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* Restrict top colliders / top scripts to estate managersMelanie2010-09-271-0/+3
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* Plumb the region type through to the ProductName field in estate messagesMelanie2010-08-241-0/+1
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* Work on TeleportStart: renamed method from TeleportLocationStart to ↵Diva Canto2010-08-161-3/+0
| | | | TeleportStart, and now sending this upon all teleports, not just some, and in the right place (EntityTransferModule).
* Add perms check to the teleport home client command handlers.Melanie Thielker2010-05-041-0/+6
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* Strip estate message sending out from the estate management module andMelanie Thielker2010-05-041-4/+10
| | | | | | | the dialog module. Convert it to an event on the estate module interface. The old implementation did the same as message to region, a button that is right next to it on the UI. This implementation prevented people from adding a more sane one in a module.
* make the events more useful by providing the source regionMelanie Thielker2010-05-041-2/+2
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* Add events to the estate interface to let interested modules know ofMelanie Thielker2010-05-041-0/+36
| | | | changes to estate settings
* Allow reloading of estate settings into a running region. Move sun updateMelanie Thielker2010-05-041-37/+3
| | | | | helper into Scene, since that is less evil than exposing m_storageManager to the public.
* Cleaned up access to scenepresences in scenegraph. GetScenePresences and ↵Dan Lake2010-03-191-19/+12
| | | | GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>).
* Inconsistent locking of ScenePresence array in SceneGraph. Fixed by ↵Dan Lake2010-03-171-4/+2
| | | | | | eliminating option to return the actual list. Callers can now either request a copy of the array as a new List or ask the SceneGraph to call a delegate function on every ScenePresence. Iteration and locking of the ScenePresences now takes place only within the SceneGraph class. This patch also applies a fix to Combat/CombatModule.cs which had unlocked iteration of the ScenePresences and inconsistent try/catch around the use of those ScenePresences.
* Changed asset CreatorID to a stringJohn Hurliman2010-02-221-1/+1
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* * Adds CreatorID to asset metadata. This is just the plumbing to support ↵John Hurliman2010-02-221-1/+1
| | | | CreatorID, it doesn't modify database backends or OAR files to support storing/loading it
* Merge branch 'master' into presence-refactorMelanie2010-02-151-2/+2
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| * Apply last two patches from http://opensimulator.org/mantis/view.php?id=3522Justin Clark-Casey (justincc)2010-02-121-2/+2
| | | | | | | | | | | | These patch should allow people using systems that do not have their locale set to En_US or similar to use OpenSim without suffering effects such as being a million miles up in the air on login. The problem was caused by parsing strings without forcing that parse to be En_US (hence different decimal and digit group symbols were causing problems). Thanks very much to VikingErik for doing the legwork on this fix and phacelia for spotting it in the first place.
| * Revert "Updates all IRegionModules to the new style region modules."Melanie2010-01-291-35/+23
| | | | | | | | This reverts commit ec3c31e61e5e540f822891110df9bc978655bbaf.
| * Updates all IRegionModules to the new style region modules.Revolution2010-01-231-23/+35
| | | | | | | | Signed-off-by: Melanie <melanie@t-data.com>
* | Merge branch 'master' into presence-refactorMelanie2010-01-161-92/+152
|\ \ | |/ | | | | | | This merge was very conflicted. I think I got them all, but I can't be sure. I had to merge to master or risk divergence to the point of unmergeability.
| * A last fix for estate access by group. One should send the correct list.Melanie2010-01-091-2/+2
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| * Add functionality to estate "Allowed Users" and "Allowed Groups". Allowed usersMelanie2010-01-091-92/+152
| | | | | | | | | | will be honored now, while allowed groups will not. This requires additional groups module integration work
* | Remove all references to master avatar, replacing with estate owner whereMelanie2010-01-101-16/+2
| | | | | | | | | | appropriate. This changes the behavior of the REST plugins and RemoteAdmin's region creation process.
* | Less refs to UserProfileCacheService. Compiles but likely doesn't run.Diva Canto2010-01-091-11/+4
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* * Terrain uploads via the Estate Tools now support a multitude of file ↵Adam Frisby2009-12-031-19/+31
| | | | | | formats. Specifically: . bmp, .raw, .r32 & .r64. (in ascending order of precision) * It uses file length as the detection routine (as each of these formats has a distinct size in bytes for a 256x256 array.) - more formats should be possible to add.
* Changing the AssetBase constructors to avoid initializing assets with an ↵John Hurliman2009-11-051-6/+1
| | | | unknown asset type, and log an error if it ever does happen
* Experimental change to use an immutable array for iterating ScenePresences, ↵John Hurliman2009-10-231-2/+5
| | | | avoiding locking and copying the list each time it is accessed
* * Removed some of the redundant broadcast functions in Scene and SceneGraph ↵John Hurliman2009-10-151-1/+1
| | | | | | | | so it is clear who/what the broadcast is going to each time * Removed two redundant parameters from SceneObjectPart * Changed some code in terse update sending that was meant to work with references to work with value types (since Vector3 and Quaternion are structs) * Committing a preview of a new method for sending object updates efficiently (all commented out for now)
* * Attempting to fix a issue with console commands & the estate module. Again.Adam Frisby2009-10-021-4/+52
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* * Send Updated Information Packet to Clients after updating estate settings.Adam Frisby2009-09-241-0/+2
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* * Establishing why new console commands fail to work. >_>Adam Frisby2009-09-241-4/+6
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* * Fixing typo.Adam Frisby2009-09-241-1/+1
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* * Added two new commands to EstateManagementModuleAdam Frisby2009-09-241-6/+55
| | | | * Also, I hate git.
* Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames2009-06-012-2/+2
| | | | LICENSE.txt.
* Thank you kindly, Patnad, for a patch that:Charles Krinke2009-05-121-11/+5
| | | | | | | | | This is to handle the changes in the v1.23 viewer of LL regarding the adult rating. With this patch a region can be changed to the adult rating from LL viewer v1.23 and above.
* Thank you, mcortez, for a patch that fixes a number of long standingMelanie Thielker2009-03-131-14/+39
| | | | | | | issues with the sun module. Fixes Mantis #3295
* * Applied a patch that: Added estate ban table to migration scripts and ↵lbsa712009-02-211-7/+7
| | | | | | | | | | | | | | nhibernate mapping. Refactored property getters and setters for estate ban object to support NHibernate. * Added estate ban table to migration scripts of all supported databases. * Added nhibernate mapping for EstateBans property of EstateSettings * Refactored property accessors for EstateBan object. * Added comments for EstateBan properties. * Ensured that NHibernate tests pass with NUnitGUI. * Ensured that nant test target passes. This fixes mantis #3210. Thank you, tlaukkan!
* * Renamed and encapsulated m_sceneGraph as SceneGraph for ccclbsa712009-02-201-1/+1
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* - remove the Metadata property from AssetBase and return all previousMike Mazur2009-02-171-8/+8
| | | | | | | | | properties as before - prefix private variables with m_ in AssetBase.cs - related to Mantis #3122, as mentioned in https://lists.berlios.de/pipermail/opensim-dev/2009-February/005088.html - all services will likely need to be upgraded after this commit
* large scale fix for svn props after "the great refactor"Sean Dague2009-02-122-17/+17
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* * optimized usings.lbsa712009-02-122-33/+29
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* this is step 2 of 2 of the OpenSim.Region.Environment refactor.Dr Scofield2009-02-102-0/+1139
NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator