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path: root/OpenSim/Region/CoreModules/World/Land/LandChannel.cs (unfollow)
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2011-04-05remove now unused individual LandData prim counts.Justin Clark-Casey (justincc)1-10/+0
However, the calls to the land management module to record prims need to remain, since they were also being used to return owner object lists, etc. This is probably why prim counts were being done there in the first place.
2011-01-27When an oar is loaded, do not create a default parcel before loading the ↵Justin Clark-Casey (justincc)1-2/+2
parcels from the OAR. The region spanning parcel shouldn't exist in this situation. If it does, when the land data is loaded it is repersisted with a local ID which comes after the ones loaded via the oar, which obliterates the oar loaded one. Resaving the data we just loaded from the database is somewhat odd in itself (though this makes sense from the way that OAR loading was already using the same event).
2011-01-27Fix OAR parcel loading so that old parcels are replaced by the new instead ↵Justin Clark-Casey (justincc)1-0/+6
of merged. The --merge switch will still merge the old and new land parcelling.
2011-01-26Implement command "land show". This shows all the parcels on the currently ↵Justin Clark-Casey (justincc)1-1/+1
selected region/s This is useful for diagnostics. The command is "land show" rather than "show land" because it's implemented as a module specific subcommand.
2010-05-13Implements three new OSSL functions for parcel management: osParcelJoin ↵OpenSim Master1-0/+16
joins parcels in an area, osParcelSubdivide splits parcels in an area, osParcelSetDetails sets parcel name, description, owner and group owner. Join and Subdivide methods in LandChannel are exposed.
2010-01-04Formatting cleanup. Add copyright headers.Jeff Ames1-1/+1
2009-11-25minor: add doc to a few parcel methodsJustin Clark-Casey (justincc)1-1/+2
2009-10-02- cleaning up LandData/ILandObject capitalization issuesdr scofield (aka dirk husemann)1-2/+2
- adding LandDataSerializer to OAR mechanics
2009-06-01Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames1-1/+1
LICENSE.txt.
2009-04-06* Implements World.Parcels[] array for MRM scripting.Adam Frisby1-0/+9
2009-03-05* simplify media and music url setting since we never get back a null land ↵Justin Clarke Casey1-7/+2
object
2009-02-12large scale fix for svn props after "the great refactor"Sean Dague1-6/+6
2009-02-12* optimized usings.lbsa711-8/+7
2009-02-10this is step 2 of 2 of the OpenSim.Region.Environment refactor.Dr Scofield1-1/+1
NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator
2009-02-06This changeset is the step 1 of 2 in refactoringDr Scofield1-2/+2
OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!
2008-11-19* Add just enough to allow the scene presences test to establish a new user ↵Justin Clarke Casey1-2/+0
connection (though not yet an actual ScenePresence)
2008-10-18Megapatch. :) Fix skull attachment editing. Streamline Object terse updates.Melanie Thielker1-0/+9
Add rezzing time to objects. Add Object return and traffic fields to land database. Add plumbing for auto return. Implement auto return. Contains a migration. May contain nuts.
2008-09-13Remove the cruft of accessing a private member of another module's classMelanie Thielker1-0/+10
from DataSnapshot and replace it with a best practices approach, making it much less dependent on the land module's internal structure and types.
2008-09-06* This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares1-6/+6
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
2008-07-23refactored LandData to use properties, and cleaned up the naming onSean Dague1-2/+2
the properties a bit to be more consistant with other objects (having things like .Name .Description, etc).
2008-06-11*Parcel Prim Count Maximums moved to their own functions so modules can ↵mingchen1-0/+16
override the default method of calculating how many prims a parcel can have.
2008-05-24This enables return from the parcel object owner display.Teravus Ovares1-0/+7
There's some oddness with the parcel counts, but if you can get past the oddness, you can return objects under an owner that you have permission to return.
2008-05-23*Refactor of the LandManagementModule that allows OpenSim to run without itmingchen1-850/+28
2008-05-16Formatting cleanup.Jeff Ames1-4/+4
2008-05-13*Complete redo of the permissions modulemingchen1-2/+15
*Removed hardcoded permissions checks *Added permissions checks where needed
2008-05-09*Land/Parcel upates are now correct with a significant movement by the Clientmingchen1-10/+0
*Moved OnSignificantClientMovement to where it is supposed to be - SceneEvents and not ScenePresence
2008-05-06*LLClientView is now pushed the EstateSettings instead of pulling it from ↵mingchen1-7/+2
the scene...more to standards *LandChannel no longer requires libsecondlife.Packets (it should have never needed it in the first place)
2008-05-06* Cleaning up code, making it conform to OpenSim standards.Adam Frisby1-181/+153
2008-05-05*Standardized the Land module by removing all references to ↵mingchen1-3/+3
libsecondlife.packets
2008-05-01* Rolled back a few changes.Adam Frisby1-15/+15
2008-05-01* Spring cleaning on Region.Environment. Adam Frisby1-15/+15
* Converted a large number of read-only fields to be actually, readonly. * Reformatted code sections. * Removed redundant code.
2008-05-01Update svn properties. Minor formatting cleanup.Jeff Ames1-999/+999
2008-04-30* Cruft removal step #1. Cleaning Modules directory.Adam Frisby1-186/+178
2008-04-30* Commiting a bunch of missed files.Adam Frisby1-0/+1008