aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs (unfollow)
Commit message (Collapse)AuthorFilesLines
2010-05-07Remove land that is being abandoned from search. This is now consistent withMelanie1-0/+1
sale and reclaim.
2010-05-06Ensure the show in search flag is cleared on ownership change. Also, whenMelanie1-0/+4
land is reclaimed, reset it's for sale flags so it can't be bought again right away.
2010-03-19Cleaned up access to scenepresences in scenegraph. GetScenePresences and ↵Dan Lake1-21/+18
GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>).
2010-03-10Formatting cleanup. Add copyright notices.Jeff Ames1-5/+5
2010-03-09- parcel blocking, region crossing blocking, teleport blockingunknown1-7/+86
Signed-off-by: Melanie <melanie@t-data.com>
2010-01-10Remove all references to master avatar, replacing with estate owner whereMelanie1-12/+3
appropriate. This changes the behavior of the REST plugins and RemoteAdmin's region creation process.
2010-01-04Formatting cleanup. Add copyright headers.Jeff Ames1-1/+1
2009-11-25minor: add doc to a few parcel methodsJustin Clark-Casey (justincc)1-1/+11
2009-11-08Patch from Snoopy2. Fixes Mantis #4342Melanie1-3/+8
fixes problems when group owned land was abandoned by the land owner or reclaimed by the estate manager or by god. Beside that this new patch makes it possible, that users can buy land directly for a group, if the buyer has the required permissions.
2009-10-26Experimental change of PhysicsVector to Vector3. UntestedJohn Hurliman1-4/+2
2009-10-19* Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). ↵John Hurliman1-2/+3
This avoids .NET remoting and a managed->unmanaged->managed jump. Overall, a night and day performance difference * Initialize the LLClientView prim full update queue to the number of prims in the scene for a big performance boost * Reordered some comparisons on hot code paths for a minor speed boost * Removed an unnecessary call to the expensive DateTime.Now function (if you *have* to get the current time as opposed to Environment.TickCount, always use DateTime.UtcNow) * Don't fire the queue empty callback for the Resend category * Run the outgoing packet handler thread loop for each client synchronously. It seems like more time was being spent doing the execution asynchronously, and it made deadlocks very difficult to track down * Rewrote some expensive math in LandObject.cs * Optimized EntityManager to only lock on operations that need locking, and use TryGetValue() where possible * Only update the attachment database when an object is attached or detached * Other small misc. performance improvements
2009-10-15* Removed some of the redundant broadcast functions in Scene and SceneGraph ↵John Hurliman1-3/+3
so it is clear who/what the broadcast is going to each time * Removed two redundant parameters from SceneObjectPart * Changed some code in terse update sending that was meant to work with references to work with value types (since Vector3 and Quaternion are structs) * Committing a preview of a new method for sending object updates efficiently (all commented out for now)
2009-10-07Revert "Rewrote parts of the code that were double-locking different ↵Melanie1-6/+2
objects. This is about half of the code base reviewed." This reverts commit e992ca025571a891333a57012c2cd4419b6581e5.
2009-10-07Revert "Merging in diva's locking fixes"Melanie1-6/+2
This reverts commit 832cc685138b2244529f10b54b373c34adb4a633.
2009-10-06Rewrote parts of the code that were double-locking different objects. This ↵Diva Canto1-2/+6
is about half of the code base reviewed.
2009-10-02- cleaning up LandData/ILandObject capitalization issuesdr scofield (aka dirk husemann)1-124/+128
- adding LandDataSerializer to OAR mechanics
2009-09-26First pass at the heart surgery for grid services. Compiles and runs ↵Diva Canto1-8/+18
minimally. A few bugs to catch now.
2009-09-02switching LandManagementModule to "new" region module scheme; cleaningdr scofield (aka dirk husemann)1-72/+91
up method names in LandManagementModule (was a bit of a mess). suppressing warnings re Constants.RegionSize.
2009-08-21* It turns out that Physics heightmap values were being stored in managed ↵Teravus Ovares (Dan Olivares)1-0/+2
memory in _heightmap and using multiple heightmaps caused them all to overwrite each other and the last one was the heightmap for all of the regions. This fixes that. It also reduces the terrain resolution to half.
2009-08-08* More tweaking of the various services to work with nonstandard region ↵Teravus Ovares (Dan Olivares)1-6/+18
sizes. * Now, what's available of the terrain will show and it'll be truncated if it's larger on Linden Clients. Parcel minimum is 64 (256/4) for the client to accept it.
2009-08-07This is the second part of the 'not crash on regionsize changes'. This ↵Teravus Ovares (Dan Olivares)1-4/+6
lets you configure region sizes to be smaller without crashing the region. I remind you that regions are still square, must be a multiple of 4, and the Linden client doesn't like anything other then 256. If you set it bigger or smaller, the terrain doesn't load in the client, the map has issues, and god forbid you connect it to a grid that expects 256m regions.
2009-08-01* Tweak the caps manager so that the NPCAvatar works again.Teravus Ovares1-1/+4
2009-07-25* Updates libOMV to version 0.7.0Teravus Ovares1-3/+3
* Uses mantis #3811 as a base (thanks jhuliman) with changes. * E-mail regarding interface changes sent to the opensim-dev list * Archive: https://lists.berlios.de/pipermail/opensim-dev/2009-July/007219.html
2009-06-18* Corrected CAPS namespacesArthur Valadares1-2/+2
* "luke, use the sed"
2009-06-01Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames1-1/+1
LICENSE.txt.
2009-05-12Correctly reset the group ownership flag when a parcel is reclaimed.Melanie Thielker1-0/+1
2009-05-12Hook up deed permissions checking to the land moduleMelanie Thielker1-1/+3
2009-05-10Add some asset cache plumbing. Change the generic cache from UUID to stringMelanie Thielker1-1/+3
keys to allow caching the new crop of URI identified objects.
2009-05-04Intermediate commit. WILL NOT COMPILE!Melanie Thielker1-0/+1
2009-04-19Thank you kindly, MCortez, for a patch that:Charles Krinke1-1/+22
This hooks up the LandManagementModule to handle the DeedParcelToGroup packet. Now people can start testing land assigned to and owned by groups. Also fixes a viewer crash issue when searching for and then joining a group with an agent that is not already being tracked by groups server.
2009-03-05* Replace some string to byte conversions for object/item name/description ↵Justin Clarke Casey1-1/+1
fields with the LLUtil function that prevents the max string size from being breached
2009-02-14Thank you, patnad, for a patch that removes the "Subdivision of" textMelanie Thielker1-1/+1
when dividing land. Fixes Mantis #3154
2009-02-13* refactor: Move export map function to world map module from sceneJustin Clarke Casey1-0/+1
2009-02-12large scale fix for svn props after "the great refactor"Sean Dague1-15/+15
2009-02-12* optimized usings.lbsa711-16/+16
2009-02-10this is step 2 of 2 of the OpenSim.Region.Environment refactor.Dr Scofield1-1/+1
NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator
2009-02-06This changeset is the step 1 of 2 in refactoringDr Scofield1-2/+2
OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!
2009-01-03Connect dewww request packets to the land module to makle dwell workMelanie Thielker1-0/+13
2008-12-15Removed some instances of "<3 OpenSim Developers" (why were they there?) ↵MW1-3/+3
being in alert messages from the LandManagementModile.
2008-11-29Finally make attachments stay put. Randomize local ID generation toMelanie Thielker1-1/+6
prevent adjacent sims from using identical Local IDs for the attachment Thanks to Mana Janus (Hippo Viewer) for providing the crucial bit of information, namely that, due to a bug in the viewer, adjacent sims can't use the same local ids.
2008-11-24* Removed more locks on EntitiesAdam Frisby1-7/+4
* Entities should now in theory be lock-free externally. * Other properties may cause blocking however[?]. * ScenePresence maintains separate locks so isn't fixed by this commit.
2008-11-24* Swaps Scene.Entities Dictionary for EntityManager.Adam Frisby1-1/+1
* Important Changes: Scene.Entities is now IEnumerable directly. You do not need to use Entities.Values, you can Enumerate on .Entities directly. (So 'foreach Scene.Entities' vs 'foreach Scene.Entities.Values'). * Locks: Entities maintains it's own internal locking states. This means you do not need to lock entities anymore. I'll be going through and removing locks on it systematically.
2008-11-21Refactor: Scene.ExternalChecks -> Scene.Permissions. Also make allMelanie Thielker1-6/+6
the internals of the permissions module adapter sane
2008-11-21Fully implement object return from the parcel dialogMelanie Thielker1-4/+1
2008-11-21Plumb in the list if user IDs to the land module to allow selectionMelanie Thielker1-2/+2
of objects by owner name
2008-11-10Removed some debug output I forgot to remove...Homer Horwitz1-13/+0
2008-11-09Update svn properties. Add copyright headers. Minor formatting cleanup.Jeff Ames1-1/+1
2008-11-08Added necessary locking to LandManagementModule. As it is used by severalHomer Horwitz1-143/+239
threads concurrently, you'll get bad Heisenbugs without correct locking. This might fix Mantis#2413
2008-11-01* refactor: Convert most non SOP methods to use SOG.IsAttachment rather than ↵Justin Clarke Casey1-1/+1
SOP.IsAttachment
2008-10-18Megapatch. :) Fix skull attachment editing. Streamline Object terse updates.Melanie Thielker1-0/+15
Add rezzing time to objects. Add Object return and traffic fields to land database. Add plumbing for auto return. Implement auto return. Contains a migration. May contain nuts.