded, do not create a default parcel before loading the ↵Justin Clark-Casey (justincc)2-10/+17
parcels from the OAR. The region spanning parcel shouldn't exist in this situation. If it does, when the land data is loaded it is repersisted with a local ID which comes after the ones loaded via the oar, which obliterates the oar loaded one. Resaving the data we just loaded from the database is somewhat odd in itself (though this makes sense from the way that OAR loading was already using the same event).
2011-01-27Show local IDs in "land show" output.Justin Clark-Casey (justincc)1-5/+6
Also properly insert region name in "land clear" command
2011-01-27Add "land clear" commandJustin Clark-Casey (justincc)1-3/+13
This clears all parcels from the currently selected region and replaces them with the single region spanning default parcel owned by the estate owner
2011-01-27Fix OAR parcel loading so that old parcels are replaced by the new instead ↵Justin Clark-Casey (justincc)2-0/+25
of merged. The --merge switch will still merge the old and new land parcelling.
2011-01-27remove unused CreateBaseLand()Justin Clark-Casey (justincc)1-9/+0
2011-01-26Implement command "land show". This shows all the parcels on the currently ↵Justin Clark-Casey (justincc)3-18/+121
selected region/s This is useful for diagnostics. The command is "land show" rather than "show land" because it's implemented as a module specific subcommand.
2011-01-23Fixes mantis #5343Diva Canto1-0/+1
2011-01-03Fix scoping for prim region crossingsMelanie1-1/+1
2011-01-03Implement Scope ID lookup on GetLandData. Stacked regions were not handledMelanie1-34/+34
properly
2010-12-13Fix a small bug in ban list handlingMelanie1-0/+2
2010-12-13Revamp the viewer -> banlist packet processing so fix a number of bugs.Melanie2-67/+167
Remove the too coarse CanEditParcel method in favor of a CanEditParcelProperties method that takes a GroupPowers argument to specify what action is to be taken. Also, make the method to set parcel data much more granular. Permissions in a deeded setting should now work.
2010-11-09Fix parcel bans to work only on the avatars they're supposed to work on ↵Melanie1-14/+15
instead of pushing all avatars, even the ones that are allowed.