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My fork of OpenSim for IG and MG, called SledjChisl.
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Region
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CoreModules
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World
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Estate
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EstateTerrainXferHandler.cs
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2010-02-22
Changed asset CreatorID to a string
John Hurliman
1
-1
/
+1
2010-02-22
* Adds CreatorID to asset metadata. This is just the plumbing to support Crea...
John Hurliman
1
-1
/
+1
2009-11-05
Changing the AssetBase constructors to avoid initializing assets with an unkn...
John Hurliman
1
-6
/
+1
2009-06-01
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE...
Jeff Ames
1
-1
/
+1
2009-02-17
- remove the Metadata property from AssetBase and return all previous
Mike Mazur
1
-8
/
+8
2009-02-12
large scale fix for svn props after "the great refactor"
Sean Dague
1
-4
/
+4
2009-02-12
* optimized usings.
lbsa71
1
-10
/
+4
2009-02-10
this is step 2 of 2 of the OpenSim.Region.Environment refactor.
Dr Scofield
1
-1
/
+1
2009-02-06
This changeset is the step 1 of 2 in refactoring
Dr Scofield
1
-1
/
+1
2009-02-04
- add OpenSim.Framework.AssetMetadata class. AssetBase is now composed of it
Mike Mazur
1
-14
/
+14
2008-11-14
* test: Add scene root agent test stub, since I'll be picking up with somethi...
Justin Clarke Casey
1
-2
/
+0
2008-11-14
* minor: remove mono compiler warnings
Justin Clarke Casey
1
-4
/
+4
2008-11-14
* Implements terrain raw upload. You can now upload your .raw terrain files ...
Teravus Ovares
1
-0
/
+129