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* Revert "Updates all IRegionModules to the new style region modules."Melanie2010-01-291-35/+23
| | | | This reverts commit ec3c31e61e5e540f822891110df9bc978655bbaf.
* Updates all IRegionModules to the new style region modules.Revolution2010-01-231-23/+35
| | | | Signed-off-by: Melanie <melanie@t-data.com>
* A last fix for estate access by group. One should send the correct list.Melanie2010-01-091-2/+2
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* Add functionality to estate "Allowed Users" and "Allowed Groups". Allowed usersMelanie2010-01-091-92/+152
| | | | | will be honored now, while allowed groups will not. This requires additional groups module integration work
* * Terrain uploads via the Estate Tools now support a multitude of file ↵Adam Frisby2009-12-031-19/+31
| | | | | | formats. Specifically: . bmp, .raw, .r32 & .r64. (in ascending order of precision) * It uses file length as the detection routine (as each of these formats has a distinct size in bytes for a 256x256 array.) - more formats should be possible to add.
* Changing the AssetBase constructors to avoid initializing assets with an ↵John Hurliman2009-11-051-6/+1
| | | | unknown asset type, and log an error if it ever does happen
* Experimental change to use an immutable array for iterating ScenePresences, ↵John Hurliman2009-10-231-2/+5
| | | | avoiding locking and copying the list each time it is accessed
* * Removed some of the redundant broadcast functions in Scene and SceneGraph ↵John Hurliman2009-10-151-1/+1
| | | | | | | | so it is clear who/what the broadcast is going to each time * Removed two redundant parameters from SceneObjectPart * Changed some code in terse update sending that was meant to work with references to work with value types (since Vector3 and Quaternion are structs) * Committing a preview of a new method for sending object updates efficiently (all commented out for now)
* * Attempting to fix a issue with console commands & the estate module. Again.Adam Frisby2009-10-021-4/+52
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* * Send Updated Information Packet to Clients after updating estate settings.Adam Frisby2009-09-241-0/+2
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* * Establishing why new console commands fail to work. >_>Adam Frisby2009-09-241-4/+6
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* * Fixing typo.Adam Frisby2009-09-241-1/+1
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* * Added two new commands to EstateManagementModuleAdam Frisby2009-09-241-6/+55
| | | | * Also, I hate git.
* Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames2009-06-012-2/+2
| | | | LICENSE.txt.
* Thank you kindly, Patnad, for a patch that:Charles Krinke2009-05-121-11/+5
| | | | | | | | | This is to handle the changes in the v1.23 viewer of LL regarding the adult rating. With this patch a region can be changed to the adult rating from LL viewer v1.23 and above.
* Thank you, mcortez, for a patch that fixes a number of long standingMelanie Thielker2009-03-131-14/+39
| | | | | | | issues with the sun module. Fixes Mantis #3295
* * Applied a patch that: Added estate ban table to migration scripts and ↵lbsa712009-02-211-7/+7
| | | | | | | | | | | | | | nhibernate mapping. Refactored property getters and setters for estate ban object to support NHibernate. * Added estate ban table to migration scripts of all supported databases. * Added nhibernate mapping for EstateBans property of EstateSettings * Refactored property accessors for EstateBan object. * Added comments for EstateBan properties. * Ensured that NHibernate tests pass with NUnitGUI. * Ensured that nant test target passes. This fixes mantis #3210. Thank you, tlaukkan!
* * Renamed and encapsulated m_sceneGraph as SceneGraph for ccclbsa712009-02-201-1/+1
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* - remove the Metadata property from AssetBase and return all previousMike Mazur2009-02-171-8/+8
| | | | | | | | | properties as before - prefix private variables with m_ in AssetBase.cs - related to Mantis #3122, as mentioned in https://lists.berlios.de/pipermail/opensim-dev/2009-February/005088.html - all services will likely need to be upgraded after this commit
* large scale fix for svn props after "the great refactor"Sean Dague2009-02-122-17/+17
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* * optimized usings.lbsa712009-02-122-33/+29
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* this is step 2 of 2 of the OpenSim.Region.Environment refactor.Dr Scofield2009-02-102-0/+1139
NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator