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2019-06-04Warnings--onefang1-2/+1
2019-05-19Dump OpenSim 0.9.0.1 into it's own branch.onefang1-131/+755
2016-11-03Initial update to OpenSim 0.8.2.1 source code.David Walter Seikel1-126/+198
2012-11-24Fix bug where loading an OAR with a deeded parcel would always set the ↵Justin Clark-Casey (justincc)1-5/+8
parcel owner ID to the estate owner even if the group UUID was present. Aims to address http://opensimulator.org/mantis/view.php?id=6355 As part of this work, an incomplete IXGroupsData was added which currently only allows store/fetch/delete of group records (i.e. no membership data etc) This is subject to change and currently only an in-memory storage implementation exists for regression test purposes.
2012-10-09Move OpenSim.Data.RegionFlags -> OpenSim.Framework.RegionFlags to make it ↵Justin Clark-Casey (justincc)1-0/+1
easier for other code to use (e.g. LSL_Api) without having to reference OpenSim.Data just for this.
2012-04-17refactor: Rename EstateSettings.IsEstateManager() to ↵Justin Clark-Casey (justincc)1-2/+2
EstateSettings.IsEstateManagerOrOwner() to reflect what it actually does. This makes it consistent with other parts of OpenSimulator that are treating ESTATE_MANAGER and ESTATE_OWNER as different entities. As per opensim-dev mailing list.
2012-04-10Do not timeout group member cache entry, as long as there are frequent group ↵Snoopy Pfeffer1-0/+3
membership requests. These are caused by movements within the parcel boundaries.
2012-04-05Revert last commitSnoopy Pfeffer1-22/+25
2012-04-05Group based access restrictions to parcels require group membership, but not ↵Snoopy Pfeffer1-25/+22
that this group is active for that user.
2012-04-05Little bug fix in HasGroupAccess, to properly store the case "true" in the ↵Snoopy Pfeffer1-5/+2
cache.
2012-04-05Simplify group access checks and break them out into a separate method.Melanie1-57/+49
Use existing cache if the avatar is within the region and use an ExpiringCache to cache status if the avatar is not in the region. The 30 second delay now applies to scripted objects ony and only when the owner is not present.
2012-04-05Implements group based access restrictions for parcels of land. Because of ↵Snoopy Pfeffer1-1/+57
caching there can be a delay of up to 30 seconds until the access rights are effectively changed for a user.
2012-03-22Change a false false to be truly true - or is this statement false?Melanie1-1/+1
Fixes perms boo-boo
2012-03-22Rework Diva's patch to simplify itMelanie1-14/+19
2012-03-22Revert "Simple build permissions feature. NOTE: EXPERIMENTAL, DISABLED BY ↵Melanie1-37/+4
DEFAULT. Turns out that this can't be expressed by cascading Permission modules, so I did it as per this patch." This reverts commit 6146e7ef258b10888ad7464b72b75cca701e02c9.
2012-03-22Simple build permissions feature. NOTE: EXPERIMENTAL, DISABLED BY DEFAULT. ↵Diva Canto1-4/+37
Turns out that this can't be expressed by cascading Permission modules, so I did it as per this patch.
2012-02-19Fix:Fly setting for Parcel dosen't work ↵PixelTomsen1-1/+2
http://opensimulator.org/mantis/view.php?id=5887 Signed-off-by: nebadon <michael@osgrid.org>
2012-02-05Revert my two quick fixes for the lag issue and put in the real fix, whichMelanie1-1/+2
is to only write to the database if data was changed. I was writing to the db on every step of every avatar. Sure to give us lag, that.
2012-02-05Revert "Remove checks on ban list expiry on every move. To be re-added on ↵Melanie1-4/+4
parcel" This reverts commit 35f14a262dfa3d9199f554154a63f5f532460f56.
2012-02-05Revert "Check ban list for a particular parcel only when an avatar moves ↵Melanie1-0/+4
into it." This reverts commit 8923ad755d97d5ddb4a29cb6f543b53195f0b461.
2012-02-05Check ban list for a particular parcel only when an avatar moves into it.Melanie1-4/+0
This restores functionality remove in the last commit without reintroducing the performance penalty.
2012-02-05Remove checks on ban list expiry on every move. To be re-added on parcelMelanie1-4/+4
boundary crossing only as soon as I'm properly awake. This should fix recent performance issues
2012-02-02Replace ParcelAccessEntry with a new struct, LandAccessEntry, which moreMelanie1-24/+60
accurately reflects the data sent by the viewer. Add times bans and the expiration of timed bans. Warning: Contains a Migration (and nuts)
2012-01-25llGetParcelMusicURL implementation ↵Pixel Tomsen1-1/+10
http://wiki.secondlife.com/wiki/LlGetParcelMusicURL Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2011-11-03Rename ForEachAvatar back to ForEachScenePresence. The other changesDan Lake1-1/+1
from previous commit which sort out which iterator is used are left intact. A discussion is needed as to what constitutes an avatar vs a ScenePresence.
2011-11-03Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls toDan Lake1-1/+1
the 3 iteration functions so more of them are using the correct iteration for the action they are performing. The 3 iterators that seem to fit all actions within OpenSim at this time are: ForEachAvatar: Perform an action on all avatars (root presences) ForEachClient: Perform an action on all clients (root or child clients) ForEachRootClient: Perform an action on all clients that have an avatar There are still a dozen places or so calling the old ForEachScenePresence that will take a little more refactoring to eliminate.
2011-10-27Added new ForEachRootScenePresence to Scene since almost every delegate ↵Dan Lake1-4/+1
passed to ForEachScenePresence checks for !IsChildAgent first. It consolidates child and root handling for coming refactors.
2011-07-02If a user has the rights to edit a parcel's properties, then also allow them ↵Justin Clark-Casey (justincc)1-4/+4
always to enter that parcel. This is patch http://opensimulator.org/mantis/view.php?id=5567 Thanks Snoopy!
2011-05-14refactor: remove thisObject argument from ILandObject.Get*MaxPrimCount() ↵Justin Clark-Casey (justincc)1-7/+8
instance methods since it didn't make sense to use anything other than the instance themselves.
2011-04-06Add method doc to some land bitmap methods in ILandObject.Justin Clark-Casey (justincc)1-13/+1
Also changes prim count tests to use the correct upper region bounds, though the method actually ignores the overage.
2011-04-05properly refresh object owner list when refresh button is hit on land parcel ↵Justin Clark-Casey (justincc)1-1/+5
object tab
2011-04-05remove now unused individual LandData prim counts.Justin Clark-Casey (justincc)1-67/+16
However, the calls to the land management module to record prims need to remain, since they were also being used to return owner object lists, etc. This is probably why prim counts were being done there in the first place.
2011-03-25Start using IPrimCounts populated by PrimCountModule instead of LandData ↵Justin Clark-Casey (justincc)1-1/+1
counts populated by LandManagementModule. In order to pass ILandObject into IClientAPI.SendLandProperties(), had to push ILandObject and IPrimCounts into OpenSim.Framework from OpenSim.Region.Framework.Interfaces, in order to avoid ci Counts are showing odd behaviour at the moment, this will be addressed shortly.
2011-03-25Add ILandObject.IPrimCounts for the new prim count module.Justin Clark-Casey (justincc)1-1/+3
Not functional yet, but tests now act against this object rather than interrogating the module directly
2011-01-28Thank you, Goetz, for a patch to fix prim count display in cut regions.Melanie1-5/+19
2011-01-26Implement command "land show". This shows all the parcels on the currently ↵Justin Clark-Casey (justincc)1-2/+38
selected region/s This is useful for diagnostics. The command is "land show" rather than "show land" because it's implemented as a module specific subcommand.
2011-01-23Fixes mantis #5343Diva Canto1-0/+1
2010-12-13Fix a small bug in ban list handlingMelanie1-0/+2
2010-12-13Revamp the viewer -> banlist packet processing so fix a number of bugs.Melanie1-57/+143
Remove the too coarse CanEditParcel method in favor of a CanEditParcelProperties method that takes a GroupPowers argument to specify what action is to be taken. Also, make the method to set parcel data much more granular. Permissions in a deeded setting should now work.
2010-09-12Formatting cleanup.Jeff Ames1-7/+7
2010-08-30Implements parcel media setting persistence and packet / CAPS handlingJonathan Freedman1-0/+7
properly for the new media settings. Signed-off-by: Melanie <melanie@t-data.com>
2010-08-30local commit with parcel media bitsJonathan Freedman1-0/+7
Signed-off-by: Melanie <melanie@t-data.com>
2010-07-29Allow gods and estate managers/owners to be unaffected by parcel bansMelanie Thielker1-0/+6
2010-07-14Remove getting the object capacity from the money module. It is now setMelanie Thielker1-2/+2
directly from the Region Info (and the region ini file)
2010-05-06Ensure the show in search flag is cleared on ownership change. Also, whenMelanie1-1/+4
land is reclaimed, reset it's for sale flags so it can't be bought again right away.
2010-03-19Cleaned up access to scenepresences in scenegraph. GetScenePresences and ↵Dan Lake1-12/+14
GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>).
2010-03-18Unify a previous refactor of object return with the older solution. WeMelanie1-1/+1
really don't need two methods doing the same thing, but differently.
2010-03-10Formatting cleanup. Add copyright notices.Jeff Ames1-1/+1
2010-03-09- parcel blocking, region crossing blocking, teleport blockingunknown1-3/+6
Signed-off-by: Melanie <melanie@t-data.com>
2009-11-23Formatting cleanup.Jeff Ames1-1/+1