| Commit message (Collapse) | Author | Age | Files | Lines |
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Also prevent god takes from ending up in Lost and Found
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Integrate the next large patch.
Don't use this version, it has a ghost avatar issue. Next push
will fix it.
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The modules will need to be updated for this to compile and run again. Please
don't use until I do the companion commit to modules later on.
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This was rather conflicted. Please test linking.
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This brings careminster on the level of master. To be tested
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This reverts commit ec3c31e61e5e540f822891110df9bc978655bbaf.
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lock handler. This gives us:
- Faster prim inventory actions. Multiple threads can read at once.
- Fixes the known prim inventory thread locks
- In the event of a thread lock occurring, it will usually self heal after sixty seconds with an error message in the console
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rewriting. Also added some unit tests that relate to mantis #7514
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Relates to http://opensimulator.org/mantis/view.php?id=7442
Thanks Fly-Man-
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This UUID gatherer provides a superset of the previous gatherer's functionality
as it also allows the caller to control gathering iterations for load purposes.
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thread and run work in the jobengine from Watchdog to a WorkManager class.
This is to achieve a clean separation of concerns - the watchdog is an inappropriate place for work management.
Also adds a WorkManager.RunInThreadPool() class which feeds through to Util.FireAndForget.
Also switches around the name and obj arguments to the new RunInThread() and RunJob() methods so that the callback obj comes after the callback as seen in the SDK and elsewhere
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package rather than some in OpenSim.Tests.Common.Mock
the separate mock package was not useful and was just another using line to always add
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existing OpenSim code conventions. Also include new IAR save switch in console help print out.
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a threadpool) via Watchdog.RunInThread() rather than Util.RunThreadNoTimeout()
The functionality is the same but this allow us to monitor such tasks via "show threads" and abort them for test purposes, etc.
Also extends thread names to provide more info (e.g. SendInitialDataToClient says what client the task is for).
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version of default user switch for load oar :q :q
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parcel has a Group set; it doesn't have to be *deeded* to the group
Also some cleanup of the use of Group ID's (with no change to functionality).
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(which has a 1-minute timeout)
Resolves http://opensimulator.org/mantis/view.php?id=6945
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Resolves http://opensimulator.org/mantis/view.php?id=6943
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Resolves http://opensimulator.org/mantis/view.php?id=6943
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assets (previously only rezzed objects were fixed)
Resolves http://opensimulator.org/mantis/view.php?id=6942
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the 'load oar' and 'scene' commands. Before they were ignored but the
code now relies on the SOG.IsAttachment function for attachmentness.
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existing parameters. ('--forceterrain' becomes '--force-terrain').
The old forms have been kept for downward compatiblity.
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Modify archiver to use terrain merging when loading oars.
This makes displacement AND rotation properly work on terrain when loading oars.
Especially useful when loading legacy region oars into large varregions.
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now needed to get region size
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