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path: root/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs (follow)
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* Cleaned up access to scenepresences in scenegraph. GetScenePresences and ↵Dan Lake2010-03-191-21/+18
| | | | GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>).
* Formatting cleanup. Add copyright notices.Jeff Ames2010-03-101-5/+5
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* - parcel blocking, region crossing blocking, teleport blockingunknown2010-03-091-7/+86
| | | | Signed-off-by: Melanie <melanie@t-data.com>
* Remove all references to master avatar, replacing with estate owner whereMelanie2010-01-101-12/+3
| | | | | appropriate. This changes the behavior of the REST plugins and RemoteAdmin's region creation process.
* Formatting cleanup. Add copyright headers.Jeff Ames2010-01-041-1/+1
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* minor: add doc to a few parcel methodsJustin Clark-Casey (justincc)2009-11-251-1/+11
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* Patch from Snoopy2. Fixes Mantis #4342Melanie2009-11-081-3/+8
| | | | | | fixes problems when group owned land was abandoned by the land owner or reclaimed by the estate manager or by god. Beside that this new patch makes it possible, that users can buy land directly for a group, if the buyer has the required permissions.
* Experimental change of PhysicsVector to Vector3. UntestedJohn Hurliman2009-10-261-4/+2
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* * Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). ↵John Hurliman2009-10-191-2/+3
| | | | | | | | | | | | | | This avoids .NET remoting and a managed->unmanaged->managed jump. Overall, a night and day performance difference * Initialize the LLClientView prim full update queue to the number of prims in the scene for a big performance boost * Reordered some comparisons on hot code paths for a minor speed boost * Removed an unnecessary call to the expensive DateTime.Now function (if you *have* to get the current time as opposed to Environment.TickCount, always use DateTime.UtcNow) * Don't fire the queue empty callback for the Resend category * Run the outgoing packet handler thread loop for each client synchronously. It seems like more time was being spent doing the execution asynchronously, and it made deadlocks very difficult to track down * Rewrote some expensive math in LandObject.cs * Optimized EntityManager to only lock on operations that need locking, and use TryGetValue() where possible * Only update the attachment database when an object is attached or detached * Other small misc. performance improvements
* * Removed some of the redundant broadcast functions in Scene and SceneGraph ↵John Hurliman2009-10-151-3/+3
| | | | | | | | so it is clear who/what the broadcast is going to each time * Removed two redundant parameters from SceneObjectPart * Changed some code in terse update sending that was meant to work with references to work with value types (since Vector3 and Quaternion are structs) * Committing a preview of a new method for sending object updates efficiently (all commented out for now)
* Revert "Rewrote parts of the code that were double-locking different ↵Melanie2009-10-071-6/+2
| | | | | | objects. This is about half of the code base reviewed." This reverts commit e992ca025571a891333a57012c2cd4419b6581e5.
* Rewrote parts of the code that were double-locking different objects. This ↵Diva Canto2009-10-061-2/+6
| | | | is about half of the code base reviewed.
* - cleaning up LandData/ILandObject capitalization issuesdr scofield (aka dirk husemann)2009-10-021-124/+128
| | | | - adding LandDataSerializer to OAR mechanics
* First pass at the heart surgery for grid services. Compiles and runs ↵Diva Canto2009-09-261-8/+18
| | | | minimally. A few bugs to catch now.
* switching LandManagementModule to "new" region module scheme; cleaningdr scofield (aka dirk husemann)2009-09-021-72/+91
| | | | | up method names in LandManagementModule (was a bit of a mess). suppressing warnings re Constants.RegionSize.
* * It turns out that Physics heightmap values were being stored in managed ↵Teravus Ovares (Dan Olivares)2009-08-211-0/+2
| | | | memory in _heightmap and using multiple heightmaps caused them all to overwrite each other and the last one was the heightmap for all of the regions. This fixes that. It also reduces the terrain resolution to half.
* * More tweaking of the various services to work with nonstandard region ↵Teravus Ovares (Dan Olivares)2009-08-081-6/+18
| | | | sizes. * Now, what's available of the terrain will show and it'll be truncated if it's larger on Linden Clients. Parcel minimum is 64 (256/4) for the client to accept it.
* This is the second part of the 'not crash on regionsize changes'. This ↵Teravus Ovares (Dan Olivares)2009-08-071-4/+6
| | | | lets you configure region sizes to be smaller without crashing the region. I remind you that regions are still square, must be a multiple of 4, and the Linden client doesn't like anything other then 256. If you set it bigger or smaller, the terrain doesn't load in the client, the map has issues, and god forbid you connect it to a grid that expects 256m regions.
* * Tweak the caps manager so that the NPCAvatar works again.Teravus Ovares2009-08-011-1/+4
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* * Updates libOMV to version 0.7.0Teravus Ovares2009-07-251-3/+3
| | | | | | | | * Uses mantis #3811 as a base (thanks jhuliman) with changes. * E-mail regarding interface changes sent to the opensim-dev list * Archive: https://lists.berlios.de/pipermail/opensim-dev/2009-July/007219.html
* * Corrected CAPS namespacesArthur Valadares2009-06-181-2/+2
| | | | | * "luke, use the sed"
* Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames2009-06-011-1/+1
| | | | LICENSE.txt.
* Correctly reset the group ownership flag when a parcel is reclaimed.Melanie Thielker2009-05-121-0/+1
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* Hook up deed permissions checking to the land moduleMelanie Thielker2009-05-121-1/+3
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* Add some asset cache plumbing. Change the generic cache from UUID to stringMelanie Thielker2009-05-101-1/+3
| | | | | | keys to allow caching the new crop of URI identified objects.
* Intermediate commit. WILL NOT COMPILE!Melanie Thielker2009-05-041-0/+1
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* Thank you kindly, MCortez, for a patch that:Charles Krinke2009-04-191-1/+22
| | | | | | | | | This hooks up the LandManagementModule to handle the DeedParcelToGroup packet. Now people can start testing land assigned to and owned by groups. Also fixes a viewer crash issue when searching for and then joining a group with an agent that is not already being tracked by groups server.
* * Replace some string to byte conversions for object/item name/description ↵Justin Clarke Casey2009-03-051-1/+1
| | | | fields with the LLUtil function that prevents the max string size from being breached
* Thank you, patnad, for a patch that removes the "Subdivision of" textMelanie Thielker2009-02-141-1/+1
| | | | | | | when dividing land. Fixes Mantis #3154
* * refactor: Move export map function to world map module from sceneJustin Clarke Casey2009-02-131-0/+1
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* large scale fix for svn props after "the great refactor"Sean Dague2009-02-121-15/+15
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* * optimized usings.lbsa712009-02-121-16/+16
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* this is step 2 of 2 of the OpenSim.Region.Environment refactor.Dr Scofield2009-02-101-0/+1347
NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator