Commit message (Collapse) | Author | Files | Lines | ||
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2011-08-06 | rename TestHelper => TestHelpers for consistency | Justin Clark-Casey (justincc) | 1 | -9/+9 | |
2011-08-06 | rename test SceneSetupHelpers -> SceneHelpers for consistency | Justin Clark-Casey (justincc) | 1 | -16/+16 | |
2011-05-21 | Get rid of OpenSim.Tests.Common.Setup subpackage in favour of just ↵ | Justin Clark-Casey (justincc) | 1 | -1/+0 | |
OpenSim.Tests.Common instead | |||||
2011-04-06 | Signal prim count taint if the AbsolutePosition of a scene object changes. | Justin Clark-Casey (justincc) | 1 | -4/+26 | |
This updates prim counts correctly if an object is moved by something other than an avatar (e.g. scripts, region modules) Create TestMoveOwnerObject() regression test for this case. | |||||
2011-04-06 | Improve previous ILandObject method doc. | Justin Clark-Casey (justincc) | 1 | -43/+59 | |
For test code, take a part name prefix when creating objects, so that these can be more easily identified in the logs | |||||
2011-04-06 | Add method doc to some land bitmap methods in ILandObject. | Justin Clark-Casey (justincc) | 1 | -5/+47 | |
Also changes prim count tests to use the correct upper region bounds, though the method actually ignores the overage. | |||||
2011-04-02 | add test for removing group owned objects | Justin Clark-Casey (justincc) | 1 | -0/+32 | |
2011-04-02 | add test for adding group object, factor out initial zero counts test | Justin Clark-Casey (justincc) | 1 | -7/+45 | |
2011-04-02 | add remove others object prim count test | Justin Clark-Casey (justincc) | 1 | -0/+23 | |
2011-04-02 | refactor: rename m_dummyUserId to m_otherUserId | Justin Clark-Casey (justincc) | 1 | -9/+9 | |
2011-04-02 | If the land has no group ownership (it is UUID.Zero) then don't put prims in ↵ | Justin Clark-Casey (justincc) | 1 | -0/+21 | |
the group count when they are also not group owned. Also adds simple test for others owned count when an object is added | |||||
2011-03-30 | (re)implement selected prim count. | Justin Clark-Casey (justincc) | 1 | -0/+6 | |
This does not currently count objects that are sat upon (which the viewer ui implies should be included in this count) | |||||
2011-03-26 | move total parcel prim calculations into IPrimCounts instead of doing this ↵ | Justin Clark-Casey (justincc) | 1 | -1/+7 | |
in LLClientView need to move selected prim counts from LandData/LMM still | |||||
2011-03-26 | When an object is duplicated, add the dupe to the uuid/local id indexes as ↵ | Justin Clark-Casey (justincc) | 1 | -0/+23 | |
well as the basic entities list. Added a prim counts test to reinforce this - shift-copy was no incrementing prim count. This will sometime become a basic scene test. New code needs to be refactored so we just call SceneGraph.AddSceneObject(). This will happen in the near future. With this, basic owner prim counts on a single parcel appear to be working fine (with the same previous existing taint calls as used by the land management module). More work to do. | |||||
2011-03-26 | Add test for PCM taint. This currently fails due to unexpected behaviour of ↵ | Justin Clark-Casey (justincc) | 1 | -1/+23 | |
SceneGraph.ForEachSOG(). This will be corrected soon. Also adds lots of temproarily debug logging | |||||
2011-03-25 | Add ILandObject.IPrimCounts for the new prim count module. | Justin Clark-Casey (justincc) | 1 | -28/+32 | |
Not functional yet, but tests now act against this object rather than interrogating the module directly | |||||
2011-03-23 | factor out common test setup code in PCM tests | Justin Clark-Casey (justincc) | 1 | -57/+53 | |
2011-03-23 | extend TestAddOwnerObject() to add a second object | Justin Clark-Casey (justincc) | 1 | -4/+14 | |
2011-03-23 | Add PrimCountModuleTests.TestRemoveOwnerObject(). | Justin Clark-Casey (justincc) | 1 | -1/+38 | |
Also adds SceneSetupHelpers methods to easily create sogs with different part UUIDs | |||||
2011-03-23 | refactor: simplify part of AddSceneObject() test setup by moving sog ↵ | Justin Clark-Casey (justincc) | 1 | -10/+1 | |
construction into SceneSetupHelpers.CreateSceneObject() | |||||
2011-03-23 | use a 3 part object for the pcm test rather than a 1 part, for improved test ↵ | Justin Clark-Casey (justincc) | 1 | -10/+14 | |
coverage | |||||
2011-03-23 | user a non UUID.Zero user in pcm test to avoid any special treatment of ↵ | Justin Clark-Casey (justincc) | 1 | -4/+5 | |
UUID.Zero | |||||
2011-03-23 | Extend simple PCM add object test to check all counts | Justin Clark-Casey (justincc) | 1 | -0/+11 | |
2011-03-23 | Add generic EventManager.OnObjectAddedToScene and get PrimCountModule to ↵ | Justin Clark-Casey (justincc) | 1 | -0/+2 | |
listen for that rather than EventManager.OnParcelPrimCountAdd OnParcelPrimCountAdd had the wrong semantics for the PrimCountModule - it was invoked for every entity in the scene, not just new ones, which would screw up the untainted count. Extend automated test for this scenario. | |||||
2011-03-22 | Add an initial confidence-building TestAddObject() for prim counts. | Justin Clark-Casey (justincc) | 1 | -0/+75 | |