Commit message (Collapse) | Author | Age | Files | Lines | |
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* | rename TestHelper => TestHelpers for consistency | Justin Clark-Casey (justincc) | 2011-08-06 | 1 | -9/+9 |
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* | rename test SceneSetupHelpers -> SceneHelpers for consistency | Justin Clark-Casey (justincc) | 2011-08-06 | 1 | -16/+16 |
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* | Get rid of OpenSim.Tests.Common.Setup subpackage in favour of just ↵ | Justin Clark-Casey (justincc) | 2011-05-21 | 1 | -1/+0 |
| | | | | OpenSim.Tests.Common instead | ||||
* | Signal prim count taint if the AbsolutePosition of a scene object changes. | Justin Clark-Casey (justincc) | 2011-04-06 | 1 | -4/+26 |
| | | | | | This updates prim counts correctly if an object is moved by something other than an avatar (e.g. scripts, region modules) Create TestMoveOwnerObject() regression test for this case. | ||||
* | Improve previous ILandObject method doc. | Justin Clark-Casey (justincc) | 2011-04-06 | 1 | -43/+59 |
| | | | | For test code, take a part name prefix when creating objects, so that these can be more easily identified in the logs | ||||
* | Add method doc to some land bitmap methods in ILandObject. | Justin Clark-Casey (justincc) | 2011-04-06 | 1 | -5/+47 |
| | | | | Also changes prim count tests to use the correct upper region bounds, though the method actually ignores the overage. | ||||
* | add test for removing group owned objects | Justin Clark-Casey (justincc) | 2011-04-02 | 1 | -0/+32 |
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* | add test for adding group object, factor out initial zero counts test | Justin Clark-Casey (justincc) | 2011-04-02 | 1 | -7/+45 |
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* | add remove others object prim count test | Justin Clark-Casey (justincc) | 2011-04-02 | 1 | -0/+23 |
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* | refactor: rename m_dummyUserId to m_otherUserId | Justin Clark-Casey (justincc) | 2011-04-02 | 1 | -9/+9 |
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* | If the land has no group ownership (it is UUID.Zero) then don't put prims in ↵ | Justin Clark-Casey (justincc) | 2011-04-02 | 1 | -0/+21 |
| | | | | | | the group count when they are also not group owned. Also adds simple test for others owned count when an object is added | ||||
* | (re)implement selected prim count. | Justin Clark-Casey (justincc) | 2011-03-30 | 1 | -0/+6 |
| | | | | This does not currently count objects that are sat upon (which the viewer ui implies should be included in this count) | ||||
* | move total parcel prim calculations into IPrimCounts instead of doing this ↵ | Justin Clark-Casey (justincc) | 2011-03-26 | 1 | -1/+7 |
| | | | | | | in LLClientView need to move selected prim counts from LandData/LMM still | ||||
* | When an object is duplicated, add the dupe to the uuid/local id indexes as ↵ | Justin Clark-Casey (justincc) | 2011-03-26 | 1 | -0/+23 |
| | | | | | | | | | well as the basic entities list. Added a prim counts test to reinforce this - shift-copy was no incrementing prim count. This will sometime become a basic scene test. New code needs to be refactored so we just call SceneGraph.AddSceneObject(). This will happen in the near future. With this, basic owner prim counts on a single parcel appear to be working fine (with the same previous existing taint calls as used by the land management module). More work to do. | ||||
* | Add test for PCM taint. This currently fails due to unexpected behaviour of ↵ | Justin Clark-Casey (justincc) | 2011-03-26 | 1 | -1/+23 |
| | | | | | | SceneGraph.ForEachSOG(). This will be corrected soon. Also adds lots of temproarily debug logging | ||||
* | Add ILandObject.IPrimCounts for the new prim count module. | Justin Clark-Casey (justincc) | 2011-03-25 | 1 | -28/+32 |
| | | | | Not functional yet, but tests now act against this object rather than interrogating the module directly | ||||
* | factor out common test setup code in PCM tests | Justin Clark-Casey (justincc) | 2011-03-23 | 1 | -57/+53 |
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* | extend TestAddOwnerObject() to add a second object | Justin Clark-Casey (justincc) | 2011-03-23 | 1 | -4/+14 |
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* | Add PrimCountModuleTests.TestRemoveOwnerObject(). | Justin Clark-Casey (justincc) | 2011-03-23 | 1 | -1/+38 |
| | | | | Also adds SceneSetupHelpers methods to easily create sogs with different part UUIDs | ||||
* | refactor: simplify part of AddSceneObject() test setup by moving sog ↵ | Justin Clark-Casey (justincc) | 2011-03-23 | 1 | -10/+1 |
| | | | | construction into SceneSetupHelpers.CreateSceneObject() | ||||
* | use a 3 part object for the pcm test rather than a 1 part, for improved test ↵ | Justin Clark-Casey (justincc) | 2011-03-23 | 1 | -10/+14 |
| | | | | coverage | ||||
* | user a non UUID.Zero user in pcm test to avoid any special treatment of ↵ | Justin Clark-Casey (justincc) | 2011-03-23 | 1 | -4/+5 |
| | | | | UUID.Zero | ||||
* | Extend simple PCM add object test to check all counts | Justin Clark-Casey (justincc) | 2011-03-23 | 1 | -0/+11 |
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* | Add generic EventManager.OnObjectAddedToScene and get PrimCountModule to ↵ | Justin Clark-Casey (justincc) | 2011-03-23 | 1 | -0/+2 |
| | | | | | | | listen for that rather than EventManager.OnParcelPrimCountAdd OnParcelPrimCountAdd had the wrong semantics for the PrimCountModule - it was invoked for every entity in the scene, not just new ones, which would screw up the untainted count. Extend automated test for this scenario. | ||||
* | Add an initial confidence-building TestAddObject() for prim counts. | Justin Clark-Casey (justincc) | 2011-03-22 | 1 | -0/+75 |